Mercurial > games > semicongine
comparison semiconginev2/old/input.nim @ 1218:56781cc0fc7c compiletime-tests
did: renamge main package
| author | sam <sam@basx.dev> |
|---|---|
| date | Wed, 17 Jul 2024 21:01:37 +0700 |
| parents | semicongine/old/input.nim@a3eb305bcac2 |
| children |
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| 1217:f819a874058f | 1218:56781cc0fc7c |
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| 1 # Linux joystick: https://www.kernel.org/doc/Documentation/input/joystick-api.txt | |
| 2 # Windows joystick: https://learn.microsoft.com/en-us/windows/win32/xinput/getting-started-with-xinput | |
| 3 | |
| 4 | |
| 5 import std/tables | |
| 6 import std/strutils | |
| 7 | |
| 8 import ./core/vector | |
| 9 import ./events | |
| 10 import ./storage | |
| 11 | |
| 12 type | |
| 13 Input = object | |
| 14 keyIsDown: set[Key] | |
| 15 keyWasPressed: set[Key] | |
| 16 keyWasReleased: set[Key] | |
| 17 mouseIsDown: set[MouseButton] | |
| 18 mouseWasPressed: set[MouseButton] | |
| 19 mouseWasReleased: set[MouseButton] | |
| 20 mousePosition: Vec2f | |
| 21 mouseMove: Vec2f | |
| 22 mouseWheel: float32 | |
| 23 windowWasResized: bool = true | |
| 24 windowIsMinimized: bool = false | |
| 25 | |
| 26 # warning, shit is not thread safe | |
| 27 var input: Input | |
| 28 | |
| 29 proc UpdateInputs*(events: seq[Event]): bool = | |
| 30 # reset input states | |
| 31 input.keyWasPressed = {} | |
| 32 input.keyWasReleased = {} | |
| 33 input.mouseWasPressed = {} | |
| 34 input.mouseWasReleased = {} | |
| 35 input.mouseWheel = 0 | |
| 36 input.mouseMove = NewVec2f() | |
| 37 input.windowWasResized = false | |
| 38 | |
| 39 var killed = false | |
| 40 for event in events: | |
| 41 case event.eventType: | |
| 42 of Quit: | |
| 43 killed = true | |
| 44 of ResizedWindow: | |
| 45 input.windowWasResized = true | |
| 46 of KeyPressed: | |
| 47 input.keyWasPressed.incl event.key | |
| 48 input.keyIsDown.incl event.key | |
| 49 of KeyReleased: | |
| 50 input.keyWasReleased.incl event.key | |
| 51 input.keyIsDown.excl event.key | |
| 52 of MousePressed: | |
| 53 input.mouseWasPressed.incl event.button | |
| 54 input.mouseIsDown.incl event.button | |
| 55 of MouseReleased: | |
| 56 input.mouseWasReleased.incl event.button | |
| 57 input.mouseIsDown.excl event.button | |
| 58 of MouseMoved: | |
| 59 let newPos = NewVec2(float32(event.x), float32(event.y)) | |
| 60 input.mouseMove = newPos - input.mousePosition | |
| 61 input.mousePosition = newPos | |
| 62 of MouseWheel: | |
| 63 input.mouseWheel = event.amount | |
| 64 of MinimizedWindow: | |
| 65 input.windowIsMinimized = true | |
| 66 of RestoredWindow: | |
| 67 input.windowIsMinimized = false | |
| 68 | |
| 69 return not killed | |
| 70 | |
| 71 proc KeyIsDown*(key: Key): bool = key in input.keyIsDown | |
| 72 proc KeyWasPressed*(key: Key): bool = key in input.keyWasPressed | |
| 73 proc KeyWasPressed*(): bool = input.keyWasPressed.len > 0 | |
| 74 proc KeyWasReleased*(key: Key): bool = key in input.keyWasReleased | |
| 75 proc MouseIsDown*(button: MouseButton): bool = button in input.mouseIsDown | |
| 76 proc MouseWasPressed*(): bool = input.mouseWasPressed.len > 0 | |
| 77 proc MouseWasPressed*(button: MouseButton): bool = button in input.mouseWasPressed | |
| 78 proc MousePressedButtons*(): set[MouseButton] = input.mouseWasPressed | |
| 79 proc MouseWasReleased*(): bool = input.mouseWasReleased.len > 0 | |
| 80 proc MouseWasReleased*(button: MouseButton): bool = button in input.mouseWasReleased | |
| 81 proc MouseReleasedButtons*(): set[MouseButton] = input.mouseWasReleased | |
| 82 proc MousePosition*(): Vec2f = input.mousePosition | |
| 83 proc MousePositionNormalized*(size: (int, int)): Vec2f = | |
| 84 result.x = (input.mousePosition.x / float32(size[0])) * 2.0 - 1.0 | |
| 85 result.y = (input.mousePosition.y / float32(size[1])) * 2.0 - 1.0 | |
| 86 proc MouseMove*(): auto = input.mouseMove | |
| 87 proc MouseWheel*(): auto = input.mouseWheel | |
| 88 proc WindowWasResized*(): auto = input.windowWasResized | |
| 89 proc WindowIsMinimized*(): auto = input.windowIsMinimized | |
| 90 | |
| 91 # actions as a slight abstraction over raw input | |
| 92 | |
| 93 type | |
| 94 ActionMap = object | |
| 95 keyActions: Table[string, set[Key]] | |
| 96 mouseActions: Table[string, set[MouseButton]] | |
| 97 | |
| 98 # warning, shit is not thread safe | |
| 99 var actionMap: ActionMap | |
| 100 | |
| 101 proc MapAction*[T: enum](action: T, key: Key) = | |
| 102 if not actionMap.keyActions.contains($action): | |
| 103 actionMap.keyActions[$action] = {} | |
| 104 actionMap.keyActions[$action].incl key | |
| 105 | |
| 106 proc MapAction*[T: enum](action: T, button: MouseButton) = | |
| 107 if not actionMap.mouseActions.contains($action): | |
| 108 actionMap.mouseActions[$action] = {} | |
| 109 actionMap.mouseActions[$action].incl button | |
| 110 | |
| 111 proc MapAction*[T: enum](action: T, keys: openArray[Key|MouseButton]) = | |
| 112 for key in keys: | |
| 113 MapAction(action, key) | |
| 114 | |
| 115 proc UnmapAction*[T: enum](action: T, key: Key) = | |
| 116 if actionMap.keyActions.contains($action): | |
| 117 actionMap.keyActions[$action].excl(key) | |
| 118 | |
| 119 proc UnmapAction*[T: enum](action: T, button: MouseButton) = | |
| 120 if actionMap.mouseActions.contains($action): | |
| 121 actionMap.mouseActions[$action].excl(button) | |
| 122 | |
| 123 proc UnmapAction*[T: enum](action: T) = | |
| 124 if actionMap.keyActions.contains($action): | |
| 125 actionMap.keyActions[$action] = {} | |
| 126 if actionMap.mouseActions.contains($action): | |
| 127 actionMap.mouseActions[$action] = {} | |
| 128 | |
| 129 proc SaveCurrentActionMapping*() = | |
| 130 for name, keys in actionMap.keyActions.pairs: | |
| 131 SystemStorage.Store(name, keys, table = "input_mapping_key") | |
| 132 for name, buttons in actionMap.mouseActions.pairs: | |
| 133 SystemStorage.Store(name, buttons, table = "input_mapping_mouse") | |
| 134 | |
| 135 proc LoadActionMapping*[T]() = | |
| 136 reset(actionMap) | |
| 137 for name in SystemStorage.List(table = "input_mapping_key"): | |
| 138 let action = parseEnum[T](name) | |
| 139 let keys = SystemStorage.Load(name, set[Key](), table = "input_mapping_key") | |
| 140 for key in keys: | |
| 141 MapAction(action, key) | |
| 142 | |
| 143 proc ActionDown*[T](action: T): bool = | |
| 144 if actionMap.keyActions.contains($action): | |
| 145 for key in actionMap.keyActions[$action]: | |
| 146 if key in input.keyIsDown: | |
| 147 return true | |
| 148 return false | |
| 149 if actionMap.mouseActions.contains($action): | |
| 150 for button in actionMap.mouseActions[$action]: | |
| 151 if button in input.mouseIsDown: | |
| 152 return true | |
| 153 return false | |
| 154 | |
| 155 proc ActionPressed*[T](action: T): bool = | |
| 156 if actionMap.keyActions.contains($action): | |
| 157 for key in actionMap.keyActions[$action]: | |
| 158 if key in input.keyWasPressed: | |
| 159 return true | |
| 160 elif actionMap.mouseActions.contains($action): | |
| 161 for button in actionMap.mouseActions[$action]: | |
| 162 if button in input.mouseWasPressed: | |
| 163 return true | |
| 164 | |
| 165 proc ActionReleased*[T](action: T): bool = | |
| 166 if actionMap.keyActions.contains($action): | |
| 167 for key in actionMap.keyActions[$action]: | |
| 168 if key in input.keyWasReleased: | |
| 169 return true | |
| 170 elif actionMap.mouseActions.contains($action): | |
| 171 for button in actionMap.mouseActions[$action]: | |
| 172 if button in input.mouseWasReleased: | |
| 173 return true | |
| 174 | |
| 175 proc ActionValue*[T](action: T): float32 = | |
| 176 if actionMap.keyActions.contains($action): | |
| 177 for key in actionMap.keyActions[$action]: | |
| 178 if key in input.keyIsDown: | |
| 179 return 1 | |
| 180 elif actionMap.mouseActions.contains($action): | |
| 181 for button in actionMap.mouseActions[$action]: | |
| 182 if button in input.mouseIsDown: | |
| 183 return 1 |
