Mercurial > games > semicongine
comparison old_tests/test_panel.nim @ 1203:6360c8d17ce0 compiletime-tests
did: preprations to add rendering tests
| author | sam <sam@basx.dev> |
|---|---|
| date | Mon, 15 Jul 2024 20:06:42 +0700 |
| parents | tests/test_panel.nim@114f395b9144 |
| children |
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| 1202:a8864fe6fe6e | 1203:6360c8d17ce0 |
|---|---|
| 1 import std/unicode | |
| 2 | |
| 3 import semicongine | |
| 4 | |
| 5 var counter = 0 | |
| 6 var counterText: Text | |
| 7 | |
| 8 proc click(panel: var Panel, buttons: set[MouseButton]) = | |
| 9 if buttons.contains(Mouse1): | |
| 10 counter.inc | |
| 11 if buttons.contains(Mouse3): | |
| 12 counter.dec | |
| 13 counterText.text = $counter | |
| 14 proc enter(panel: var Panel) = | |
| 15 panel.mesh.transform = panel.mesh.transform * Scale(1.05, 1.05) | |
| 16 panel.color = NewVec4f(1, 0, 0, 0.3) | |
| 17 proc leave(panel: var Panel) = | |
| 18 panel.mesh.transform = panel.mesh.transform * Scale(1 / 1.05, 1 / 1.05) | |
| 19 panel.color = NewVec4f(1, 0, 0, 0.5) | |
| 20 | |
| 21 proc main() = | |
| 22 # setup engine | |
| 23 var engine = InitEngine("Test panels") | |
| 24 engine.InitRenderer([]) | |
| 25 | |
| 26 const B = [0'u8, 0'u8, 0'u8, 255'u8] | |
| 27 const T = [0'u8, 0'u8, 0'u8, 0'u8] | |
| 28 # build scene | |
| 29 # | |
| 30 var | |
| 31 font = LoadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) | |
| 32 scene = Scene(name: "main") | |
| 33 origin = InitPanel( | |
| 34 transform = Scale(0.005, 0.005), | |
| 35 color = NewVec4f(1, 1, 1, 1), | |
| 36 texture = Texture(isGrayscale: false, colorImage: NewImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), | |
| 37 ) | |
| 38 button = InitPanel( | |
| 39 transform = Translate(0.2, 0.1) * Scale(0.3, 0.1), | |
| 40 color = NewVec4f(1, 0, 0, 0.5), | |
| 41 onMouseDown = click, | |
| 42 onMouseEnter = enter, | |
| 43 onMouseLeave = leave | |
| 44 ) | |
| 45 help_text = font.InitText("""Controls | |
| 46 | |
| 47 Horizontal alignment: | |
| 48 F1: Left | |
| 49 F2: Center | |
| 50 F3: Right | |
| 51 Vertical alignment: | |
| 52 F4: Top | |
| 53 F5: Center | |
| 54 F6: Bottom | |
| 55 Mouse: | |
| 56 Left click: Increase counter | |
| 57 Right click: Decrease counter""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = Translate(-0.9, -0.9) * Scale(0.0002, 0.0002)) | |
| 58 | |
| 59 counterText = font.InitText(($counter).toRunes, maxLen = 99, transform = Translate(0.2, 0.1) * Scale(0.0004, 0.0004)) | |
| 60 | |
| 61 scene.Add counterText | |
| 62 scene.Add button | |
| 63 scene.Add help_text | |
| 64 scene.Add origin | |
| 65 engine.LoadScene(scene) | |
| 66 | |
| 67 while engine.UpdateInputs() and not KeyIsDown(Escape): | |
| 68 if KeyWasPressed(F1): | |
| 69 button.horizontalAlignment = Left | |
| 70 counterText.horizontalAlignment = Left | |
| 71 elif KeyWasPressed(F2): | |
| 72 button.horizontalAlignment = Center | |
| 73 counterText.horizontalAlignment = Center | |
| 74 elif KeyWasPressed(F3): | |
| 75 button.horizontalAlignment = Right | |
| 76 counterText.horizontalAlignment = Right | |
| 77 elif KeyWasPressed(F4): | |
| 78 button.verticalAlignment = Top | |
| 79 counterText.verticalAlignment = Top | |
| 80 elif KeyWasPressed(F5): | |
| 81 button.verticalAlignment = Center | |
| 82 counterText.verticalAlignment = Center | |
| 83 elif KeyWasPressed(F6): | |
| 84 button.verticalAlignment = Bottom | |
| 85 counterText.verticalAlignment = Bottom | |
| 86 | |
| 87 engine.ProcessEvents(button) | |
| 88 | |
| 89 button.Refresh() | |
| 90 counterText.Refresh() | |
| 91 origin.Refresh() | |
| 92 help_text.Refresh() | |
| 93 | |
| 94 engine.RenderScene(scene) | |
| 95 engine.Destroy() | |
| 96 | |
| 97 | |
| 98 when isMainModule: | |
| 99 main() |
