Mercurial > games > semicongine
comparison semiconginev2/build.nim @ 1218:56781cc0fc7c compiletime-tests
did: renamge main package
| author | sam <sam@basx.dev> |
|---|---|
| date | Wed, 17 Jul 2024 21:01:37 +0700 |
| parents | semicongine/build.nim@a3eb305bcac2 |
| children |
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| 1217:f819a874058f | 1218:56781cc0fc7c |
|---|---|
| 1 # this should be used with nimscript | |
| 2 | |
| 3 import std/strformat | |
| 4 import std/os | |
| 5 import std/strutils | |
| 6 | |
| 7 include ./core/globals | |
| 8 | |
| 9 const BLENDER_CONVERT_SCRIPT = currentSourcePath().parentDir().parentDir().joinPath("tools/blender_gltf_converter.py") | |
| 10 const STEAMCMD_ZIP = currentSourcePath().parentDir().parentDir().joinPath("tools/steamcmd.zip") | |
| 11 const STEAMBUILD_DIR_NAME = "steam" | |
| 12 | |
| 13 var STEAMLIB: string | |
| 14 if defined(linux): | |
| 15 STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/libsteam_api.so") | |
| 16 elif defined(windows): | |
| 17 STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/steam_api.dll") | |
| 18 else: | |
| 19 raise newException(Exception, "Unsupported platform") | |
| 20 | |
| 21 proc semicongine_builddir*(buildname: string, builddir = "./build"): string = | |
| 22 assert projectName() != "", "Please specify project file as a commandline argument" | |
| 23 var platformDir = "unkown" | |
| 24 | |
| 25 if defined(linux): | |
| 26 platformDir = "linux" | |
| 27 elif defined(windows): | |
| 28 platformDir = "windows" | |
| 29 else: | |
| 30 raise newException(Exception, "Unsupported platform") | |
| 31 | |
| 32 return builddir / buildname / platformDir / projectName() | |
| 33 | |
| 34 proc semicongine_build_switches*(buildname: string, builddir = "./build") = | |
| 35 switch("experimental", "strictEffects") | |
| 36 switch("experimental", "strictFuncs") | |
| 37 switch("define", "nimPreviewHashRef") | |
| 38 if defined(linux): | |
| 39 switch("define", "VK_USE_PLATFORM_XLIB_KHR") | |
| 40 elif defined(windows): | |
| 41 switch("define", "VK_USE_PLATFORM_WIN32_KHR") | |
| 42 switch("app", "gui") | |
| 43 else: | |
| 44 raise newException(Exception, "Unsupported platform") | |
| 45 | |
| 46 switch("outdir", semicongine_builddir(buildname, builddir = builddir)) | |
| 47 switch("passL", "-Wl,-rpath,'$ORIGIN'") # adds directory of executable to dynlib search path | |
| 48 | |
| 49 proc semicongine_pack*(outdir: string, bundleType: string, resourceRoot: string, withSteam: bool) = | |
| 50 switch("define", "PACKAGETYPE=" & bundleType) | |
| 51 | |
| 52 assert resourceRoot.dirExists, &"Resource root '{resourceRoot}' does not exists" | |
| 53 | |
| 54 outdir.rmDir() | |
| 55 outdir.mkDir() | |
| 56 | |
| 57 echo "BUILD: Packing assets from '" & resourceRoot & "' into directory '" & outdir & "'" | |
| 58 let outdir_resources = joinPath(outdir, RESOURCEROOT) | |
| 59 if bundleType == "dir": | |
| 60 cpDir(resourceRoot, outdir_resources) | |
| 61 elif bundleType == "zip": | |
| 62 outdir_resources.mkDir() | |
| 63 for resourceDir in resourceRoot.listDirs(): | |
| 64 let outputfile = joinPath(outdir_resources, resourceDir.splitPath().tail & ".zip") | |
| 65 withdir resourceDir: | |
| 66 if defined(linux): | |
| 67 echo &"zip -r {relativePath(outputfile, resourceDir)} ." | |
| 68 exec &"zip -r {relativePath(outputfile, resourceDir)} ." | |
| 69 elif defined(windows): | |
| 70 echo &"powershell Compress-Archive * {relativePath(outputfile, resourceDir)}" | |
| 71 exec &"powershell Compress-Archive * {relativePath(outputfile, resourceDir)}" | |
| 72 else: | |
| 73 raise newException(Exception, "Unsupported platform") | |
| 74 elif bundleType == "exe": | |
| 75 switch("define", "BUILD_RESOURCEROOT=" & joinPath(getCurrentDir(), resourceRoot)) # required for in-exe packing of resources, must be absolute | |
| 76 if withSteam: | |
| 77 STEAMLIB.cpFile(outdir.joinPath(STEAMLIB.extractFilename)) | |
| 78 | |
| 79 proc semicongine_zip*(dir: string) = | |
| 80 withdir dir.parentDir: | |
| 81 let zipFile = dir.lastPathPart & ".zip" | |
| 82 if zipFile.fileExists: | |
| 83 zipFile.rmFile() | |
| 84 if defined(linux): | |
| 85 exec &"zip -r {dir.lastPathPart} {dir.lastPathPart}" | |
| 86 elif defined(windows): | |
| 87 exec &"powershell Compress-Archive * {dir.lastPathPart}" | |
| 88 else: | |
| 89 raise newException(Exception, "Unsupported platform") | |
| 90 | |
| 91 | |
| 92 # need this because fileNewer from std/os does not work in Nim VM | |
| 93 proc fileNewerStatic(file1, file2: string): bool = | |
| 94 assert file1.fileExists | |
| 95 assert file2.fileExists | |
| 96 when defined(linux): | |
| 97 let command = "/usr/bin/test " & file1 & " -nt " & file2 | |
| 98 let ex = gorgeEx(command) | |
| 99 return ex.exitCode == 0 | |
| 100 elif defined(window): | |
| 101 {.error "Resource imports not supported on windows for now".} | |
| 102 | |
| 103 proc import_meshes*(files: seq[(string, string)]) = | |
| 104 if files.len == 0: | |
| 105 return | |
| 106 | |
| 107 var args = @["--background", "--python", BLENDER_CONVERT_SCRIPT, "--"] | |
| 108 for (input, output) in files: | |
| 109 args.add input | |
| 110 args.add output | |
| 111 | |
| 112 exec("blender " & args.join(" ")) | |
| 113 | |
| 114 proc import_audio*(files: seq[(string, string)]) = | |
| 115 for (input, output) in files: | |
| 116 let command = "ffmpeg " & ["-y", "-i", input, "-ar", $AUDIO_SAMPLE_RATE, output].join(" ") | |
| 117 exec(command) | |
| 118 | |
| 119 proc semicongine_import_resource_file*(resourceMap: openArray[(string, string)]) = | |
| 120 when not defined(linux): | |
| 121 {.warning: "Resource files can only be imported on linux, please make sure that the required files are created by runing the build on a linux machine.".} | |
| 122 return | |
| 123 var meshfiles: seq[(string, string)] | |
| 124 var audiofiles: seq[(string, string)] | |
| 125 | |
| 126 for (target_rel, source_rel) in resourceMap: | |
| 127 let target = thisDir().joinPath(target_rel) | |
| 128 let source = thisDir().joinPath(source_rel) | |
| 129 if not source.fileExists: | |
| 130 raise newException(IOError, &"Not found: {source}") | |
| 131 if not target.fileExists or source.fileNewerStatic(target): | |
| 132 echo &"{target} is outdated" | |
| 133 if source.endsWith("blend"): | |
| 134 meshfiles.add (source, target) | |
| 135 elif source.endsWith("mp3") or source.endsWith("ogg") or source.endsWith("wav"): | |
| 136 audiofiles.add (source, target) | |
| 137 else: | |
| 138 raise newException(Exception, &"unkown file type: {source}") | |
| 139 target.parentDir().mkDir() | |
| 140 else: | |
| 141 echo &"{target} is up-to-date" | |
| 142 import_meshes meshfiles | |
| 143 import_audio audiofiles | |
| 144 | |
| 145 | |
| 146 # for steam-buildscript docs see https://partner.steamgames.com/doc/sdk/uploading | |
| 147 proc semicongine_steam_upload*(steamaccount, password, buildscript: string) = | |
| 148 let steamdir = thisDir().joinPath(STEAMBUILD_DIR_NAME) | |
| 149 if not dirExists(steamdir): | |
| 150 steamdir.mkDir | |
| 151 let zipFilename = STEAMCMD_ZIP.extractFilename | |
| 152 STEAMCMD_ZIP.cpFile(steamdir.joinPath(zipFilename)) | |
| 153 withDir(steamdir): | |
| 154 if defined(linux): | |
| 155 exec &"unzip {zipFilename}" | |
| 156 rmFile zipFilename | |
| 157 exec "steamcmd/steamcmd.sh +quit" # self-update steamcmd | |
| 158 elif defined(windows): | |
| 159 exec &"powershell Expand-Archive -LiteralPath {zipFilename} ." | |
| 160 rmFile zipFilename | |
| 161 exec "steamcmd/steamcmd.exe +quit" # self-update steamcmd | |
| 162 else: | |
| 163 raise newException(Exception, "Unsupported platform") | |
| 164 | |
| 165 var steamcmd: string | |
| 166 if defined(linux): | |
| 167 steamcmd = STEAMBUILD_DIR_NAME.joinPath("steamcmd").joinPath("steamcmd.sh") | |
| 168 elif defined(windows): | |
| 169 steamcmd = STEAMBUILD_DIR_NAME.joinPath("steamcmd").joinPath("steamcmd.exe") | |
| 170 else: | |
| 171 raise newException(Exception, "Unsupported platform") | |
| 172 let scriptPath = "..".joinPath("..").joinPath(buildscript) | |
| 173 exec &"./{steamcmd} +login \"{steamaccount}\" \"{password}\" +run_app_build {scriptPath} +quit" | |
| 174 | |
| 175 proc semicongine_sign_executable*(file: string) = | |
| 176 const SIGNTOOL_EXE = "C:/Program Files (x86)/Windows Kits/10/App Certification Kit/signtool.exe" | |
| 177 if not SIGNTOOL_EXE.fileExists: | |
| 178 raise newException(Exception, &"signtool.exe not found at ({SIGNTOOL_EXE}), please install the Windows SDK") | |
| 179 exec &"\"{SIGNTOOL_EXE}\" sign /a /tr http://timestamp.globalsign.com/tsa/r6advanced1 /fd SHA256 /td SHA256 {file}" |
