Mercurial > games > semicongine
comparison tests/test_vulkan_wrapper.nim @ 582:8cf5d3f921ae
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
author | Sam <sam@basx.dev> |
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date | Fri, 07 Apr 2023 00:32:07 +0700 |
parents | 87e500bd528a |
children | 506090173619 |
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581:87e500bd528a | 582:8cf5d3f921ae |
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54 ) | 54 ) |
55 | 55 |
56 # INIT RENDERER: | 56 # INIT RENDERER: |
57 const | 57 const |
58 vertexInput = initAttributeGroup( | 58 vertexInput = initAttributeGroup( |
59 asAttribute(default(Vec3f), "position"), | 59 attr[Vec3f]("position"), |
60 asAttribute(default(Vec3f), "color"), | 60 attr[Vec3f]("color"), |
61 ) | 61 ) |
62 vertexOutput = initAttributeGroup(asAttribute(default(Vec3f), "outcolor")) | 62 vertexOutput = initAttributeGroup(attr[Vec3f]("outcolor")) |
63 fragOutput = initAttributeGroup(asAttribute(default(Vec4f), "color")) | 63 fragOutput = initAttributeGroup(attr[Vec4f]("color")) |
64 vertexCode = compileGlslShader( | 64 vertexCode = compileGlslShader( |
65 stage=VK_SHADER_STAGE_VERTEX_BIT, | 65 stage=VK_SHADER_STAGE_VERTEX_BIT, |
66 inputs=vertexInput, | 66 inputs=vertexInput, |
67 outputs=vertexOutput, | 67 outputs=vertexOutput, |
68 body="""gl_Position = vec4(position, 1.0); outcolor = color;""" | 68 body="""gl_Position = vec4(position, 1.0); outcolor = color;""" |