Mercurial > games > semicongine
comparison semiconginev2/old/resources/mesh.nim @ 1218:56781cc0fc7c compiletime-tests
did: renamge main package
| author | sam <sam@basx.dev> |
|---|---|
| date | Wed, 17 Jul 2024 21:01:37 +0700 |
| parents | semicongine/old/resources/mesh.nim@a3eb305bcac2 |
| children |
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| 1217:f819a874058f | 1218:56781cc0fc7c |
|---|---|
| 1 import std/strutils | |
| 2 import std/json | |
| 3 import std/logging | |
| 4 import std/tables | |
| 5 import std/strformat | |
| 6 import std/streams | |
| 7 | |
| 8 import ../mesh | |
| 9 import ../material | |
| 10 import ../core | |
| 11 | |
| 12 import ./image | |
| 13 | |
| 14 type | |
| 15 glTFHeader = object | |
| 16 magic: uint32 | |
| 17 version: uint32 | |
| 18 length: uint32 | |
| 19 glTFData = object | |
| 20 structuredContent: JsonNode | |
| 21 binaryBufferData: seq[uint8] | |
| 22 | |
| 23 const | |
| 24 JSON_CHUNK = 0x4E4F534A | |
| 25 BINARY_CHUNK = 0x004E4942 | |
| 26 ACCESSOR_TYPE_MAP = { | |
| 27 5120: Int8, | |
| 28 5121: UInt8, | |
| 29 5122: Int16, | |
| 30 5123: UInt16, | |
| 31 5125: UInt32, | |
| 32 5126: Float32, | |
| 33 }.toTable | |
| 34 SAMPLER_FILTER_MODE_MAP = { | |
| 35 9728: VK_FILTER_NEAREST, | |
| 36 9729: VK_FILTER_LINEAR, | |
| 37 9984: VK_FILTER_NEAREST, | |
| 38 9985: VK_FILTER_LINEAR, | |
| 39 9986: VK_FILTER_NEAREST, | |
| 40 9987: VK_FILTER_LINEAR, | |
| 41 }.toTable | |
| 42 SAMPLER_WRAP_MODE_MAP = { | |
| 43 33071: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, | |
| 44 33648: VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, | |
| 45 10497: VK_SAMPLER_ADDRESS_MODE_REPEAT | |
| 46 }.toTable | |
| 47 GLTF_MATERIAL_MAPPING = { | |
| 48 "color": "baseColorFactor", | |
| 49 "emissiveColor": "emissiveFactor", | |
| 50 "metallic": "metallicFactor", | |
| 51 "roughness", "roughnessFactor", | |
| 52 "baseTexture": "baseColorTexture", | |
| 53 "metallicRoughnessTexture": "metallicRoughnessTexture", | |
| 54 "normalTexture": "normalTexture", | |
| 55 "occlusionTexture": "occlusionTexture", | |
| 56 "emissiveTexture": "emissiveTexture", | |
| 57 }.toTable | |
| 58 | |
| 59 proc getGPUType(accessor: JsonNode, attribute: string): DataType = | |
| 60 # TODO: no full support for all datatypes that glTF may provide | |
| 61 # semicongine/core/gpu_data should maybe generated with macros to allow for all combinations | |
| 62 let componentType = ACCESSOR_TYPE_MAP[accessor["componentType"].getInt()] | |
| 63 let theType = accessor["type"].getStr() | |
| 64 case theType | |
| 65 of "SCALAR": | |
| 66 return componentType | |
| 67 of "VEC2": | |
| 68 case componentType | |
| 69 of UInt32: return Vec2U32 | |
| 70 of Float32: return Vec2F32 | |
| 71 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
| 72 of "VEC3": | |
| 73 case componentType | |
| 74 of UInt32: return Vec3U32 | |
| 75 of Float32: return Vec3F32 | |
| 76 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
| 77 of "VEC4": | |
| 78 case componentType | |
| 79 of UInt32: return Vec4U32 | |
| 80 of Float32: return Vec4F32 | |
| 81 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
| 82 of "MAT2": | |
| 83 case componentType | |
| 84 of Float32: return Vec4F32 | |
| 85 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
| 86 of "MAT3": | |
| 87 case componentType | |
| 88 of Float32: return Vec4F32 | |
| 89 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
| 90 of "MAT4": | |
| 91 case componentType | |
| 92 of Float32: return Vec4F32 | |
| 93 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
| 94 | |
| 95 proc getBufferViewData(bufferView: JsonNode, mainBuffer: seq[uint8], baseBufferOffset = 0): seq[uint8] = | |
| 96 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" | |
| 97 | |
| 98 result = newSeq[uint8](bufferView["byteLength"].getInt()) | |
| 99 let bufferOffset = bufferView["byteOffset"].getInt() + baseBufferOffset | |
| 100 var dstPointer = addr result[0] | |
| 101 | |
| 102 if bufferView.hasKey("byteStride"): | |
| 103 raise newException(Exception, "Unsupported feature: byteStride in buffer view") | |
| 104 copyMem(dstPointer, addr mainBuffer[bufferOffset], result.len) | |
| 105 | |
| 106 proc getAccessorData(root: JsonNode, accessor: JsonNode, mainBuffer: seq[uint8]): DataList = | |
| 107 result = InitDataList(thetype = accessor.getGPUType("??")) | |
| 108 result.SetLen(accessor["count"].getInt()) | |
| 109 | |
| 110 let bufferView = root["bufferViews"][accessor["bufferView"].getInt()] | |
| 111 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" | |
| 112 | |
| 113 if accessor.hasKey("sparse"): | |
| 114 raise newException(Exception, "Sparce accessors are currently not implemented") | |
| 115 | |
| 116 let accessorOffset = if accessor.hasKey("byteOffset"): accessor["byteOffset"].getInt() else: 0 | |
| 117 let length = bufferView["byteLength"].getInt() | |
| 118 let bufferOffset = bufferView["byteOffset"].getInt() + accessorOffset | |
| 119 var dstPointer = result.GetPointer() | |
| 120 | |
| 121 if bufferView.hasKey("byteStride"): | |
| 122 warn "Congratulations, you try to test a feature (loading buffer data with stride attributes) that we have no idea where it is used and how it can be tested (need a coresponding *.glb file)." | |
| 123 # we don't support stride, have to convert stuff here... does this even work? | |
| 124 for i in 0 ..< int(result.len): | |
| 125 copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()], int(result.thetype.Size)) | |
| 126 dstPointer = cast[pointer](cast[uint](dstPointer) + result.thetype.Size) | |
| 127 else: | |
| 128 copyMem(dstPointer, addr mainBuffer[bufferOffset], length) | |
| 129 | |
| 130 proc loadImage(root: JsonNode, imageIndex: int, mainBuffer: seq[uint8]): Image[RGBAPixel] = | |
| 131 if root["images"][imageIndex].hasKey("uri"): | |
| 132 raise newException(Exception, "Unsupported feature: Load images from external files") | |
| 133 | |
| 134 let bufferView = root["bufferViews"][root["images"][imageIndex]["bufferView"].getInt()] | |
| 135 let imgData = newStringStream(cast[string](getBufferViewData(bufferView, mainBuffer))) | |
| 136 | |
| 137 let imageType = root["images"][imageIndex]["mimeType"].getStr() | |
| 138 case imageType | |
| 139 of "image/bmp": | |
| 140 result = ReadBMP(imgData) | |
| 141 of "image/png": | |
| 142 result = ReadPNG(imgData) | |
| 143 else: | |
| 144 raise newException(Exception, "Unsupported feature: Load image of type " & imageType) | |
| 145 | |
| 146 proc loadTexture(root: JsonNode, textureIndex: int, mainBuffer: seq[uint8]): Texture = | |
| 147 let textureNode = root["textures"][textureIndex] | |
| 148 result = Texture(isGrayscale: false) | |
| 149 result.colorImage = loadImage(root, textureNode["source"].getInt(), mainBuffer) | |
| 150 result.name = root["images"][textureNode["source"].getInt()]["name"].getStr() | |
| 151 if result.name == "": | |
| 152 result.name = &"Texture{textureIndex}" | |
| 153 | |
| 154 if textureNode.hasKey("sampler"): | |
| 155 let sampler = root["samplers"][textureNode["sampler"].getInt()] | |
| 156 if sampler.hasKey("magFilter"): | |
| 157 result.sampler.magnification = SAMPLER_FILTER_MODE_MAP[sampler["magFilter"].getInt()] | |
| 158 if sampler.hasKey("minFilter"): | |
| 159 result.sampler.minification = SAMPLER_FILTER_MODE_MAP[sampler["minFilter"].getInt()] | |
| 160 if sampler.hasKey("wrapS"): | |
| 161 result.sampler.wrapModeS = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] | |
| 162 if sampler.hasKey("wrapT"): | |
| 163 result.sampler.wrapModeT = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] | |
| 164 | |
| 165 | |
| 166 proc loadMaterial(root: JsonNode, materialNode: JsonNode, defaultMaterial: MaterialType, mainBuffer: seq[uint8]): MaterialData = | |
| 167 let pbr = materialNode["pbrMetallicRoughness"] | |
| 168 var attributes: Table[string, DataList] | |
| 169 | |
| 170 # color | |
| 171 if defaultMaterial.attributes.contains("color"): | |
| 172 attributes["color"] = InitDataList(thetype = Vec4F32) | |
| 173 if pbr.hasKey(GLTF_MATERIAL_MAPPING["color"]): | |
| 174 attributes["color"] = @[NewVec4f( | |
| 175 pbr[GLTF_MATERIAL_MAPPING["color"]][0].getFloat(), | |
| 176 pbr[GLTF_MATERIAL_MAPPING["color"]][1].getFloat(), | |
| 177 pbr[GLTF_MATERIAL_MAPPING["color"]][2].getFloat(), | |
| 178 pbr[GLTF_MATERIAL_MAPPING["color"]][3].getFloat(), | |
| 179 )] | |
| 180 else: | |
| 181 attributes["color"] = @[NewVec4f(1, 1, 1, 1)] | |
| 182 | |
| 183 # pbr material values | |
| 184 for factor in ["metallic", "roughness"]: | |
| 185 if defaultMaterial.attributes.contains(factor): | |
| 186 attributes[factor] = InitDataList(thetype = Float32) | |
| 187 if pbr.hasKey(GLTF_MATERIAL_MAPPING[factor]): | |
| 188 attributes[factor] = @[float32(pbr[GLTF_MATERIAL_MAPPING[factor]].getFloat())] | |
| 189 else: | |
| 190 attributes[factor] = @[0.5'f32] | |
| 191 | |
| 192 # pbr material textures | |
| 193 for texture in ["baseTexture", "metallicRoughnessTexture"]: | |
| 194 if defaultMaterial.attributes.contains(texture): | |
| 195 attributes[texture] = InitDataList(thetype = TextureType) | |
| 196 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) | |
| 197 if pbr.hasKey(GLTF_MATERIAL_MAPPING[texture]): | |
| 198 attributes[texture] = @[loadTexture(root, pbr[GLTF_MATERIAL_MAPPING[texture]]["index"].getInt(), mainBuffer)] | |
| 199 else: | |
| 200 attributes[texture] = @[EMPTY_TEXTURE] | |
| 201 | |
| 202 # generic material textures | |
| 203 for texture in ["normalTexture", "occlusionTexture", "emissiveTexture"]: | |
| 204 if defaultMaterial.attributes.contains(texture): | |
| 205 attributes[texture] = InitDataList(thetype = TextureType) | |
| 206 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) | |
| 207 if materialNode.hasKey(GLTF_MATERIAL_MAPPING[texture]): | |
| 208 attributes[texture] = @[loadTexture(root, materialNode[texture]["index"].getInt(), mainBuffer)] | |
| 209 else: | |
| 210 attributes[texture] = @[EMPTY_TEXTURE] | |
| 211 | |
| 212 # emissiv color | |
| 213 if defaultMaterial.attributes.contains("emissiveColor"): | |
| 214 attributes["emissiveColor"] = InitDataList(thetype = Vec3F32) | |
| 215 if materialNode.hasKey(GLTF_MATERIAL_MAPPING["emissiveColor"]): | |
| 216 attributes["emissiveColor"] = @[NewVec3f( | |
| 217 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][0].getFloat(), | |
| 218 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][1].getFloat(), | |
| 219 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][2].getFloat(), | |
| 220 )] | |
| 221 else: | |
| 222 attributes["emissiveColor"] = @[NewVec3f(1'f32, 1'f32, 1'f32)] | |
| 223 | |
| 224 result = InitMaterialData(theType = defaultMaterial, name = materialNode["name"].getStr(), attributes = attributes) | |
| 225 | |
| 226 proc loadMesh(meshname: string, root: JsonNode, primitiveNode: JsonNode, materials: seq[MaterialData], mainBuffer: seq[uint8]): Mesh = | |
| 227 if primitiveNode.hasKey("mode") and primitiveNode["mode"].getInt() != 4: | |
| 228 raise newException(Exception, "Currently only TRIANGLE mode is supported for geometry mode") | |
| 229 | |
| 230 var indexType = None | |
| 231 let indexed = primitiveNode.hasKey("indices") | |
| 232 if indexed: | |
| 233 # TODO: Tiny indices | |
| 234 var indexCount = root["accessors"][primitiveNode["indices"].getInt()]["count"].getInt() | |
| 235 if indexCount < int(high(uint16)): | |
| 236 indexType = Small | |
| 237 else: | |
| 238 indexType = Big | |
| 239 | |
| 240 result = Mesh( | |
| 241 instanceTransforms: @[Unit4F32], | |
| 242 indexType: indexType, | |
| 243 name: meshname, | |
| 244 vertexCount: 0, | |
| 245 ) | |
| 246 | |
| 247 for attribute, accessor in primitiveNode["attributes"].pairs: | |
| 248 let data = root.getAccessorData(root["accessors"][accessor.getInt()], mainBuffer) | |
| 249 if result.vertexCount == 0: | |
| 250 result.vertexCount = data.len | |
| 251 assert data.len == result.vertexCount | |
| 252 result[].InitVertexAttribute(attribute.toLowerAscii, data) | |
| 253 | |
| 254 if primitiveNode.hasKey("material"): | |
| 255 let materialId = primitiveNode["material"].getInt() | |
| 256 result[].material = materials[materialId] | |
| 257 else: | |
| 258 result[].material = EMPTY_MATERIAL.InitMaterialData() | |
| 259 | |
| 260 if primitiveNode.hasKey("indices"): | |
| 261 assert result[].indexType != None | |
| 262 let data = root.getAccessorData(root["accessors"][primitiveNode["indices"].getInt()], mainBuffer) | |
| 263 var tri: seq[int] | |
| 264 case data.thetype | |
| 265 of UInt16: | |
| 266 for entry in data[uint16][]: | |
| 267 tri.add int(entry) | |
| 268 if tri.len == 3: | |
| 269 # FYI gltf uses counter-clockwise indexing | |
| 270 result[].AppendIndicesData(tri[0], tri[1], tri[2]) | |
| 271 tri.setLen(0) | |
| 272 of UInt32: | |
| 273 for entry in data[uint32][]: | |
| 274 tri.add int(entry) | |
| 275 if tri.len == 3: | |
| 276 # FYI gltf uses counter-clockwise indexing | |
| 277 result[].AppendIndicesData(tri[0], tri[1], tri[2]) | |
| 278 tri.setLen(0) | |
| 279 else: | |
| 280 raise newException(Exception, &"Unsupported index data type: {data.thetype}") | |
| 281 # TODO: getting from gltf to vulkan system is still messed up somehow, see other TODO | |
| 282 Transform[Vec3f](result[], "position", Scale(1, -1, 1)) | |
| 283 | |
| 284 proc loadNode(root: JsonNode, node: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = | |
| 285 result = MeshTree() | |
| 286 # mesh | |
| 287 if node.hasKey("mesh"): | |
| 288 let mesh = root["meshes"][node["mesh"].getInt()] | |
| 289 for primitive in mesh["primitives"]: | |
| 290 result.children.add MeshTree(mesh: loadMesh(mesh["name"].getStr(), root, primitive, materials, mainBuffer)) | |
| 291 | |
| 292 # transformation | |
| 293 if node.hasKey("matrix"): | |
| 294 var mat: Mat4 | |
| 295 for i in 0 ..< node["matrix"].len: | |
| 296 mat[i] = node["matrix"][i].getFloat() | |
| 297 result.transform = mat | |
| 298 else: | |
| 299 var (t, r, s) = (Unit4F32, Unit4F32, Unit4F32) | |
| 300 if node.hasKey("translation"): | |
| 301 t = Translate( | |
| 302 float32(node["translation"][0].getFloat()), | |
| 303 float32(node["translation"][1].getFloat()), | |
| 304 float32(node["translation"][2].getFloat()) | |
| 305 ) | |
| 306 if node.hasKey("rotation"): | |
| 307 t = Rotate( | |
| 308 float32(node["rotation"][3].getFloat()), | |
| 309 NewVec3f( | |
| 310 float32(node["rotation"][0].getFloat()), | |
| 311 float32(node["rotation"][1].getFloat()), | |
| 312 float32(node["rotation"][2].getFloat()) | |
| 313 ) | |
| 314 ) | |
| 315 if node.hasKey("scale"): | |
| 316 t = Scale( | |
| 317 float32(node["scale"][0].getFloat()), | |
| 318 float32(node["scale"][1].getFloat()), | |
| 319 float32(node["scale"][2].getFloat()) | |
| 320 ) | |
| 321 result.transform = t * r * s | |
| 322 result.transform = Scale(1, -1, 1) * result.transform | |
| 323 | |
| 324 # children | |
| 325 if node.hasKey("children"): | |
| 326 for childNode in node["children"]: | |
| 327 result.children.add loadNode(root, root["nodes"][childNode.getInt()], materials, mainBuffer) | |
| 328 | |
| 329 proc loadMeshTree(root: JsonNode, scenenode: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = | |
| 330 result = MeshTree() | |
| 331 for nodeId in scenenode["nodes"]: | |
| 332 result.children.add loadNode(root, root["nodes"][nodeId.getInt()], materials, mainBuffer) | |
| 333 # TODO: getting from gltf to vulkan system is still messed up somehow (i.e. not consistent for different files), see other TODO | |
| 334 # result.transform = Scale(1, -1, 1) | |
| 335 result.updateTransforms() | |
| 336 | |
| 337 | |
| 338 proc ReadglTF*(stream: Stream, defaultMaterial: MaterialType): seq[MeshTree] = | |
| 339 var | |
| 340 header: glTFHeader | |
| 341 data: glTFData | |
| 342 | |
| 343 for name, value in fieldPairs(header): | |
| 344 stream.read(value) | |
| 345 | |
| 346 assert header.magic == 0x46546C67 | |
| 347 assert header.version == 2 | |
| 348 | |
| 349 var chunkLength = stream.readUint32() | |
| 350 assert stream.readUint32() == JSON_CHUNK | |
| 351 data.structuredContent = parseJson(stream.readStr(int(chunkLength))) | |
| 352 | |
| 353 chunkLength = stream.readUint32() | |
| 354 assert stream.readUint32() == BINARY_CHUNK | |
| 355 data.binaryBufferData.setLen(chunkLength) | |
| 356 assert stream.readData(addr data.binaryBufferData[0], int(chunkLength)) == int(chunkLength) | |
| 357 | |
| 358 # check that the refered buffer is the same as the binary chunk | |
| 359 # external binary buffers are not supported | |
| 360 assert data.structuredContent["buffers"].len == 1 | |
| 361 assert not data.structuredContent["buffers"][0].hasKey("uri") | |
| 362 let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt() | |
| 363 assert 0 <= bufferLenDiff and bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes | |
| 364 | |
| 365 debug "Loading mesh: ", data.structuredContent.pretty | |
| 366 | |
| 367 var materials: seq[MaterialData] | |
| 368 for materialnode in data.structuredContent["materials"]: | |
| 369 materials.add data.structuredContent.loadMaterial(materialnode, defaultMaterial, data.binaryBufferData) | |
| 370 | |
| 371 for scenedata in data.structuredContent["scenes"]: | |
| 372 result.add data.structuredContent.loadMeshTree(scenedata, materials, data.binaryBufferData) |
