Mercurial > games > semicongine
comparison tests/test_vulkan_wrapper.nim @ 322:6dab370d1758
add: first, incomplete version of material use
author | Sam <sam@basx.dev> |
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date | Sat, 19 Aug 2023 01:10:42 +0700 |
parents | 30117d8f0052 |
children | 9defff46da48 |
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321:30117d8f0052 | 322:6dab370d1758 |
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1 import std/tables | 1 import std/tables |
2 | 2 |
3 import semicongine | 3 import semicongine |
4 | |
5 | |
6 let sampler = Sampler( | |
7 magnification: VK_FILTER_NEAREST, | |
8 minification: VK_FILTER_NEAREST, | |
9 wrapModeS: VK_SAMPLER_ADDRESS_MODE_REPEAT, | |
10 wrapModeT: VK_SAMPLER_ADDRESS_MODE_REPEAT, | |
11 ) | |
12 let (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8]) | |
13 let mat = Material( | |
14 materialType: "my_material", | |
15 textures: { | |
16 "my_little_texture": Texture(image: Image(width: 5, height: 5, imagedata: @[ | |
17 R, R, R, R, R, | |
18 R, R, W, R, R, | |
19 R, W, W, W, R, | |
20 R, R, W, R, R, | |
21 R, R, R, R, R, | |
22 ]), sampler: sampler) | |
23 }.toTable | |
24 ) | |
4 | 25 |
5 proc scene_different_mesh_types(): Entity = | 26 proc scene_different_mesh_types(): Entity = |
6 result = newEntity("root", [], | 27 result = newEntity("root", [], |
7 newEntity("triangle1", {"mesh": Component(newMesh( | 28 newEntity("triangle1", {"mesh": Component(newMesh( |
8 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], | 29 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], |
9 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], | 30 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
31 material=mat, | |
10 ))}), | 32 ))}), |
11 newEntity("triangle1b", {"mesh": Component(newMesh( | 33 newEntity("triangle1b", {"mesh": Component(newMesh( |
12 positions=[newVec3f(0.0, -0.4), newVec3f(0.4, 0.4), newVec3f(-0.4, 0.5)], | 34 positions=[newVec3f(0.0, -0.4), newVec3f(0.4, 0.4), newVec3f(-0.4, 0.5)], |
13 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], | 35 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
36 material=mat, | |
14 ))}), | 37 ))}), |
15 newEntity("triangle2a", {"mesh": Component(newMesh( | 38 newEntity("triangle2a", {"mesh": Component(newMesh( |
16 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)], | 39 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)], |
17 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], | 40 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
18 indices=[[0'u16, 2'u16, 1'u16]] | 41 indices=[[0'u16, 2'u16, 1'u16]], |
42 material=mat, | |
19 ))}), | 43 ))}), |
20 newEntity("triangle2b", {"mesh": Component(newMesh( | 44 newEntity("triangle2b", {"mesh": Component(newMesh( |
21 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)], | 45 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)], |
22 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], | 46 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
23 indices=[[0'u16, 2'u16, 1'u16]] | 47 indices=[[0'u16, 2'u16, 1'u16]], |
48 material=mat, | |
24 ))}), | 49 ))}), |
25 newEntity("triangle3a", {"mesh": Component(newMesh( | 50 newEntity("triangle3a", {"mesh": Component(newMesh( |
26 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], | 51 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], |
27 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], | 52 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], |
28 indices=[[0'u32, 2'u32, 1'u32]], | 53 indices=[[0'u32, 2'u32, 1'u32]], |
29 autoResize=false | 54 autoResize=false, |
55 material=mat, | |
30 ))}), | 56 ))}), |
31 newEntity("triangle3b", {"mesh": Component(newMesh( | 57 newEntity("triangle3b", {"mesh": Component(newMesh( |
32 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], | 58 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], |
33 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], | 59 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], |
34 indices=[[0'u32, 2'u32, 1'u32]], | 60 indices=[[0'u32, 2'u32, 1'u32]], |
35 autoResize=false | 61 autoResize=false, |
62 material=mat, | |
36 ))}), | 63 ))}), |
37 ) | 64 ) |
38 for mesh in allComponentsOfType[Mesh](result): | 65 for mesh in allComponentsOfType[Mesh](result): |
39 mesh.setInstanceData("translate", @[newVec3f()]) | 66 mesh.setInstanceData("translate", @[newVec3f()]) |
40 | 67 |
41 proc scene_simple(): Entity = | 68 proc scene_simple(): Entity = |
42 var mymesh1 = newMesh( | 69 var mymesh1 = newMesh( |
43 positions=[newVec3f(0.0, -0.3), newVec3f(0.3, 0.3), newVec3f(-0.3, 0.3)], | 70 positions=[newVec3f(0.0, -0.3), newVec3f(0.3, 0.3), newVec3f(-0.3, 0.3)], |
44 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], | 71 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
72 material=mat, | |
45 ) | 73 ) |
46 var mymesh2 = newMesh( | 74 var mymesh2 = newMesh( |
47 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], | 75 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], |
48 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], | 76 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
77 material=mat, | |
49 ) | 78 ) |
50 var mymesh3 = newMesh( | 79 var mymesh3 = newMesh( |
51 positions=[newVec3f(0.0, -0.6), newVec3f(0.6, 0.6), newVec3f(-0.6, 0.6)], | 80 positions=[newVec3f(0.0, -0.6), newVec3f(0.6, 0.6), newVec3f(-0.6, 0.6)], |
52 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], | 81 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], |
53 indices=[[0'u32, 1'u32, 2'u32]], | 82 indices=[[0'u32, 1'u32, 2'u32]], |
54 autoResize=false | 83 autoResize=false, |
84 material=mat, | |
55 ) | 85 ) |
56 var mymesh4 = newMesh( | 86 var mymesh4 = newMesh( |
57 positions=[newVec3f(0.0, -0.8), newVec3f(0.8, 0.8), newVec3f(-0.8, 0.8)], | 87 positions=[newVec3f(0.0, -0.8), newVec3f(0.8, 0.8), newVec3f(-0.8, 0.8)], |
58 colors=[newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], | 88 colors=[newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
59 indices=[[0'u16, 1'u16, 2'u16]], | 89 indices=[[0'u16, 1'u16, 2'u16]], |
60 instanceCount=2 | 90 instanceCount=2, |
91 material=mat, | |
61 ) | 92 ) |
62 mymesh1.setInstanceData("translate", @[newVec3f(0.3, 0.0)]) | 93 mymesh1.setInstanceData("translate", @[newVec3f(0.3, 0.0)]) |
63 mymesh2.setInstanceData("translate", @[newVec3f(0.0, 0.3)]) | 94 mymesh2.setInstanceData("translate", @[newVec3f(0.0, 0.3)]) |
64 mymesh3.setInstanceData("translate", @[newVec3f(-0.3, 0.0)]) | 95 mymesh3.setInstanceData("translate", @[newVec3f(-0.3, 0.0)]) |
65 mymesh4.setInstanceData("translate", @[newVec3f(0.0, -0.3), newVec3f(0.0, 0.5)]) | 96 mymesh4.setInstanceData("translate", @[newVec3f(0.0, -0.3), newVec3f(0.0, 0.5)]) |
67 | 98 |
68 proc scene_primitives(): Entity = | 99 proc scene_primitives(): Entity = |
69 var r = rect(color="ff0000") | 100 var r = rect(color="ff0000") |
70 var t = tri(color="0000ff") | 101 var t = tri(color="0000ff") |
71 var c = circle(color="00ff00") | 102 var c = circle(color="00ff00") |
103 t.material = mat | |
104 t.material = mat | |
105 c.material = mat | |
72 | 106 |
73 r.setInstanceData("translate", @[newVec3f(0.5, -0.3)]) | 107 r.setInstanceData("translate", @[newVec3f(0.5, -0.3)]) |
74 t.setInstanceData("translate", @[newVec3f(0.3, 0.3)]) | 108 t.setInstanceData("translate", @[newVec3f(0.3, 0.3)]) |
75 c.setInstanceData("translate", @[newVec3f(-0.3, 0.1)]) | 109 c.setInstanceData("translate", @[newVec3f(-0.3, 0.1)]) |
76 result = newEntity("root", {"mesh1": Component(t), "mesh1": Component(r), "mesh1": Component(c)}) | 110 result = newEntity("root", {"mesh1": Component(t), "mesh2": Component(r), "mesh3": Component(c)}) |
77 | 111 |
78 proc scene_flag(): Entity = | 112 proc scene_flag(): Entity = |
79 var r = rect(color="ff0000") | 113 var r = rect(color="ff0000") |
114 r.material = mat | |
80 r.updateMeshData("color", @[newVec4f(0, 0), newVec4f(1, 0), newVec4f(1, 1), newVec4f(0, 1)]) | 115 r.updateMeshData("color", @[newVec4f(0, 0), newVec4f(1, 0), newVec4f(1, 1), newVec4f(0, 1)]) |
81 result = newEntity("root", {"mesh": Component(r)}) | 116 result = newEntity("root", {"mesh": Component(r)}) |
82 | 117 |
83 proc main() = | 118 proc main() = |
84 var engine = initEngine("Test") | 119 var engine = initEngine("Test") |
96 uniforms=[attr[float32]("time")], | 131 uniforms=[attr[float32]("time")], |
97 samplers=[attr[Sampler2DType]("my_little_texture")], | 132 samplers=[attr[Sampler2DType]("my_little_texture")], |
98 vertexCode="""gl_Position = vec4(position + translate, 1.0); outcolor = color;""", | 133 vertexCode="""gl_Position = vec4(position + translate, 1.0); outcolor = color;""", |
99 fragmentCode="color = texture(my_little_texture, outcolor.xy) * 0.5 + outcolor * 0.5;", | 134 fragmentCode="color = texture(my_little_texture, outcolor.xy) * 0.5 + outcolor * 0.5;", |
100 ) | 135 ) |
101 var renderPass = engine.gpuDevice.simpleForwardRenderPass(shaderConfiguration) | 136 engine.setRenderer({"my_material": shaderConfiguration}.toTable) |
102 engine.setRenderer(renderPass) | |
103 | 137 |
104 # INIT SCENES | 138 # INIT SCENES |
105 var scenes = [ | 139 var scenes = [ |
106 newScene("simple", scene_simple()), | 140 newScene("simple", scene_simple(), transformAttribute="", materialIndexAttribute=""), |
107 newScene("different mesh types", scene_different_mesh_types()), | 141 newScene("different mesh types", scene_different_mesh_types(), transformAttribute="", materialIndexAttribute=""), |
108 newScene("primitives", scene_primitives()), | 142 newScene("primitives", scene_primitives(), transformAttribute="", materialIndexAttribute=""), |
109 newScene("flag", scene_flag()), | 143 newScene("flag", scene_flag(), transformAttribute="", materialIndexAttribute=""), |
110 ] | 144 ] |
111 var sampler = DefaultSampler() | 145 |
112 sampler.magnification = VK_FILTER_NEAREST | |
113 sampler.minification = VK_FILTER_NEAREST | |
114 for scene in scenes.mitems: | 146 for scene in scenes.mitems: |
115 scene.addShaderGlobal("time", 0.0'f32) | 147 scene.addShaderGlobal("time", 0.0'f32) |
116 let (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8]) | 148 engine.addScene(scene) |
117 scene.addMaterial(Material( | |
118 name: "my_material", | |
119 textures: { | |
120 "my_little_texture": Texture(image: Image(width: 5, height: 5, imagedata: @[ | |
121 R, R, R, R, R, | |
122 R, R, W, R, R, | |
123 R, W, W, W, R, | |
124 R, R, W, R, R, | |
125 R, R, R, R, R, | |
126 ]), sampler: sampler) | |
127 }.toTable | |
128 )) | |
129 engine.addScene(scene, vertexInput, samplers, transformAttribute="", materialIndexAttribute="") | |
130 | 149 |
131 # MAINLOOP | 150 # MAINLOOP |
132 echo "Setup successfull, start rendering" | 151 echo "Setup successfull, start rendering" |
133 for i in 0 ..< 3: | 152 for i in 0 ..< 3: |
134 for scene in scenes.mitems: | 153 for scene in scenes.mitems: |