Mercurial > games > semicongine
comparison examples/E10_pong.nim @ 203:84fd522fdf3f
did: update examples to use new API for scene + scene globals
author | Sam <sam@basx.dev> |
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date | Mon, 08 May 2023 21:21:49 +0700 |
parents | 5b0e27e448cb |
children | f3912838cd69 |
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202:9bb3fdbecc52 | 203:84fd522fdf3f |
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5 let | 5 let |
6 barcolor = hexToColor("5A3F00").gamma(2.2).colorToHex() | 6 barcolor = hexToColor("5A3F00").gamma(2.2).colorToHex() |
7 barSize = 0.1'f | 7 barSize = 0.1'f |
8 barWidth = 0.01'f | 8 barWidth = 0.01'f |
9 ballcolor = hexToColor("B17F08").gamma(2.2).colorToHex() | 9 ballcolor = hexToColor("B17F08").gamma(2.2).colorToHex() |
10 levelRatio = 1 | |
11 ballSize = 0.01'f | 10 ballSize = 0.01'f |
12 backgroundColor = hexToColorAlpha("FAC034FF").gamma(2.2) | 11 backgroundColor = hexToColorAlpha("FAC034FF").gamma(2.2) |
13 ballSpeed = 60'f | 12 ballSpeed = 60'f |
14 | 13 |
15 var | 14 var |
16 level: Entity | 15 level: Scene |
17 ballVelocity = newVec2f(1, 1).normalized * ballSpeed | 16 ballVelocity = newVec2f(1, 1).normalized * ballSpeed |
18 | 17 |
19 when isMainModule: | 18 when isMainModule: |
20 var myengine = initEngine("Pong") | 19 var myengine = initEngine("Pong") |
21 level = newEntity("Level") | 20 level = newScene("scene", newEntity("Level")) |
22 var playerbarmesh = rect(color=barcolor) | 21 var playerbarmesh = rect(color=barcolor) |
23 var playerbar = newEntity("playerbar", playerbarmesh) | 22 var playerbar = newEntity("playerbar", playerbarmesh) |
24 playerbar.transform = scale3d(barWidth, barSize, 1'f) * translate3d(0.5'f, 0'f, 0'f) | 23 playerbar.transform = scale3d(barWidth, barSize, 1'f) * translate3d(0.5'f, 0'f, 0'f) |
25 var player = newEntity("player", playerbar) | 24 var player = newEntity("player", playerbar) |
26 player.transform = translate3d(0'f, 0.3'f, 0'f) | 25 player.transform = translate3d(0'f, 0.3'f, 0'f) |
27 level.add player | 26 level.root.add player |
28 | 27 |
29 var ballmesh = circle(color=ballcolor) | 28 var ballmesh = circle(color=ballcolor) |
30 var ball = newEntity("ball", ballmesh) | 29 var ball = newEntity("ball", ballmesh) |
31 ball.transform = scale3d(ballSize, ballSize, 1'f) * translate3d(10'f, 10'f, 0'f) | 30 ball.transform = scale3d(ballSize, ballSize, 1'f) * translate3d(10'f, 10'f, 0'f) |
32 level.add ball | 31 level.root.add ball |
33 | 32 |
34 const | 33 const |
35 vertexInput = @[ | 34 vertexInput = @[ |
36 attr[Vec3f]("position"), | 35 attr[Vec3f]("position"), |
37 attr[Vec3f]("color", memoryPerformanceHint=PreferFastWrite), | 36 attr[Vec3f]("color", memoryPerformanceHint=PreferFastWrite), |
56 ) | 55 ) |
57 | 56 |
58 # set up rendering | 57 # set up rendering |
59 myengine.setRenderer(myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode, clearColor=backgroundColor)) | 58 myengine.setRenderer(myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode, clearColor=backgroundColor)) |
60 myengine.addScene(level, vertexInput, transformAttribute="transform") | 59 myengine.addScene(level, vertexInput, transformAttribute="transform") |
61 var projection = initShaderGlobal("projection", Unit4f32) | 60 level.addShaderGlobal("projection", Unit4f32) |
62 level.add projection | |
63 | 61 |
64 var | 62 var |
65 winsize = myengine.getWindow().size | 63 winsize = myengine.getWindow().size |
66 height = float32(winsize[1]) / float32(winsize[0]) | 64 height = float32(winsize[1]) / float32(winsize[0]) |
67 width = 1'f | 65 width = 1'f |
83 currentTime = cpuTime() | 81 currentTime = cpuTime() |
84 if myengine.windowWasResized(): | 82 if myengine.windowWasResized(): |
85 winsize = myengine.getWindow().size | 83 winsize = myengine.getWindow().size |
86 height = float32(winsize[1]) / float32(winsize[0]) | 84 height = float32(winsize[1]) / float32(winsize[0]) |
87 width = 1'f | 85 width = 1'f |
88 setValue[Mat4](projection.value, ortho[float32](0'f, width, 0'f, height, 0'f, 1'f)) | 86 setShaderGlobal(level, "projection", ortho[float32](0'f, width, 0'f, height, 0'f, 1'f)) |
89 var player = level.firstWithName("player") | 87 var player = level.root.firstWithName("player") |
90 if myengine.keyIsDown(Down) and (player.transform.col(3).y + barSize/2) < height: | 88 if myengine.keyIsDown(Down) and (player.transform.col(3).y + barSize/2) < height: |
91 player.transform = player.transform * translate3d(0'f, 1'f * dt, 0'f) | 89 player.transform = player.transform * translate3d(0'f, 1'f * dt, 0'f) |
92 if myengine.keyIsDown(Up) and (player.transform.col(3).y - barSize/2) > 0: | 90 if myengine.keyIsDown(Up) and (player.transform.col(3).y - barSize/2) > 0: |
93 player.transform = player.transform * translate3d(0'f, -1'f * dt, 0'f) | 91 player.transform = player.transform * translate3d(0'f, -1'f * dt, 0'f) |
94 | 92 |