comparison semiconginev2/old/build.nim @ 1218:56781cc0fc7c compiletime-tests

did: renamge main package
author sam <sam@basx.dev>
date Wed, 17 Jul 2024 21:01:37 +0700
parents semicongine/old/build.nim@a3eb305bcac2
children
comparison
equal deleted inserted replaced
1217:f819a874058f 1218:56781cc0fc7c
1 # this should be used with nimscript
2
3 import std/strformat
4 import std/os
5 import std/strutils
6
7 import ./core/audiotypes
8 import ./core/constants
9
10 const BLENDER_CONVERT_SCRIPT = currentSourcePath().parentDir().parentDir().joinPath("tools/blender_gltf_converter.py")
11 const STEAMCMD_ZIP = currentSourcePath().parentDir().parentDir().joinPath("tools/steamcmd.zip")
12 const STEAMBUILD_DIR_NAME = "steam"
13
14 var STEAMLIB: string
15 if defined(linux):
16 STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/libsteam_api.so")
17 elif defined(windows):
18 STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/steam_api.dll")
19 else:
20 raise newException(Exception, "Unsupported platform")
21
22 proc semicongine_builddir*(buildname: string, builddir = "./build"): string =
23 assert projectName() != "", "Please specify project file as a commandline argument"
24 var platformDir = "unkown"
25
26 if defined(linux):
27 platformDir = "linux"
28 elif defined(windows):
29 platformDir = "windows"
30 else:
31 raise newException(Exception, "Unsupported platform")
32
33 return builddir / buildname / platformDir / projectName()
34
35 proc semicongine_build_switches*(buildname: string, builddir = "./build") =
36 switch("experimental", "strictEffects")
37 switch("experimental", "strictFuncs")
38 switch("define", "nimPreviewHashRef")
39 if defined(linux):
40 switch("define", "VK_USE_PLATFORM_XLIB_KHR")
41 elif defined(windows):
42 switch("define", "VK_USE_PLATFORM_WIN32_KHR")
43 switch("app", "gui")
44 else:
45 raise newException(Exception, "Unsupported platform")
46
47 switch("outdir", semicongine_builddir(buildname, builddir = builddir))
48 switch("passL", "-Wl,-rpath,'$ORIGIN'") # adds directory of executable to dynlib search path
49
50 proc semicongine_pack*(outdir: string, bundleType: string, resourceRoot: string, withSteam: bool) =
51 switch("define", "PACKAGETYPE=" & bundleType)
52
53 assert resourceRoot.dirExists, &"Resource root '{resourceRoot}' does not exists"
54
55 outdir.rmDir()
56 outdir.mkDir()
57
58 echo "BUILD: Packing assets from '" & resourceRoot & "' into directory '" & outdir & "'"
59 let outdir_resources = joinPath(outdir, RESOURCEROOT)
60 if bundleType == "dir":
61 cpDir(resourceRoot, outdir_resources)
62 elif bundleType == "zip":
63 outdir_resources.mkDir()
64 for resourceDir in resourceRoot.listDirs():
65 let outputfile = joinPath(outdir_resources, resourceDir.splitPath().tail & ".zip")
66 withdir resourceDir:
67 if defined(linux):
68 echo &"zip -r {relativePath(outputfile, resourceDir)} ."
69 exec &"zip -r {relativePath(outputfile, resourceDir)} ."
70 elif defined(windows):
71 echo &"powershell Compress-Archive * {relativePath(outputfile, resourceDir)}"
72 exec &"powershell Compress-Archive * {relativePath(outputfile, resourceDir)}"
73 else:
74 raise newException(Exception, "Unsupported platform")
75 elif bundleType == "exe":
76 switch("define", "BUILD_RESOURCEROOT=" & joinPath(getCurrentDir(), resourceRoot)) # required for in-exe packing of resources, must be absolute
77 if withSteam:
78 STEAMLIB.cpFile(outdir.joinPath(STEAMLIB.extractFilename))
79
80 proc semicongine_zip*(dir: string) =
81 withdir dir.parentDir:
82 let zipFile = dir.lastPathPart & ".zip"
83 if zipFile.fileExists:
84 zipFile.rmFile()
85 if defined(linux):
86 exec &"zip -r {dir.lastPathPart} {dir.lastPathPart}"
87 elif defined(windows):
88 exec &"powershell Compress-Archive * {dir.lastPathPart}"
89 else:
90 raise newException(Exception, "Unsupported platform")
91
92
93 # need this because fileNewer from std/os does not work in Nim VM
94 proc fileNewerStatic(file1, file2: string): bool =
95 assert file1.fileExists
96 assert file2.fileExists
97 when defined(linux):
98 let command = "/usr/bin/test " & file1 & " -nt " & file2
99 let ex = gorgeEx(command)
100 return ex.exitCode == 0
101 elif defined(window):
102 {.error "Resource imports not supported on windows for now".}
103
104 proc import_meshes*(files: seq[(string, string)]) =
105 if files.len == 0:
106 return
107
108 var args = @["--background", "--python", BLENDER_CONVERT_SCRIPT, "--"]
109 for (input, output) in files:
110 args.add input
111 args.add output
112
113 exec("blender " & args.join(" "))
114
115 proc import_audio*(files: seq[(string, string)]) =
116 for (input, output) in files:
117 let command = "ffmpeg " & ["-y", "-i", input, "-ar", $AUDIO_SAMPLE_RATE, output].join(" ")
118 exec(command)
119
120 proc semicongine_import_resource_file*(resourceMap: openArray[(string, string)]) =
121 when not defined(linux):
122 {.warning: "Resource files can only be imported on linux, please make sure that the required files are created by runing the build on a linux machine.".}
123 return
124 var meshfiles: seq[(string, string)]
125 var audiofiles: seq[(string, string)]
126
127 for (target_rel, source_rel) in resourceMap:
128 let target = thisDir().joinPath(target_rel)
129 let source = thisDir().joinPath(source_rel)
130 if not source.fileExists:
131 raise newException(IOError, &"Not found: {source}")
132 if not target.fileExists or source.fileNewerStatic(target):
133 echo &"{target} is outdated"
134 if source.endsWith("blend"):
135 meshfiles.add (source, target)
136 elif source.endsWith("mp3") or source.endsWith("ogg") or source.endsWith("wav"):
137 audiofiles.add (source, target)
138 else:
139 raise newException(Exception, &"unkown file type: {source}")
140 target.parentDir().mkDir()
141 else:
142 echo &"{target} is up-to-date"
143 import_meshes meshfiles
144 import_audio audiofiles
145
146
147 # for steam-buildscript docs see https://partner.steamgames.com/doc/sdk/uploading
148 proc semicongine_steam_upload*(steamaccount, password, buildscript: string) =
149 let steamdir = thisDir().joinPath(STEAMBUILD_DIR_NAME)
150 if not dirExists(steamdir):
151 steamdir.mkDir
152 let zipFilename = STEAMCMD_ZIP.extractFilename
153 STEAMCMD_ZIP.cpFile(steamdir.joinPath(zipFilename))
154 withDir(steamdir):
155 if defined(linux):
156 exec &"unzip {zipFilename}"
157 rmFile zipFilename
158 exec "steamcmd/steamcmd.sh +quit" # self-update steamcmd
159 elif defined(windows):
160 exec &"powershell Expand-Archive -LiteralPath {zipFilename} ."
161 rmFile zipFilename
162 exec "steamcmd/steamcmd.exe +quit" # self-update steamcmd
163 else:
164 raise newException(Exception, "Unsupported platform")
165
166 var steamcmd: string
167 if defined(linux):
168 steamcmd = STEAMBUILD_DIR_NAME.joinPath("steamcmd").joinPath("steamcmd.sh")
169 elif defined(windows):
170 steamcmd = STEAMBUILD_DIR_NAME.joinPath("steamcmd").joinPath("steamcmd.exe")
171 else:
172 raise newException(Exception, "Unsupported platform")
173 let scriptPath = "..".joinPath("..").joinPath(buildscript)
174 exec &"./{steamcmd} +login \"{steamaccount}\" \"{password}\" +run_app_build {scriptPath} +quit"
175
176 proc semicongine_sign_executable*(file: string) =
177 const SIGNTOOL_EXE = "C:/Program Files (x86)/Windows Kits/10/App Certification Kit/signtool.exe"
178 if not SIGNTOOL_EXE.fileExists:
179 raise newException(Exception, &"signtool.exe not found at ({SIGNTOOL_EXE}), please install the Windows SDK")
180 exec &"\"{SIGNTOOL_EXE}\" sign /a /tr http://timestamp.globalsign.com/tsa/r6advanced1 /fd SHA256 /td SHA256 {file}"