Mercurial > games > semicongine
comparison examples/alotof_triangles.nim @ 517:836790efab48
did: cleanup main namespace, add: better coordinate handling in input example
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Fri, 20 Jan 2023 00:41:55 +0700 | 
| parents | e89fceb5a3a2 | 
| children | 547f3a374271 | 
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| 516:fe0cad0ecf67 | 517:836790efab48 | 
|---|---|
| 2 import std/strutils | 2 import std/strutils | 
| 3 import std/math | 3 import std/math | 
| 4 import std/random | 4 import std/random | 
| 5 import std/enumerate | 5 import std/enumerate | 
| 6 | 6 | 
| 7 import semicongine/engine | 7 import semicongine | 
| 8 import semicongine/math/vector | |
| 9 import semicongine/math/matrix | |
| 10 import semicongine/vertex | |
| 11 import semicongine/descriptor | |
| 12 import semicongine/mesh | |
| 13 import semicongine/thing | |
| 14 import semicongine/shader | |
| 15 | 8 | 
| 16 type | 9 type | 
| 17 VertexDataA = object | 10 VertexDataA = object | 
| 18 position11: PositionAttribute[Vec2[float32]] | 11 position11: PositionAttribute[Vec2[float32]] | 
| 19 color22: ColorAttribute[Vec3[float32]] | 12 color22: ColorAttribute[Vec3[float32]] | 
