Mercurial > games > semicongine
comparison old_tests/test_panel.nim @ 1203:6360c8d17ce0 compiletime-tests
did: preprations to add rendering tests
author | sam <sam@basx.dev> |
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date | Mon, 15 Jul 2024 20:06:42 +0700 |
parents | tests/test_panel.nim@114f395b9144 |
children |
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1202:a8864fe6fe6e | 1203:6360c8d17ce0 |
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1 import std/unicode | |
2 | |
3 import semicongine | |
4 | |
5 var counter = 0 | |
6 var counterText: Text | |
7 | |
8 proc click(panel: var Panel, buttons: set[MouseButton]) = | |
9 if buttons.contains(Mouse1): | |
10 counter.inc | |
11 if buttons.contains(Mouse3): | |
12 counter.dec | |
13 counterText.text = $counter | |
14 proc enter(panel: var Panel) = | |
15 panel.mesh.transform = panel.mesh.transform * Scale(1.05, 1.05) | |
16 panel.color = NewVec4f(1, 0, 0, 0.3) | |
17 proc leave(panel: var Panel) = | |
18 panel.mesh.transform = panel.mesh.transform * Scale(1 / 1.05, 1 / 1.05) | |
19 panel.color = NewVec4f(1, 0, 0, 0.5) | |
20 | |
21 proc main() = | |
22 # setup engine | |
23 var engine = InitEngine("Test panels") | |
24 engine.InitRenderer([]) | |
25 | |
26 const B = [0'u8, 0'u8, 0'u8, 255'u8] | |
27 const T = [0'u8, 0'u8, 0'u8, 0'u8] | |
28 # build scene | |
29 # | |
30 var | |
31 font = LoadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) | |
32 scene = Scene(name: "main") | |
33 origin = InitPanel( | |
34 transform = Scale(0.005, 0.005), | |
35 color = NewVec4f(1, 1, 1, 1), | |
36 texture = Texture(isGrayscale: false, colorImage: NewImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), | |
37 ) | |
38 button = InitPanel( | |
39 transform = Translate(0.2, 0.1) * Scale(0.3, 0.1), | |
40 color = NewVec4f(1, 0, 0, 0.5), | |
41 onMouseDown = click, | |
42 onMouseEnter = enter, | |
43 onMouseLeave = leave | |
44 ) | |
45 help_text = font.InitText("""Controls | |
46 | |
47 Horizontal alignment: | |
48 F1: Left | |
49 F2: Center | |
50 F3: Right | |
51 Vertical alignment: | |
52 F4: Top | |
53 F5: Center | |
54 F6: Bottom | |
55 Mouse: | |
56 Left click: Increase counter | |
57 Right click: Decrease counter""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = Translate(-0.9, -0.9) * Scale(0.0002, 0.0002)) | |
58 | |
59 counterText = font.InitText(($counter).toRunes, maxLen = 99, transform = Translate(0.2, 0.1) * Scale(0.0004, 0.0004)) | |
60 | |
61 scene.Add counterText | |
62 scene.Add button | |
63 scene.Add help_text | |
64 scene.Add origin | |
65 engine.LoadScene(scene) | |
66 | |
67 while engine.UpdateInputs() and not KeyIsDown(Escape): | |
68 if KeyWasPressed(F1): | |
69 button.horizontalAlignment = Left | |
70 counterText.horizontalAlignment = Left | |
71 elif KeyWasPressed(F2): | |
72 button.horizontalAlignment = Center | |
73 counterText.horizontalAlignment = Center | |
74 elif KeyWasPressed(F3): | |
75 button.horizontalAlignment = Right | |
76 counterText.horizontalAlignment = Right | |
77 elif KeyWasPressed(F4): | |
78 button.verticalAlignment = Top | |
79 counterText.verticalAlignment = Top | |
80 elif KeyWasPressed(F5): | |
81 button.verticalAlignment = Center | |
82 counterText.verticalAlignment = Center | |
83 elif KeyWasPressed(F6): | |
84 button.verticalAlignment = Bottom | |
85 counterText.verticalAlignment = Bottom | |
86 | |
87 engine.ProcessEvents(button) | |
88 | |
89 button.Refresh() | |
90 counterText.Refresh() | |
91 origin.Refresh() | |
92 help_text.Refresh() | |
93 | |
94 engine.RenderScene(scene) | |
95 engine.Destroy() | |
96 | |
97 | |
98 when isMainModule: | |
99 main() |