comparison examples/E01_hello_triangle.nim @ 336:887ddc8d45fd

did: update examples to work with improved scenegraph/material api, notice removed complexity!
author Sam <sam@basx.dev>
date Tue, 05 Sep 2023 00:28:35 +0700
parents f05b4bef44d1
children c66503386e8b
comparison
equal deleted inserted replaced
335:f05b4bef44d1 336:887ddc8d45fd
19 var 19 var
20 triangle = Scene(name: "scene", 20 triangle = Scene(name: "scene",
21 meshes: @[newMesh( 21 meshes: @[newMesh(
22 [newVec3f(-0.5, 0.5), newVec3f(0, -0.5), newVec3f(0.5, 0.5)], 22 [newVec3f(-0.5, 0.5), newVec3f(0, -0.5), newVec3f(0.5, 0.5)],
23 [newVec4f(1, 0, 0, 1), newVec4f(0, 1, 0, 1), newVec4f(0, 0, 1, 1)], 23 [newVec4f(1, 0, 0, 1), newVec4f(0, 1, 0, 1), newVec4f(0, 0, 1, 1)],
24 material=Material(name: "") 24 material=Material(name: "default")
25 )] 25 )]
26 ) 26 )
27 myengine = initEngine("Hello triangle") 27 myengine = initEngine("Hello triangle")
28 28
29 myengine.initRenderer({"": shaderConfiguration}.toTable) 29 myengine.initRenderer({"default": shaderConfiguration}.toTable)
30 myengine.addScene(triangle) 30 myengine.addScene(triangle)
31 31
32 while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): 32 while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):
33 myengine.renderScene(triangle) 33 myengine.renderScene(triangle)
34 34