Mercurial > games > semicongine
comparison examples/hello_cube.nim @ 58:8287a91e5d56
did: refactor Matrix names
author | Sam <sam@basx.dev> |
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date | Fri, 20 Jan 2023 16:36:52 +0700 |
parents | 547f3a374271 |
children | d7d9420ba675 |
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57:547f3a374271 | 58:8287a91e5d56 |
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18 # define type of vertex | 18 # define type of vertex |
19 VertexDataA = object | 19 VertexDataA = object |
20 position: PositionAttribute[TVec3[float32]] | 20 position: PositionAttribute[TVec3[float32]] |
21 color: ColorAttribute[TVec3[float32]] | 21 color: ColorAttribute[TVec3[float32]] |
22 Uniforms = object | 22 Uniforms = object |
23 model: Descriptor[Mat44[float32]] | 23 model: Descriptor[TMat44[float32]] |
24 view: Descriptor[Mat44[float32]] | 24 view: Descriptor[TMat44[float32]] |
25 projection: Descriptor[Mat44[float32]] | 25 projection: Descriptor[TMat44[float32]] |
26 | 26 |
27 var | 27 var |
28 pipeline: RenderPipeline[VertexDataA, Uniforms] | 28 pipeline: RenderPipeline[VertexDataA, Uniforms] |
29 uniforms:Uniforms | 29 uniforms:Uniforms |
30 t: float32 | 30 t: float32 |
34 let ratio = float32(engine.vulkan.frameDimension.height) / float32(engine.vulkan.frameDimension.width) | 34 let ratio = float32(engine.vulkan.frameDimension.height) / float32(engine.vulkan.frameDimension.width) |
35 t += dt | 35 t += dt |
36 uniforms.model.value = translate3d(0'f32, 0'f32, 10'f32) * rotate3d(t, Yf32) # * rotate3d(float32(PI), Yf32) | 36 uniforms.model.value = translate3d(0'f32, 0'f32, 10'f32) * rotate3d(t, Yf32) # * rotate3d(float32(PI), Yf32) |
37 | 37 |
38 uniforms.view.value = Unit44f32 | 38 uniforms.view.value = Unit44f32 |
39 uniforms.projection.value = Mat44[float32](data:[ | 39 uniforms.projection.value = TMat44[float32](data:[ |
40 ratio, 0'f32, 0'f32, 0'f32, | 40 ratio, 0'f32, 0'f32, 0'f32, |
41 0'f32, 1'f32, 0'f32, 0'f32, | 41 0'f32, 1'f32, 0'f32, 0'f32, |
42 0'f32, 0'f32, 1'f32, 0'f32, | 42 0'f32, 0'f32, 1'f32, 0'f32, |
43 0'f32, 0'f32, 0'f32, 1'f32, | 43 0'f32, 0'f32, 0'f32, 1'f32, |
44 ]) | 44 ]) |