Mercurial > games > semicongine
comparison semiconginev2/old/mesh.nim @ 1218:56781cc0fc7c compiletime-tests
did: renamge main package
author | sam <sam@basx.dev> |
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date | Wed, 17 Jul 2024 21:01:37 +0700 |
parents | semicongine/old/mesh.nim@a3eb305bcac2 |
children |
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1217:f819a874058f | 1218:56781cc0fc7c |
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1 import std/hashes | |
2 import std/options | |
3 import std/typetraits | |
4 import std/tables | |
5 import std/strformat | |
6 import std/enumerate | |
7 import std/strutils | |
8 import std/sequtils | |
9 | |
10 import ./core | |
11 import ./collision | |
12 import ./material | |
13 | |
14 const DEFAULT_POSITION_ATTRIBUTE = "position" | |
15 | |
16 var instanceCounter* = 0 | |
17 | |
18 type | |
19 MeshIndexType* = enum | |
20 None | |
21 Tiny # up to 2^8 vertices # TODO: need to check and enable support for this | |
22 Small # up to 2^16 vertices | |
23 Big # up to 2^32 vertices | |
24 MeshObject* = object | |
25 name*: string | |
26 vertexCount*: int | |
27 case indexType*: MeshIndexType | |
28 of None: discard | |
29 of Tiny: tinyIndices*: seq[array[3, uint8]] | |
30 of Small: smallIndices*: seq[array[3, uint16]] | |
31 of Big: bigIndices*: seq[array[3, uint32]] | |
32 material*: MaterialData | |
33 transform*: Mat4 = Unit4 | |
34 instanceTransforms*: seq[Mat4] | |
35 applyMeshTransformToInstances*: bool = true # if true, the transform attribute for the shader will apply the instance transform AND the mesh transform, to each instance | |
36 visible*: bool = true | |
37 transformCache: seq[Mat4] | |
38 vertexData: Table[string, DataList] | |
39 instanceData: Table[string, DataList] | |
40 dirtyAttributes: seq[string] | |
41 Mesh* = ref MeshObject | |
42 | |
43 func Material*(mesh: MeshObject): MaterialData = | |
44 mesh.material | |
45 | |
46 func `material=`*(mesh: var MeshObject, material: MaterialData) = | |
47 for name, theType in material.theType.vertexAttributes: | |
48 if mesh.vertexData.contains(name): | |
49 assert mesh.vertexData[name].theType == theType, &"{material.theType} expected vertex attribute '{name}' to be '{theType}' but it is {mesh.vertexData[name].theType}" | |
50 else: | |
51 assert false, &"Mesh '{mesh.name}' is missing required vertex attribute '{name}: {theType}' for {material.theType}" | |
52 for name, theType in material.theType.instanceAttributes: | |
53 if name in [TRANSFORM_ATTRIB, MATERIALINDEX_ATTRIBUTE]: | |
54 continue | |
55 if mesh.instanceData.contains(name): | |
56 assert mesh.instanceData[name].theType == theType, &"{material.theType} expected instance attribute '{name}' to be '{theType}' but it is {mesh.instanceData[name].theType}" | |
57 else: | |
58 assert false, &"Mesh '{mesh.name}' is missing required instance attribute '{name}: {theType}' for {material.theType}" | |
59 mesh.material = material | |
60 | |
61 func InstanceCount*(mesh: MeshObject): int = | |
62 mesh.instanceTransforms.len | |
63 | |
64 func IndicesCount*(mesh: MeshObject): int = | |
65 ( | |
66 case mesh.indexType | |
67 of None: 0 | |
68 of Tiny: mesh.tinyIndices.len | |
69 of Small: mesh.smallIndices.len | |
70 of Big: mesh.bigIndices.len | |
71 ) * 3 | |
72 | |
73 func `$`*(mesh: MeshObject): string = | |
74 if mesh.indexType == None: | |
75 &"Mesh('{mesh.name}', vertexCount: {mesh.vertexCount}, instanceCount: {mesh.InstanceCount}, vertexData: {mesh.vertexData.keys().toSeq()}, instanceData: {mesh.instanceData.keys().toSeq()}, indexType: {mesh.indexType}, material: {mesh.material})" | |
76 else: | |
77 &"Mesh('{mesh.name}', vertexCount: {mesh.vertexCount}, indexCount: {mesh.IndicesCount}, instanceCount: {mesh.InstanceCount}, vertexData: {mesh.vertexData.keys().toSeq()}, instanceData: {mesh.instanceData.keys().toSeq()}, indexType: {mesh.indexType}, material: {mesh.material})" | |
78 func `$`*(mesh: Mesh): string = | |
79 $mesh[] | |
80 | |
81 func VertexAttributes*(mesh: MeshObject): seq[string] = | |
82 mesh.vertexData.keys.toSeq | |
83 | |
84 func InstanceAttributes*(mesh: MeshObject): seq[string] = | |
85 mesh.instanceData.keys.toSeq | |
86 | |
87 func Attributes*(mesh: MeshObject): seq[string] = | |
88 mesh.VertexAttributes & mesh.InstanceAttributes | |
89 | |
90 func hash*(mesh: Mesh): Hash = | |
91 hash(cast[ptr MeshObject](mesh)) | |
92 | |
93 converter ToVulkan*(indexType: MeshIndexType): VkIndexType = | |
94 case indexType: | |
95 of None: VK_INDEX_TYPE_NONE_KHR | |
96 of Tiny: VK_INDEX_TYPE_UINT8_EXT | |
97 of Small: VK_INDEX_TYPE_UINT16 | |
98 of Big: VK_INDEX_TYPE_UINT32 | |
99 | |
100 proc InitVertexAttribute*[T](mesh: var MeshObject, attribute: string, value: seq[T]) = | |
101 assert not mesh.vertexData.contains(attribute) and not mesh.instanceData.contains(attribute) | |
102 mesh.vertexData[attribute] = InitDataList(thetype = GetDataType[T]()) | |
103 mesh.vertexData[attribute].SetLen(mesh.vertexCount) | |
104 mesh.vertexData[attribute] = value | |
105 proc InitVertexAttribute*[T](mesh: var MeshObject, attribute: string, value: T) = | |
106 InitVertexAttribute(mesh, attribute, newSeqWith(mesh.vertexCount, value)) | |
107 proc InitVertexAttribute*[T](mesh: var MeshObject, attribute: string) = | |
108 InitVertexAttribute(mesh = mesh, attribute = attribute, value = default(T)) | |
109 proc InitVertexAttribute*(mesh: var MeshObject, attribute: string, datatype: DataType) = | |
110 assert not mesh.vertexData.contains(attribute) and not mesh.instanceData.contains(attribute) | |
111 mesh.vertexData[attribute] = InitDataList(thetype = datatype) | |
112 mesh.vertexData[attribute].SetLen(mesh.vertexCount) | |
113 proc InitVertexAttribute*(mesh: var MeshObject, attribute: string, data: DataList) = | |
114 assert not mesh.vertexData.contains(attribute) and not mesh.instanceData.contains(attribute) | |
115 mesh.vertexData[attribute] = data | |
116 | |
117 | |
118 proc InitInstanceAttribute*[T](mesh: var MeshObject, attribute: string, value: seq[T]) = | |
119 assert not mesh.vertexData.contains(attribute) and not mesh.instanceData.contains(attribute) | |
120 mesh.instanceData[attribute] = InitDataList(thetype = GetDataType[T]()) | |
121 mesh.instanceData[attribute].SetLen(mesh.InstanceCount) | |
122 mesh.instanceData[attribute] = value | |
123 proc InitInstanceAttribute*[T](mesh: var MeshObject, attribute: string, value: T) = | |
124 InitInstanceAttribute(mesh, attribute, newSeqWith(mesh.InstanceCount, value)) | |
125 proc InitInstanceAttribute*[T](mesh: var MeshObject, attribute: string) = | |
126 InitInstanceAttribute(mesh = mesh, attribute = attribute, value = default(T)) | |
127 proc InitInstanceAttribute*(mesh: var MeshObject, attribute: string, datatype: DataType) = | |
128 assert not mesh.vertexData.contains(attribute) and not mesh.instanceData.contains(attribute) | |
129 mesh.instanceData[attribute] = InitDataList(thetype = datatype) | |
130 mesh.instanceData[attribute].SetLen(mesh.InstanceCount) | |
131 proc InitInstanceAttribute*(mesh: var MeshObject, attribute: string, data: DataList) = | |
132 assert not mesh.vertexData.contains(attribute) and not mesh.instanceData.contains(attribute) | |
133 mesh.instanceData[attribute] = data | |
134 | |
135 proc NewMesh*( | |
136 positions: openArray[Vec3f], | |
137 indices: openArray[array[3, uint32|uint16|uint8]], | |
138 colors: openArray[Vec4f] = [], | |
139 uvs: openArray[Vec2f] = [], | |
140 transform: Mat4 = Unit4, | |
141 instanceTransforms: openArray[Mat4] = [Unit4], | |
142 material = EMPTY_MATERIAL.InitMaterialData(), | |
143 autoResize = true, | |
144 name: string = "" | |
145 ): Mesh = | |
146 assert colors.len == 0 or colors.len == positions.len | |
147 assert uvs.len == 0 or uvs.len == positions.len | |
148 var theName = name | |
149 if theName == "": | |
150 theName = &"mesh-{instanceCounter}" | |
151 inc instanceCounter | |
152 | |
153 # determine index type (uint8, uint16, uint32) | |
154 var indexType = None | |
155 if indices.len > 0: | |
156 indexType = Big | |
157 if autoResize and uint32(positions.len) < uint32(high(uint8)) and false: # TODO: check feature support | |
158 indexType = Tiny | |
159 elif autoResize and uint32(positions.len) < uint32(high(uint16)): | |
160 indexType = Small | |
161 | |
162 result = Mesh( | |
163 name: theName, | |
164 indexType: indexType, | |
165 vertexCount: positions.len, | |
166 instanceTransforms: @instanceTransforms, | |
167 transform: transform, | |
168 ) | |
169 | |
170 result[].InitVertexAttribute(DEFAULT_POSITION_ATTRIBUTE, positions.toSeq) | |
171 if colors.len > 0: result[].InitVertexAttribute("color", colors.toSeq) | |
172 if uvs.len > 0: result[].InitVertexAttribute("uv", uvs.toSeq) | |
173 | |
174 # assert all indices are valid | |
175 for i in indices: | |
176 assert int(i[0]) < result[].vertexCount | |
177 assert int(i[1]) < result[].vertexCount | |
178 assert int(i[2]) < result[].vertexCount | |
179 | |
180 # cast index values to appropiate type | |
181 if result[].indexType == Tiny and uint32(positions.len) < uint32(high(uint8)) and false: # TODO: check feature support | |
182 for i, tri in enumerate(indices): | |
183 result[].tinyIndices.add [uint8(tri[0]), uint8(tri[1]), uint8(tri[2])] | |
184 elif result[].indexType == Small and uint32(positions.len) < uint32(high(uint16)): | |
185 for i, tri in enumerate(indices): | |
186 result[].smallIndices.add [uint16(tri[0]), uint16(tri[1]), uint16(tri[2])] | |
187 elif result[].indexType == Big: | |
188 for i, tri in enumerate(indices): | |
189 result[].bigIndices.add [uint32(tri[0]), uint32(tri[1]), uint32(tri[2])] | |
190 `material=`(result[], material) | |
191 | |
192 proc NewMesh*( | |
193 positions: openArray[Vec3f], | |
194 colors: openArray[Vec4f] = [], | |
195 uvs: openArray[Vec2f] = [], | |
196 transform: Mat4 = Unit4, | |
197 instanceTransforms: openArray[Mat4] = [Unit4], | |
198 material = EMPTY_MATERIAL.InitMaterialData(), | |
199 name: string = "", | |
200 ): Mesh = | |
201 NewMesh( | |
202 positions = positions, | |
203 indices = newSeq[array[3, uint16]](), | |
204 colors = colors, | |
205 uvs = uvs, | |
206 transform = transform, | |
207 instanceTransforms = instanceTransforms, | |
208 material = material, | |
209 name = name, | |
210 ) | |
211 | |
212 func AttributeSize*(mesh: MeshObject, attribute: string): uint64 = | |
213 if mesh.vertexData.contains(attribute): | |
214 mesh.vertexData[attribute].Size | |
215 elif mesh.instanceData.contains(attribute): | |
216 mesh.instanceData[attribute].Size | |
217 else: | |
218 0 | |
219 | |
220 func AttributeType*(mesh: MeshObject, attribute: string): DataType = | |
221 if mesh.vertexData.contains(attribute): | |
222 mesh.vertexData[attribute].theType | |
223 elif mesh.instanceData.contains(attribute): | |
224 mesh.instanceData[attribute].theType | |
225 else: | |
226 raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") | |
227 | |
228 func IndexSize*(mesh: MeshObject): uint64 = | |
229 case mesh.indexType | |
230 of None: 0'u64 | |
231 of Tiny: uint64(mesh.tinyIndices.len * sizeof(get(genericParams(typeof(mesh.tinyIndices)), 0))) | |
232 of Small: uint64(mesh.smallIndices.len * sizeof(get(genericParams(typeof(mesh.smallIndices)), 0))) | |
233 of Big: uint64(mesh.bigIndices.len * sizeof(get(genericParams(typeof(mesh.bigIndices)), 0))) | |
234 | |
235 func rawData[T: seq](value: T): (pointer, uint64) = | |
236 ( | |
237 pointer(addr(value[0])), | |
238 uint64(sizeof(get(genericParams(typeof(value)), 0)) * value.len) | |
239 ) | |
240 | |
241 func GetRawIndexData*(mesh: MeshObject): (pointer, uint64) = | |
242 case mesh.indexType: | |
243 of None: raise newException(Exception, "Trying to get index data for non-indexed mesh") | |
244 of Tiny: rawData(mesh.tinyIndices) | |
245 of Small: rawData(mesh.smallIndices) | |
246 of Big: rawData(mesh.bigIndices) | |
247 | |
248 func GetPointer*(mesh: var MeshObject, attribute: string): pointer = | |
249 if mesh.vertexData.contains(attribute): | |
250 mesh.vertexData[attribute].GetPointer() | |
251 elif mesh.instanceData.contains(attribute): | |
252 mesh.instanceData[attribute].GetPointer() | |
253 else: | |
254 raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") | |
255 | |
256 proc GetAttribute[T: GPUType|int|uint|float](mesh: MeshObject, attribute: string): ref seq[T] = | |
257 if mesh.vertexData.contains(attribute): | |
258 mesh.vertexData[attribute][T] | |
259 elif mesh.instanceData.contains(attribute): | |
260 mesh.instanceData[attribute][T] | |
261 else: | |
262 raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") | |
263 | |
264 proc GetAttribute[T: GPUType|int|uint|float](mesh: MeshObject, attribute: string, i: int): T = | |
265 if mesh.vertexData.contains(attribute): | |
266 mesh.vertexData[attribute][i, T] | |
267 elif mesh.instanceData.contains(attribute): | |
268 mesh.instanceData[attribute][i, T] | |
269 else: | |
270 raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") | |
271 | |
272 template `[]`*(mesh: MeshObject, attribute: string, t: typedesc): ref seq[t] = | |
273 GetAttribute[t](mesh, attribute) | |
274 template `[]`*(mesh: MeshObject, attribute: string, i: int, t: typedesc): untyped = | |
275 GetAttribute[t](mesh, attribute, i) | |
276 template `[]=`*[T](mesh: MeshObject, attribute: string, value: seq[T]) = | |
277 GetAttribute[t](mesh, attribute) | |
278 template `[]=`*[T](mesh: MeshObject, attribute: string, i: int, value: T) = | |
279 GetAttribute[t](mesh, attribute, i) | |
280 | |
281 template `[]`*(mesh: Mesh, attribute: string, t: typedesc): ref seq[t] = | |
282 mesh[][attribute, t] | |
283 template `[]`*(mesh: Mesh, attribute: string, i: int, t: typedesc): untyped = | |
284 mesh[][attribute, i, t] | |
285 | |
286 proc UpdateAttributeData[T: GPUType|int|uint|float](mesh: var MeshObject, attribute: string, data: DataList) = | |
287 if mesh.vertexData.contains(attribute): | |
288 assert data.len == mesh.vertexCount | |
289 assert data.theType == mesh.vertexData[attribute].theType | |
290 mesh.vertexData[attribute] = data | |
291 elif mesh.instanceData.contains(attribute): | |
292 assert data.len == mesh.InstanceCount | |
293 assert data.theType == mesh.instanceData[attribute].theType | |
294 mesh.instanceData[attribute] = data | |
295 else: | |
296 raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") | |
297 if not mesh.dirtyAttributes.contains(attribute): | |
298 mesh.dirtyAttributes.add attribute | |
299 | |
300 proc UpdateAttributeData[T: GPUType|int|uint|float](mesh: var MeshObject, attribute: string, data: seq[T]) = | |
301 if mesh.vertexData.contains(attribute): | |
302 assert data.len == mesh.vertexCount | |
303 mesh.vertexData[attribute] = data | |
304 elif mesh.instanceData.contains(attribute): | |
305 assert data.len == mesh.InstanceCount | |
306 mesh.instanceData[attribute] = data | |
307 else: | |
308 raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") | |
309 if not mesh.dirtyAttributes.contains(attribute): | |
310 mesh.dirtyAttributes.add attribute | |
311 | |
312 proc UpdateAttributeData[T: GPUType|int|uint|float](mesh: var MeshObject, attribute: string, i: int, value: T) = | |
313 if mesh.vertexData.contains(attribute): | |
314 assert i < mesh.vertexData[attribute].len | |
315 mesh.vertexData[attribute][i] = value | |
316 elif mesh.instanceData.contains(attribute): | |
317 assert i < mesh.instanceData[attribute].len | |
318 mesh.instanceData[attribute][i] = value | |
319 else: | |
320 raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") | |
321 if not mesh.dirtyAttributes.contains(attribute): | |
322 mesh.dirtyAttributes.add attribute | |
323 | |
324 proc `[]=`*[T: GPUType|int|uint|float](mesh: var MeshObject, attribute: string, data: DataList) = | |
325 UpdateAttributeData[T](mesh, attribute, data) | |
326 proc `[]=`*[T: GPUType|int|uint|float](mesh: Mesh, attribute: string, data: DataList) = | |
327 UpdateAttributeData[t](mesh[], attribute, data) | |
328 | |
329 proc `[]=`*[T: GPUType|int|uint|float](mesh: var MeshObject, attribute: string, data: seq[T]) = | |
330 UpdateAttributeData[T](mesh, attribute, data) | |
331 proc `[]=`*[T: GPUType|int|uint|float](mesh: Mesh, attribute: string, data: seq[T]) = | |
332 UpdateAttributeData[T](mesh[], attribute, data) | |
333 | |
334 proc `[]=`*[T: GPUType|int|uint|float](mesh: var MeshObject, attribute: string, value: T) = | |
335 UpdateAttributeData[T](mesh, attribute, newSeqWith(mesh.vertexCount, value)) | |
336 proc `[]=`*[T: GPUType|int|uint|float](mesh: Mesh, attribute: string, value: T) = | |
337 UpdateAttributeData[T](mesh[], attribute, newSeqWith(mesh.vertexCount, value)) | |
338 | |
339 proc `[]=`*[T: GPUType|int|uint|float](mesh: var MeshObject, attribute: string, i: int, value: T) = | |
340 UpdateAttributeData[T](mesh, attribute, i, value) | |
341 proc `[]=`*[T: GPUType|int|uint|float](mesh: Mesh, attribute: string, i: int, value: T) = | |
342 UpdateAttributeData[T](mesh[], attribute, i, value) | |
343 | |
344 proc RemoveAttribute*(mesh: var MeshObject, attribute: string) = | |
345 if mesh.vertexData.contains(attribute): | |
346 mesh.vertexData.del(attribute) | |
347 elif mesh.instanceData.contains(attribute): | |
348 mesh.instanceData.del(attribute) | |
349 else: | |
350 raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") | |
351 | |
352 proc AppendIndicesData*(mesh: var MeshObject, v1, v2, v3: int) = | |
353 case mesh.indexType | |
354 of None: raise newException(Exception, "Mesh does not support indexed data") | |
355 of Tiny: mesh.tinyIndices.add([uint8(v1), uint8(v2), uint8(v3)]) | |
356 of Small: mesh.smallIndices.add([uint16(v1), uint16(v2), uint16(v3)]) | |
357 of Big: mesh.bigIndices.add([uint32(v1), uint32(v2), uint32(v3)]) | |
358 | |
359 proc UpdateInstanceTransforms*(mesh: var MeshObject, attribute: string) = | |
360 var currentTransforms: seq[Mat4] | |
361 if mesh.applyMeshTransformToInstances: | |
362 currentTransforms = mesh.instanceTransforms.mapIt(mesh.transform * it) | |
363 else: | |
364 currentTransforms = mesh.instanceTransforms | |
365 if currentTransforms != mesh.transformCache: | |
366 mesh[attribute] = currentTransforms | |
367 mesh.transformCache = currentTransforms | |
368 | |
369 proc RenameAttribute*(mesh: var MeshObject, oldname, newname: string) = | |
370 if mesh.vertexData.contains(oldname): | |
371 mesh.vertexData[newname] = mesh.vertexData[oldname] | |
372 mesh.vertexData.del oldname | |
373 elif mesh.instanceData.contains(oldname): | |
374 mesh.instanceData[newname] = mesh.vertexData[oldname] | |
375 mesh.instanceData.del oldname | |
376 else: | |
377 raise newException(Exception, &"Attribute {oldname} is not defined for mesh {mesh}") | |
378 | |
379 func DirtyAttributes*(mesh: MeshObject): seq[string] = | |
380 mesh.dirtyAttributes | |
381 | |
382 proc ClearDirtyAttributes*(mesh: var MeshObject) = | |
383 mesh.dirtyAttributes.reset | |
384 | |
385 proc SetShaderMaterialIndices*(mesh: var MeshObject, shadername: string, values: seq[uint16], attributeName = MATERIALINDEX_ATTRIBUTE) = | |
386 let indexAttribute = shadername & "_" & attributeName | |
387 assert values.len == mesh.InstanceCount, &"Mesh {mesh}: While trying to set shader material indices for shader '{shadername}': indices have len {values.len}, but instance count is {mesh.InstanceCount}" | |
388 mesh[indexAttribute] = values | |
389 | |
390 # MESH-TOOLS | |
391 | |
392 proc Transform*[T: GPUType](mesh: var MeshObject, attribute: string, transform: Mat4) = | |
393 if mesh.vertexData.contains(attribute): | |
394 for i in 0 ..< mesh.vertexData[attribute].len: | |
395 mesh.vertexData[attribute][i] = transform * mesh.vertexData[attribute][i, T] | |
396 elif mesh.instanceData.contains(attribute): | |
397 for i in 0 ..< mesh.instanceData[attribute].len: | |
398 mesh.instanceData[attribute][i] = transform * mesh.vertexData[attribute][i, T] | |
399 else: | |
400 raise newException(Exception, &"Attribute {attribute} is not defined for mesh {mesh}") | |
401 mesh.dirtyAttributes.add attribute | |
402 | |
403 func GetMeshPoints*(mesh: MeshObject, positionAttribute = DEFAULT_POSITION_ATTRIBUTE): seq[Vec3f] = | |
404 for p in mesh[positionAttribute, Vec3f][]: | |
405 result.add mesh.transform * p | |
406 | |
407 func GetCollider*(mesh: MeshObject, positionAttribute = DEFAULT_POSITION_ATTRIBUTE): Collider = | |
408 return mesh.GetMeshPoints(positionAttribute).CalculateCollider(Points) | |
409 | |
410 proc AsNonIndexedMesh*(mesh: MeshObject): MeshObject = | |
411 if mesh.indexType == None: | |
412 return mesh | |
413 | |
414 result = MeshObject( | |
415 vertexCount: mesh.IndicesCount, | |
416 indexType: None, | |
417 transform: mesh.transform, | |
418 instanceTransforms: mesh.instanceTransforms, | |
419 visible: mesh.visible, | |
420 ) | |
421 for attribute, datalist in mesh.vertexData.pairs: | |
422 result.InitVertexAttribute(attribute, datalist.theType) | |
423 for attribute, datalist in mesh.instanceData.pairs: | |
424 result.instanceData[attribute] = datalist.Copy() | |
425 var i = 0 | |
426 case mesh.indexType | |
427 of Tiny: | |
428 for indices in mesh.tinyIndices: | |
429 for attribute, value in mesh.vertexData.pairs: | |
430 result.vertexData[attribute].AppendFrom(i, mesh.vertexData[attribute], int(indices[0])) | |
431 result.vertexData[attribute].AppendFrom(i + 1, mesh.vertexData[attribute], int(indices[1])) | |
432 result.vertexData[attribute].AppendFrom(i + 2, mesh.vertexData[attribute], int(indices[2])) | |
433 i += 3 | |
434 of Small: | |
435 for indices in mesh.smallIndices: | |
436 for attribute, value in mesh.vertexData.pairs: | |
437 result.vertexData[attribute].AppendFrom(i, value, int(indices[0])) | |
438 result.vertexData[attribute].AppendFrom(i + 1, value, int(indices[1])) | |
439 result.vertexData[attribute].AppendFrom(i + 2, value, int(indices[2])) | |
440 i += 3 | |
441 of Big: | |
442 for indices in mesh.bigIndices: | |
443 for attribute, value in mesh.vertexData.pairs: | |
444 result.vertexData[attribute].AppendFrom(i, mesh.vertexData[attribute], int(indices[0])) | |
445 result.vertexData[attribute].AppendFrom(i + 1, mesh.vertexData[attribute], int(indices[1])) | |
446 result.vertexData[attribute].AppendFrom(i + 2, mesh.vertexData[attribute], int(indices[2])) | |
447 i += 3 | |
448 else: | |
449 discard | |
450 `material=`(result, mesh.material) | |
451 | |
452 | |
453 # GENERATORS ============================================================================ | |
454 | |
455 proc Rect*(width = 1'f32, height = 1'f32, color = "ffffffff", material = EMPTY_MATERIAL.InitMaterialData()): Mesh = | |
456 result = Mesh( | |
457 vertexCount: 4, | |
458 instanceTransforms: @[Unit4], | |
459 indexType: Small, | |
460 smallIndices: @[[0'u16, 1'u16, 2'u16], [2'u16, 3'u16, 0'u16]], | |
461 name: &"rect-{instanceCounter}", | |
462 ) | |
463 inc instanceCounter | |
464 | |
465 let | |
466 half_w = width / 2 | |
467 half_h = height / 2 | |
468 pos = @[NewVec3f(-half_w, -half_h), NewVec3f(half_w, -half_h), NewVec3f(half_w, half_h), NewVec3f(-half_w, half_h)] | |
469 c = ToRGBA(color) | |
470 | |
471 result[].InitVertexAttribute(DEFAULT_POSITION_ATTRIBUTE, pos) | |
472 result[].InitVertexAttribute("color", @[c, c, c, c]) | |
473 result[].InitVertexAttribute("uv", @[NewVec2f(0, 0), NewVec2f(1, 0), NewVec2f(1, 1), NewVec2f(0, 1)]) | |
474 `material=`(result[], material) | |
475 | |
476 proc Tri*(width = 1'f32, height = 1'f32, color = "ffffffff", material = EMPTY_MATERIAL.InitMaterialData()): Mesh = | |
477 result = Mesh( | |
478 vertexCount: 3, | |
479 instanceTransforms: @[Unit4], | |
480 name: &"tri-{instanceCounter}", | |
481 ) | |
482 inc instanceCounter | |
483 let | |
484 half_w = width / 2 | |
485 half_h = height / 2 | |
486 colorVec = ToRGBA(color) | |
487 | |
488 result[].InitVertexAttribute(DEFAULT_POSITION_ATTRIBUTE, @[NewVec3f(0, -half_h), NewVec3f(half_w, half_h), NewVec3f(-half_w, half_h)]) | |
489 result[].InitVertexAttribute("color", @[colorVec, colorVec, colorVec]) | |
490 `material=`(result[], material) | |
491 | |
492 proc CircleMesh*(nSegments: int): (seq[Vec3f], seq[array[3, uint16]]) = | |
493 let | |
494 rX = 0.5 | |
495 rY = 0.5 | |
496 step = (2'f32 * PI) / float32(nSegments) | |
497 result[0] = @[NewVec3f(0, 0), NewVec3f(rX, 0)] | |
498 for i in 1 .. nSegments: | |
499 result[0].add NewVec3f(cos(float32(i) * step) * rX, sin(float32(i) * step) * rY) | |
500 result[1].add [uint16(0), uint16(i), uint16(i + 1)] | |
501 | |
502 proc Circle*(width = 1'f32, height = 1'f32, nSegments = 12, color = "ffffffff", material = EMPTY_MATERIAL.InitMaterialData()): Mesh = | |
503 assert nSegments >= 3 | |
504 result = Mesh( | |
505 vertexCount: 3 + nSegments, | |
506 instanceTransforms: @[Unit4], | |
507 indexType: Small, | |
508 name: &"circle-{instanceCounter}", | |
509 ) | |
510 inc instanceCounter | |
511 | |
512 let | |
513 rX = width / 2 | |
514 rY = height / 2 | |
515 c = ToRGBA(color) | |
516 step = (2'f32 * PI) / float32(nSegments) | |
517 var | |
518 pos = @[NewVec3f(0, 0), NewVec3f(rX, 0)] | |
519 col = @[c, c] | |
520 uv = @[NewVec2f(0.5, 0.5), NewVec2f(rX, height / 2)] | |
521 for i in 1 .. nSegments: | |
522 pos.add NewVec3f(cos(float32(i) * step) * rX, sin(float32(i) * step) * rY) | |
523 col.add c | |
524 uv.add NewVec2f(cos(float32(i) * step) * 0.5 + 0.5, sin(float32(i) * step) * 0.5 + 0.5) | |
525 result[].smallIndices.add [uint16(0), uint16(i), uint16(i + 1)] | |
526 | |
527 result[].InitVertexAttribute(DEFAULT_POSITION_ATTRIBUTE, pos) | |
528 result[].InitVertexAttribute("color", col) | |
529 result[].InitVertexAttribute("uv", uv) | |
530 `material=`(result[], material) | |
531 | |
532 proc CircleMesh*(width = 1'f32, height = 1'f32, nSegments = 12): (seq[Vec3f], seq[array[3, uint16]]) = | |
533 assert nSegments >= 3 | |
534 result[0] = newSeq[Vec3f](3 + nSegments) | |
535 | |
536 let | |
537 rX = width / 2 | |
538 rY = height / 2 | |
539 step = (2'f32 * PI) / float32(nSegments) | |
540 result[0][0] = NewVec3f(0, 0) | |
541 result[0][1] = NewVec3f(rX, 0) | |
542 for i in 1 .. nSegments: | |
543 result[0][i + 1] = NewVec3f(cos(float32(i) * step) * rX, sin(float32(i) * step) * rY) | |
544 result[1].add [uint16(0), uint16(i), uint16(i + 1)] | |
545 | |
546 proc Grid*(columns, rows: uint16, cellSize = 1.0'f32, color = "ffffffff", material = EMPTY_MATERIAL.InitMaterialData()): Mesh = | |
547 | |
548 result = Mesh( | |
549 vertexCount: int((rows + 1) * (columns + 1)), | |
550 instanceTransforms: @[Unit4], | |
551 indexType: Small, | |
552 name: &"grid-{instanceCounter}", | |
553 ) | |
554 inc instanceCounter | |
555 | |
556 let | |
557 color = ToRGBA(color) | |
558 center_offset_x = -(float32(columns) * cellSize) / 2'f32 | |
559 center_offset_y = -(float32(rows) * cellSize) / 2'f32 | |
560 var | |
561 pos: seq[Vec3f] | |
562 col: seq[Vec4f] | |
563 i = 0'u16 | |
564 for h in 0'u16 .. rows: | |
565 for w in 0'u16 .. columns: | |
566 pos.add NewVec3f(center_offset_x + float32(w) * cellSize, center_offset_y + float32(h) * cellSize) | |
567 col.add color | |
568 if w > 0 and h > 0: | |
569 result[].smallIndices.add [i, i - 1, i - rows - 2] | |
570 result[].smallIndices.add [i, i - rows - 2, i - rows - 1] | |
571 i.inc | |
572 | |
573 result[].InitVertexAttribute(DEFAULT_POSITION_ATTRIBUTE, pos) | |
574 result[].InitVertexAttribute("color", col) | |
575 `material=`(result[], material) | |
576 | |
577 proc MergeMeshData*(a: var Mesh, b: Mesh) = | |
578 let originalOffset = a.vertexCount | |
579 a.vertexCount = a.vertexCount + b.vertexCount | |
580 assert a.indexType == b.indexType | |
581 for key in a.vertexData.keys: | |
582 assert key in b.vertexData, &"Mesh {b} is missing vertex data for '{key}'" | |
583 for (key, value) in b.vertexData.pairs: | |
584 a.vertexData[key].AppendValues(value) | |
585 | |
586 case a.indexType: | |
587 of None: | |
588 discard | |
589 of Tiny: | |
590 let offset = uint8(originalOffset) | |
591 for i in b.tinyIndices: | |
592 a.tinyIndices.add [i[0] + offset, i[1] + offset, i[2] + offset] | |
593 of Small: | |
594 let offset = uint16(originalOffset) | |
595 for i in b.smallIndices: | |
596 a.smallIndices.add [i[0] + offset, i[1] + offset, i[2] + offset] | |
597 of Big: | |
598 let offset = uint32(originalOffset) | |
599 for i in b.bigIndices: | |
600 a.bigIndices.add [i[0] + offset, i[1] + offset, i[2] + offset] | |
601 | |
602 # MESH TREES ============================================================================= | |
603 | |
604 type | |
605 MeshTree* = ref object | |
606 mesh*: Mesh | |
607 transform*: Mat4 = Unit4 | |
608 children*: seq[MeshTree] | |
609 | |
610 func toStringRec*(tree: MeshTree, theindent = 0): seq[string] = | |
611 if tree.mesh.isNil: | |
612 result.add "*" | |
613 else: | |
614 result.add indent($tree.mesh, theindent) | |
615 for child in tree.children: | |
616 result.add child.toStringRec(theindent + 4) | |
617 | |
618 func `$`*(tree: MeshTree): string = | |
619 toStringRec(tree).join("\n") | |
620 | |
621 | |
622 proc toSeq*(tree: MeshTree): seq[Mesh] = | |
623 var queue = @[tree] | |
624 while queue.len > 0: | |
625 var current = queue.pop | |
626 if not current.mesh.isNil: | |
627 result.add current.mesh | |
628 queue.add current.children | |
629 | |
630 proc updateTransforms*(tree: MeshTree, parentTransform = Unit4) = | |
631 let currentTransform = parentTransform * tree.transform | |
632 if not tree.mesh.isNil: | |
633 tree.mesh.transform = currentTransform | |
634 for child in tree.children: | |
635 child.updateTransforms(currentTransform) |