Mercurial > games > semicongine
comparison Makefile @ 476:6862ca8c1324
add: windows builds
author | Sam <sam@basx.dev> |
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date | Wed, 28 Dec 2022 20:33:15 +0700 |
parents | d4750f2e0760 |
children | 617c6dcddbe2 |
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475:dc9c038cb31a | 476:6862ca8c1324 |
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1 SOURCES := $(shell find src -name '*.nim') | 1 SOURCES := $(shell find src -name '*.nim') |
2 COMPILE_OPTIONS := --path:src --mm:orc --experimental:strictEffects --threads:on --app:gui | 2 COMPILE_OPTIONS := --path:src --mm:orc --experimental:strictEffects --threads:on --app:gui |
3 DEBUG_OPTIONS := --debugger:native --checks:on --assertions:on | 3 DEBUG_OPTIONS := --debugger:native --checks:on --assertions:on |
4 RELEASE_OPTIONS := -d:release --checks:off --assertions:off | 4 RELEASE_OPTIONS := -d:release --checks:off --assertions:off |
5 WINDOWS_DEBUG_OPTIONS := --cc:vcc --passC:'/MDd' --passL:'ucrtd.lib' | 5 WINDOWS_DEBUG_OPTIONS := --cc:vcc --passC:'/MDd' --passL:'ucrtd.lib' |
6 WINDOWS_RELEASE_OPTIONS := --cc:vcc --passC:'/MD' --passL:'ucrt.lib' | 6 WINDOWS_RELEASE_OPTIONS := --cc:vcc --passC:'/MD' --passL:'ucrt.lib' |
7 | |
8 # HACK to get cross-compilation working -------------------------------- | |
9 | |
10 # anywhere with a windows filesystem that has the visual basic compiler tools installed | |
11 WINDOWS_BASE := /mnt | |
12 | |
13 # path variables, need to have correct versions | |
14 WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86) | |
15 MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC | |
16 WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0 | |
17 WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0 | |
18 MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933 | |
19 | |
20 MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/ | |
21 CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/ | |
22 CL_INCL_DIR := ${MSVC_PATH}/include | |
23 WINE_NIM_VERSION := 1.6.10 | |
24 | |
25 # nim command: | |
26 WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"' | |
27 | |
28 # end of HACK----------------------------------------------------------- | |
29 | |
7 | 30 |
8 make_dirs: | 31 make_dirs: |
9 mkdir -p build/debug/linux | 32 mkdir -p build/debug/linux |
10 mkdir -p build/release/linux | 33 mkdir -p build/release/linux |
11 mkdir -p build/debug/windows | 34 mkdir -p build/debug/windows |
14 # build hello_triangle | 37 # build hello_triangle |
15 build/debug/linux/hello_triangle: ${SOURCES} make_dirs | 38 build/debug/linux/hello_triangle: ${SOURCES} make_dirs |
16 nim c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim | 39 nim c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim |
17 build/release/linux/hello_triangle: ${SOURCES} make_dirs | 40 build/release/linux/hello_triangle: ${SOURCES} make_dirs |
18 nim c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim | 41 nim c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim |
19 build/debug/windows/hello_triangle.exe: ${SOURCES} make_dirs | 42 build/debug/windows/hello_triangle.exe: ${SOURCES} make_dirs build/nim_windows |
20 nim c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} ${WINDOWS_DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim | 43 ${WINE_NIM} c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} ${WINDOWS_DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim |
21 build/release/windows/hello_triangle.exe: ${SOURCES} make_dirs | 44 build/release/windows/hello_triangle.exe: ${SOURCES} make_dirs build/nim_windows |
22 nim c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} ${WINDOWS_RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim | 45 ${WINE_NIM} c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} ${WINDOWS_RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim |
23 | 46 |
24 build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle | 47 build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle |
25 build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe | 48 build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe |
26 build_all: build_all_linux build_all_windows | 49 build_all: build_all_linux build_all_windows |
27 | 50 |
28 # build maths (for testing) | 51 # clean |
29 build/debug/linux/maths: ${SOURCES} make_dirs | |
30 nim c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} -o:$@ examples/maths.nim | |
31 build/release/linux/maths: ${SOURCES} make_dirs | |
32 nim c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} -o:$@ examples/maths.nim | |
33 build/debug/windows/maths.exe: ${SOURCES} make_dirs | |
34 nim c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} ${WINDOWS_DEBUG_OPTIONS} -o:$@ examples/maths.nim | |
35 build/release/windows/maths.exe: ${SOURCES} make_dirs | |
36 nim c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} ${WINDOWS_RELEASE_OPTIONS} -o:$@ examples/maths.nim | |
37 | |
38 clean: | 52 clean: |
39 rm -rf build | 53 rm -rf build |
54 # clean thirdparty too? | |
40 | 55 |
56 # tests | |
41 tests: | 57 tests: |
42 testament p tests/ | 58 testament p tests/ |
43 | 59 |
44 # publish | 60 # publish |
45 publish_linux_debug: build/debug/linux/hello_triangle | 61 publish_linux_debug: build/debug/linux/hello_triangle |
49 publish_windows_debug: build/debug/linux/hello_triangle | 65 publish_windows_debug: build/debug/linux/hello_triangle |
50 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ | 66 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ |
51 publish_windows_release: build/release/linux/hello_triangle | 67 publish_windows_release: build/release/linux/hello_triangle |
52 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ | 68 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ |
53 | 69 |
54 publish_all: publish_linux_debug publish_linux_release publish_windows_debug publish_windows_release | 70 publish_all_linux: publish_linux_debug publish_linux_release |
71 publish_all_windows: publish_windows_debug publish_windows_release | |
72 publish_all: publish_all_linux publish_all_windows | |
55 | 73 |
56 | 74 |
57 # download thirdparty-libraries | 75 # download thirdparty-libraries |
58 | 76 |
59 thirdparty/lib/glslang/linux_debug: | 77 thirdparty/lib/glslang/linux_debug: |
60 mkdir -p $@ | 78 mkdir -p $@ |
61 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip | 79 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip |
62 unzip glslang-master-linux-Debug.zip | 80 unzip glslang-master-linux-Debug.zip -d $@ |
63 thirdparty/lib/glslang/linux_release: | 81 thirdparty/lib/glslang/linux_release: |
64 mkdir -p $@ | 82 mkdir -p $@ |
65 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip | 83 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip |
66 unzip glslang-master-linux-Release.zip | 84 unzip glslang-master-linux-Release.zip -d $@ |
67 thirdparty/lib/glslang/windows_debug: | 85 thirdparty/lib/glslang/windows_debug: |
68 mkdir -p $@ | 86 mkdir -p $@ |
69 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip | 87 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip |
70 unzip glslang-master-windows-x64-Debug.zip | 88 unzip glslang-master-windows-x64-Debug.zip -d $@ |
71 thirdparty/lib/glslang/windows_release: | 89 thirdparty/lib/glslang/windows_release: |
72 mkdir -p $@ | 90 mkdir -p $@ |
73 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip | 91 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip |
74 unzip glslang-master-windows-x64-Release.zip | 92 unzip glslang-master-windows-x64-Release.zip -d $@ |
75 | 93 |
76 thirdparty/lib/spirv-tools/linux_debug: | 94 thirdparty/lib/spirv-tools/linux_debug: |
77 mkdir -p $@ | 95 mkdir -p $@ |
78 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz | 96 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz |
79 tar -xf $@/install.tgz | 97 tar --directory $@ -xf $@/install.tgz |
80 thirdparty/lib/spirv-tools/linux_release: | 98 thirdparty/lib/spirv-tools/linux_release: |
81 mkdir -p $@ | 99 mkdir -p $@ |
82 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz | 100 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz |
83 tar -xf $@/install.tgz | 101 tar --directory $@ -xf $@/install.tgz |
84 thirdparty/lib/spirv-tools/windows_debug: | 102 thirdparty/lib/spirv-tools/windows_debug: |
85 mkdir -p $@ | 103 mkdir -p $@ |
86 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip | 104 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip |
87 unzip $@/install.zip | 105 unzip $@/install.zip -d $@ |
88 thirdparty/lib/spirv-tools/windows_release: | 106 thirdparty/lib/spirv-tools/windows_release: |
89 mkdir -p $@ | 107 mkdir -p $@ |
90 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip | 108 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip |
91 unzip $@/install.zip | 109 unzip $@/install.zip -d $@ |
110 | |
111 # set up cross compilation to compile for windows on linux | |
112 build/nim_windows/: | |
113 mkdir -p build/nim_windows | |
114 wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip | |
115 unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@ |