Mercurial > games > semicongine
comparison semiconginev2/old/scene.nim @ 1218:56781cc0fc7c compiletime-tests
did: renamge main package
| author | sam <sam@basx.dev> |
|---|---|
| date | Wed, 17 Jul 2024 21:01:37 +0700 |
| parents | semicongine/old/scene.nim@a3eb305bcac2 |
| children |
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| 1217:f819a874058f | 1218:56781cc0fc7c |
|---|---|
| 1 import std/tables | |
| 2 import std/sequtils | |
| 3 import std/strformat | |
| 4 import std/hashes | |
| 5 | |
| 6 import ./core | |
| 7 import ./mesh | |
| 8 import ./material | |
| 9 | |
| 10 type | |
| 11 Scene* = ref object | |
| 12 name*: string | |
| 13 shaderGlobals*: Table[string, DataList] | |
| 14 meshes*: seq[Mesh] | |
| 15 dirtyShaderGlobals: seq[string] | |
| 16 loaded*: bool = false | |
| 17 | |
| 18 proc Add*(scene: var Scene, mesh: MeshObject) = | |
| 19 assert not scene.loaded, &"Scene {scene.name} has already been loaded, cannot add meshes" | |
| 20 var tmp = new Mesh | |
| 21 tmp[] = mesh | |
| 22 scene.meshes.add tmp | |
| 23 | |
| 24 proc Add*(scene: var Scene, mesh: Mesh) = | |
| 25 assert not scene.loaded, &"Scene {scene.name} has already been loaded, cannot add meshes" | |
| 26 assert not mesh.isNil, "Cannot add a mesh that is 'nil'" | |
| 27 scene.meshes.add mesh | |
| 28 | |
| 29 proc Add*(scene: var Scene, meshes: seq[Mesh]) = | |
| 30 assert not scene.loaded, &"Scene {scene.name} has already been loaded, cannot add meshes" | |
| 31 for mesh in meshes: | |
| 32 assert not mesh.isNil, "Cannot add a mesh that is 'nil'" | |
| 33 scene.meshes.add meshes | |
| 34 | |
| 35 # generic way to add objects that have a mesh-attribute | |
| 36 proc Add*[T](scene: var Scene, obj: T) = | |
| 37 assert not scene.loaded, &"Scene {scene.name} has already been loaded, cannot add meshes" | |
| 38 for name, value in obj.fieldPairs: | |
| 39 when typeof(value) is Mesh: | |
| 40 assert not value.isNil, "Cannot add a mesh that is 'nil': " & name | |
| 41 scene.meshes.add value | |
| 42 when typeof(value) is seq[Mesh]: | |
| 43 assert not value.isNil, &"Cannot add a mesh that is 'nil': " & name | |
| 44 scene.meshes.add value | |
| 45 | |
| 46 proc AddShaderGlobalArray*[T](scene: var Scene, name: string, data: openArray[T]) = | |
| 47 assert not scene.loaded, &"Scene {scene.name} has already been loaded, cannot add shader values" | |
| 48 scene.shaderGlobals[name] = InitDataList(data) | |
| 49 scene.dirtyShaderGlobals.add name | |
| 50 | |
| 51 proc AddShaderGlobal*[T](scene: var Scene, name: string, data: T) = | |
| 52 scene.AddShaderGlobalArray(name, [data]) | |
| 53 | |
| 54 proc GetShaderGlobalArray*[T](scene: Scene, name: string): ref seq[T] = | |
| 55 scene.shaderGlobals[name][T] | |
| 56 | |
| 57 proc GetShaderGlobal*[T](scene: Scene, name: string): T = | |
| 58 GetShaderGlobalArray[T](scene, name)[][0] | |
| 59 | |
| 60 proc SetShaderGlobalArray*[T](scene: var Scene, name: string, value: openArray[T]) = | |
| 61 if scene.shaderGlobals[name, T][] == @value: | |
| 62 return | |
| 63 scene.shaderGlobals[name] = value | |
| 64 if not scene.dirtyShaderGlobals.contains(name): | |
| 65 scene.dirtyShaderGlobals.add name | |
| 66 | |
| 67 proc SetShaderGlobal*[T](scene: var Scene, name: string, value: T) = | |
| 68 scene.SetShaderGlobalArray(name, [value]) | |
| 69 | |
| 70 func DirtyShaderGlobals*(scene: Scene): seq[string] = | |
| 71 scene.dirtyShaderGlobals | |
| 72 | |
| 73 proc ClearDirtyShaderGlobals*(scene: var Scene) = | |
| 74 scene.dirtyShaderGlobals.reset | |
| 75 | |
| 76 func hash*(scene: Scene): Hash = | |
| 77 hash(scene.name) | |
| 78 | |
| 79 func UsesMaterial*(scene: Scene, materialType: MaterialType): bool = | |
| 80 return scene.meshes.anyIt(it.material.theType == materialType) | |
| 81 | |
| 82 func GetMaterials*(scene: Scene, materialType: MaterialType): seq[MaterialData] = | |
| 83 for mesh in scene.meshes: | |
| 84 if mesh.material.theType == materialType and (not result.contains(mesh.material)): | |
| 85 result.add mesh.material |
