Mercurial > games > semicongine
comparison tests/test_resources.nim @ 207:81fab407a479
add: some adjustment to the last refactoring :P
| author | Sam <sam@basx.dev> |
|---|---|
| date | Tue, 09 May 2023 01:18:01 +0700 |
| parents | |
| children | b5d9410a8184 |
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| 206:7f921d7d0a2b | 207:81fab407a479 |
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| 1 import std/times | |
| 2 | |
| 3 import semicongine | |
| 4 | |
| 5 proc main() = | |
| 6 var scene = newScene("main", root=newEntity("rect", rect())) | |
| 7 var engine = initEngine("Test materials") | |
| 8 const | |
| 9 vertexInput = @[ | |
| 10 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), | |
| 11 ] | |
| 12 fragOutput = @[attr[Vec4f]("color")] | |
| 13 vertexCode = compileGlslShader( | |
| 14 stage=VK_SHADER_STAGE_VERTEX_BIT, | |
| 15 inputs=vertexInput, | |
| 16 main="""gl_Position = vec4(position, 1.0);""" | |
| 17 ) | |
| 18 fragmentCode = compileGlslShader( | |
| 19 stage=VK_SHADER_STAGE_FRAGMENT_BIT, | |
| 20 outputs=fragOutput, | |
| 21 main="""color = vec4(1, 0, 0, 1);""" | |
| 22 ) | |
| 23 engine.setRenderer(engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)) | |
| 24 engine.addScene(scene, vertexInput) | |
| 25 var t = cpuTime() | |
| 26 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | |
| 27 engine.renderScene(scene) | |
| 28 engine.destroy() | |
| 29 | |
| 30 | |
| 31 when isMainModule: | |
| 32 main() |
