Mercurial > games > semicongine
comparison semiconginev2/text.nim @ 1234:841e12f33c47
add: text & font rendering, not tested yet
| author | sam <sam@basx.dev> |
|---|---|
| date | Sat, 20 Jul 2024 00:03:57 +0700 |
| parents | |
| children | 176383220123 |
comparison
equal
deleted
inserted
replaced
| 1233:1cf698973dca | 1234:841e12f33c47 |
|---|---|
| 1 const | |
| 2 NEWLINE = Rune('\n') | |
| 3 SPACE = Rune(' ') | |
| 4 | |
| 5 type | |
| 6 GlyphInfo* = object | |
| 7 uvs*: array[4, Vec2f] | |
| 8 dimension*: Vec2f | |
| 9 topOffset*: float32 | |
| 10 leftOffset*: float32 | |
| 11 advance*: float32 | |
| 12 FontObj* = object | |
| 13 name*: string | |
| 14 glyphs*: Table[Rune, GlyphInfo] | |
| 15 fontAtlas*: Image[Gray] | |
| 16 maxHeight*: int | |
| 17 kerning*: Table[(Rune, Rune), float32] | |
| 18 fontscale*: float32 | |
| 19 lineHeight*: float32 | |
| 20 lineAdvance*: float32 | |
| 21 capHeight*: float32 | |
| 22 xHeight*: float32 | |
| 23 Font = ref FontObj | |
| 24 | |
| 25 TextboxData = object | |
| 26 color: Vec4f | |
| 27 position: Vec3f | |
| 28 scale: float32 | |
| 29 TextboxDescriptorSet = object | |
| 30 textbox: GPUValue[TextboxData, UniformBufferMapped] | |
| 31 fontAtlas: Image[Gray] | |
| 32 | |
| 33 DefaultFontShader* = object | |
| 34 position {.VertexAttribute.}: Vec3f | |
| 35 uv {.VertexAttribute.}: Vec2f # TODO: maybe we can keep the uvs in a uniform buffer and just pass an index | |
| 36 fragmentUv {.Pass.}: Vec2f | |
| 37 color {.ShaderOutput.}: Vec4f | |
| 38 descriptorSets {.DescriptorSets.}: (TextboxDescriptorSet, ) | |
| 39 vertexCode = &""" | |
| 40 gl_Position = vec4(position * textbox.scale + textbox.position, 1.0); | |
| 41 fragmentUv = uv; | |
| 42 """ | |
| 43 fragmentCode = &"""color = vec4(textbox.color.rgb, textbox.color.rgb.a * texture(fontAtlas, fragmentUv).r);""" | |
| 44 | |
| 45 | |
| 46 include ./text/font | |
| 47 include ./text/textbox |
