comparison fuhtark_test/include/GL/gl.h @ 1500:91c8c3b7cbf0

add: futhark tests for generating vulkan api
author sam <sam@basx.dev>
date Wed, 26 Nov 2025 21:36:48 +0700
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1499:1f58458b7ef7 1500:91c8c3b7cbf0
1 /**
2 * This file has no copyright assigned and is placed in the Public Domain.
3 * This file is part of the w64 mingw-runtime package.
4 * No warranty is given; refer to the file DISCLAIMER within this package.
5 */
6 #ifndef __gl_h_
7 #ifndef __GL_H__
8
9 #define __gl_h_
10 #define __GL_H__
11
12 #ifdef __cplusplus
13 extern "C" {
14 #endif
15
16 typedef unsigned int GLenum;
17 typedef unsigned char GLboolean;
18 typedef unsigned int GLbitfield;
19 typedef signed char GLbyte;
20 typedef short GLshort;
21 typedef int GLint;
22 typedef int GLsizei;
23 typedef unsigned char GLubyte;
24 typedef unsigned short GLushort;
25 typedef unsigned int GLuint;
26 typedef float GLfloat;
27 typedef float GLclampf;
28 typedef double GLdouble;
29 typedef double GLclampd;
30 typedef void GLvoid;
31
32 #define GL_VERSION_1_1 1
33
34 #define GL_ACCUM 0x0100
35 #define GL_LOAD 0x0101
36 #define GL_RETURN 0x0102
37 #define GL_MULT 0x0103
38 #define GL_ADD 0x0104
39
40 #define GL_NEVER 0x0200
41 #define GL_LESS 0x0201
42 #define GL_EQUAL 0x0202
43 #define GL_LEQUAL 0x0203
44 #define GL_GREATER 0x0204
45 #define GL_NOTEQUAL 0x0205
46 #define GL_GEQUAL 0x0206
47 #define GL_ALWAYS 0x0207
48
49 #define GL_CURRENT_BIT 0x00000001
50 #define GL_POINT_BIT 0x00000002
51 #define GL_LINE_BIT 0x00000004
52 #define GL_POLYGON_BIT 0x00000008
53 #define GL_POLYGON_STIPPLE_BIT 0x00000010
54 #define GL_PIXEL_MODE_BIT 0x00000020
55 #define GL_LIGHTING_BIT 0x00000040
56 #define GL_FOG_BIT 0x00000080
57 #define GL_DEPTH_BUFFER_BIT 0x00000100
58 #define GL_ACCUM_BUFFER_BIT 0x00000200
59 #define GL_STENCIL_BUFFER_BIT 0x00000400
60 #define GL_VIEWPORT_BIT 0x00000800
61 #define GL_TRANSFORM_BIT 0x00001000
62 #define GL_ENABLE_BIT 0x00002000
63 #define GL_COLOR_BUFFER_BIT 0x00004000
64 #define GL_HINT_BIT 0x00008000
65 #define GL_EVAL_BIT 0x00010000
66 #define GL_LIST_BIT 0x00020000
67 #define GL_TEXTURE_BIT 0x00040000
68 #define GL_SCISSOR_BIT 0x00080000
69 #define GL_ALL_ATTRIB_BITS 0x000fffff
70
71 #define GL_POINTS 0x0000
72 #define GL_LINES 0x0001
73 #define GL_LINE_LOOP 0x0002
74 #define GL_LINE_STRIP 0x0003
75 #define GL_TRIANGLES 0x0004
76 #define GL_TRIANGLE_STRIP 0x0005
77 #define GL_TRIANGLE_FAN 0x0006
78 #define GL_QUADS 0x0007
79 #define GL_QUAD_STRIP 0x0008
80 #define GL_POLYGON 0x0009
81
82 #define GL_ZERO 0
83 #define GL_ONE 1
84 #define GL_SRC_COLOR 0x0300
85 #define GL_ONE_MINUS_SRC_COLOR 0x0301
86 #define GL_SRC_ALPHA 0x0302
87 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
88 #define GL_DST_ALPHA 0x0304
89 #define GL_ONE_MINUS_DST_ALPHA 0x0305
90
91 #define GL_DST_COLOR 0x0306
92 #define GL_ONE_MINUS_DST_COLOR 0x0307
93 #define GL_SRC_ALPHA_SATURATE 0x0308
94
95 #define GL_TRUE 1
96 #define GL_FALSE 0
97
98 #define GL_CLIP_PLANE0 0x3000
99 #define GL_CLIP_PLANE1 0x3001
100 #define GL_CLIP_PLANE2 0x3002
101 #define GL_CLIP_PLANE3 0x3003
102 #define GL_CLIP_PLANE4 0x3004
103 #define GL_CLIP_PLANE5 0x3005
104
105 #define GL_BYTE 0x1400
106 #define GL_UNSIGNED_BYTE 0x1401
107 #define GL_SHORT 0x1402
108 #define GL_UNSIGNED_SHORT 0x1403
109 #define GL_INT 0x1404
110 #define GL_UNSIGNED_INT 0x1405
111 #define GL_FLOAT 0x1406
112 #define GL_2_BYTES 0x1407
113 #define GL_3_BYTES 0x1408
114 #define GL_4_BYTES 0x1409
115 #define GL_DOUBLE 0x140A
116
117 #define GL_NONE 0
118 #define GL_FRONT_LEFT 0x0400
119 #define GL_FRONT_RIGHT 0x0401
120 #define GL_BACK_LEFT 0x0402
121 #define GL_BACK_RIGHT 0x0403
122 #define GL_FRONT 0x0404
123 #define GL_BACK 0x0405
124 #define GL_LEFT 0x0406
125 #define GL_RIGHT 0x0407
126 #define GL_FRONT_AND_BACK 0x0408
127 #define GL_AUX0 0x0409
128 #define GL_AUX1 0x040A
129 #define GL_AUX2 0x040B
130 #define GL_AUX3 0x040C
131
132 #define GL_NO_ERROR 0
133 #define GL_INVALID_ENUM 0x0500
134 #define GL_INVALID_VALUE 0x0501
135 #define GL_INVALID_OPERATION 0x0502
136 #define GL_STACK_OVERFLOW 0x0503
137 #define GL_STACK_UNDERFLOW 0x0504
138 #define GL_OUT_OF_MEMORY 0x0505
139
140 #define GL_2D 0x0600
141 #define GL_3D 0x0601
142 #define GL_3D_COLOR 0x0602
143 #define GL_3D_COLOR_TEXTURE 0x0603
144 #define GL_4D_COLOR_TEXTURE 0x0604
145
146 #define GL_PASS_THROUGH_TOKEN 0x0700
147 #define GL_POINT_TOKEN 0x0701
148 #define GL_LINE_TOKEN 0x0702
149 #define GL_POLYGON_TOKEN 0x0703
150 #define GL_BITMAP_TOKEN 0x0704
151 #define GL_DRAW_PIXEL_TOKEN 0x0705
152 #define GL_COPY_PIXEL_TOKEN 0x0706
153 #define GL_LINE_RESET_TOKEN 0x0707
154
155 #define GL_EXP 0x0800
156 #define GL_EXP2 0x0801
157
158 #define GL_CW 0x0900
159 #define GL_CCW 0x0901
160
161 #define GL_COEFF 0x0A00
162 #define GL_ORDER 0x0A01
163 #define GL_DOMAIN 0x0A02
164
165 #define GL_CURRENT_COLOR 0x0B00
166 #define GL_CURRENT_INDEX 0x0B01
167 #define GL_CURRENT_NORMAL 0x0B02
168 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
169 #define GL_CURRENT_RASTER_COLOR 0x0B04
170 #define GL_CURRENT_RASTER_INDEX 0x0B05
171 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
172 #define GL_CURRENT_RASTER_POSITION 0x0B07
173 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
174 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
175 #define GL_POINT_SMOOTH 0x0B10
176 #define GL_POINT_SIZE 0x0B11
177 #define GL_POINT_SIZE_RANGE 0x0B12
178 #define GL_POINT_SIZE_GRANULARITY 0x0B13
179 #define GL_LINE_SMOOTH 0x0B20
180 #define GL_LINE_WIDTH 0x0B21
181 #define GL_LINE_WIDTH_RANGE 0x0B22
182 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
183 #define GL_LINE_STIPPLE 0x0B24
184 #define GL_LINE_STIPPLE_PATTERN 0x0B25
185 #define GL_LINE_STIPPLE_REPEAT 0x0B26
186 #define GL_LIST_MODE 0x0B30
187 #define GL_MAX_LIST_NESTING 0x0B31
188 #define GL_LIST_BASE 0x0B32
189 #define GL_LIST_INDEX 0x0B33
190 #define GL_POLYGON_MODE 0x0B40
191 #define GL_POLYGON_SMOOTH 0x0B41
192 #define GL_POLYGON_STIPPLE 0x0B42
193 #define GL_EDGE_FLAG 0x0B43
194 #define GL_CULL_FACE 0x0B44
195 #define GL_CULL_FACE_MODE 0x0B45
196 #define GL_FRONT_FACE 0x0B46
197 #define GL_LIGHTING 0x0B50
198 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
199 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
200 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
201 #define GL_SHADE_MODEL 0x0B54
202 #define GL_COLOR_MATERIAL_FACE 0x0B55
203 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
204 #define GL_COLOR_MATERIAL 0x0B57
205 #define GL_FOG 0x0B60
206 #define GL_FOG_INDEX 0x0B61
207 #define GL_FOG_DENSITY 0x0B62
208 #define GL_FOG_START 0x0B63
209 #define GL_FOG_END 0x0B64
210 #define GL_FOG_MODE 0x0B65
211 #define GL_FOG_COLOR 0x0B66
212 #define GL_DEPTH_RANGE 0x0B70
213 #define GL_DEPTH_TEST 0x0B71
214 #define GL_DEPTH_WRITEMASK 0x0B72
215 #define GL_DEPTH_CLEAR_VALUE 0x0B73
216 #define GL_DEPTH_FUNC 0x0B74
217 #define GL_ACCUM_CLEAR_VALUE 0x0B80
218 #define GL_STENCIL_TEST 0x0B90
219 #define GL_STENCIL_CLEAR_VALUE 0x0B91
220 #define GL_STENCIL_FUNC 0x0B92
221 #define GL_STENCIL_VALUE_MASK 0x0B93
222 #define GL_STENCIL_FAIL 0x0B94
223 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
224 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
225 #define GL_STENCIL_REF 0x0B97
226 #define GL_STENCIL_WRITEMASK 0x0B98
227 #define GL_MATRIX_MODE 0x0BA0
228 #define GL_NORMALIZE 0x0BA1
229 #define GL_VIEWPORT 0x0BA2
230 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
231 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
232 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
233 #define GL_MODELVIEW_MATRIX 0x0BA6
234 #define GL_PROJECTION_MATRIX 0x0BA7
235 #define GL_TEXTURE_MATRIX 0x0BA8
236 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
237 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
238 #define GL_ALPHA_TEST 0x0BC0
239 #define GL_ALPHA_TEST_FUNC 0x0BC1
240 #define GL_ALPHA_TEST_REF 0x0BC2
241 #define GL_DITHER 0x0BD0
242 #define GL_BLEND_DST 0x0BE0
243 #define GL_BLEND_SRC 0x0BE1
244 #define GL_BLEND 0x0BE2
245 #define GL_LOGIC_OP_MODE 0x0BF0
246 #define GL_INDEX_LOGIC_OP 0x0BF1
247 #define GL_COLOR_LOGIC_OP 0x0BF2
248 #define GL_AUX_BUFFERS 0x0C00
249 #define GL_DRAW_BUFFER 0x0C01
250 #define GL_READ_BUFFER 0x0C02
251 #define GL_SCISSOR_BOX 0x0C10
252 #define GL_SCISSOR_TEST 0x0C11
253 #define GL_INDEX_CLEAR_VALUE 0x0C20
254 #define GL_INDEX_WRITEMASK 0x0C21
255 #define GL_COLOR_CLEAR_VALUE 0x0C22
256 #define GL_COLOR_WRITEMASK 0x0C23
257 #define GL_INDEX_MODE 0x0C30
258 #define GL_RGBA_MODE 0x0C31
259 #define GL_DOUBLEBUFFER 0x0C32
260 #define GL_STEREO 0x0C33
261 #define GL_RENDER_MODE 0x0C40
262 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
263 #define GL_POINT_SMOOTH_HINT 0x0C51
264 #define GL_LINE_SMOOTH_HINT 0x0C52
265 #define GL_POLYGON_SMOOTH_HINT 0x0C53
266 #define GL_FOG_HINT 0x0C54
267 #define GL_TEXTURE_GEN_S 0x0C60
268 #define GL_TEXTURE_GEN_T 0x0C61
269 #define GL_TEXTURE_GEN_R 0x0C62
270 #define GL_TEXTURE_GEN_Q 0x0C63
271 #define GL_PIXEL_MAP_I_TO_I 0x0C70
272 #define GL_PIXEL_MAP_S_TO_S 0x0C71
273 #define GL_PIXEL_MAP_I_TO_R 0x0C72
274 #define GL_PIXEL_MAP_I_TO_G 0x0C73
275 #define GL_PIXEL_MAP_I_TO_B 0x0C74
276 #define GL_PIXEL_MAP_I_TO_A 0x0C75
277 #define GL_PIXEL_MAP_R_TO_R 0x0C76
278 #define GL_PIXEL_MAP_G_TO_G 0x0C77
279 #define GL_PIXEL_MAP_B_TO_B 0x0C78
280 #define GL_PIXEL_MAP_A_TO_A 0x0C79
281 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
282 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
283 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
284 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
285 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
286 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
287 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
288 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
289 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
290 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
291 #define GL_UNPACK_SWAP_BYTES 0x0CF0
292 #define GL_UNPACK_LSB_FIRST 0x0CF1
293 #define GL_UNPACK_ROW_LENGTH 0x0CF2
294 #define GL_UNPACK_SKIP_ROWS 0x0CF3
295 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
296 #define GL_UNPACK_ALIGNMENT 0x0CF5
297 #define GL_PACK_SWAP_BYTES 0x0D00
298 #define GL_PACK_LSB_FIRST 0x0D01
299 #define GL_PACK_ROW_LENGTH 0x0D02
300 #define GL_PACK_SKIP_ROWS 0x0D03
301 #define GL_PACK_SKIP_PIXELS 0x0D04
302 #define GL_PACK_ALIGNMENT 0x0D05
303 #define GL_MAP_COLOR 0x0D10
304 #define GL_MAP_STENCIL 0x0D11
305 #define GL_INDEX_SHIFT 0x0D12
306 #define GL_INDEX_OFFSET 0x0D13
307 #define GL_RED_SCALE 0x0D14
308 #define GL_RED_BIAS 0x0D15
309 #define GL_ZOOM_X 0x0D16
310 #define GL_ZOOM_Y 0x0D17
311 #define GL_GREEN_SCALE 0x0D18
312 #define GL_GREEN_BIAS 0x0D19
313 #define GL_BLUE_SCALE 0x0D1A
314 #define GL_BLUE_BIAS 0x0D1B
315 #define GL_ALPHA_SCALE 0x0D1C
316 #define GL_ALPHA_BIAS 0x0D1D
317 #define GL_DEPTH_SCALE 0x0D1E
318 #define GL_DEPTH_BIAS 0x0D1F
319 #define GL_MAX_EVAL_ORDER 0x0D30
320 #define GL_MAX_LIGHTS 0x0D31
321 #define GL_MAX_CLIP_PLANES 0x0D32
322 #define GL_MAX_TEXTURE_SIZE 0x0D33
323 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
324 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
325 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
326 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
327 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
328 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
329 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
330 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
331 #define GL_SUBPIXEL_BITS 0x0D50
332 #define GL_INDEX_BITS 0x0D51
333 #define GL_RED_BITS 0x0D52
334 #define GL_GREEN_BITS 0x0D53
335 #define GL_BLUE_BITS 0x0D54
336 #define GL_ALPHA_BITS 0x0D55
337 #define GL_DEPTH_BITS 0x0D56
338 #define GL_STENCIL_BITS 0x0D57
339 #define GL_ACCUM_RED_BITS 0x0D58
340 #define GL_ACCUM_GREEN_BITS 0x0D59
341 #define GL_ACCUM_BLUE_BITS 0x0D5A
342 #define GL_ACCUM_ALPHA_BITS 0x0D5B
343 #define GL_NAME_STACK_DEPTH 0x0D70
344 #define GL_AUTO_NORMAL 0x0D80
345 #define GL_MAP1_COLOR_4 0x0D90
346 #define GL_MAP1_INDEX 0x0D91
347 #define GL_MAP1_NORMAL 0x0D92
348 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
349 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
350 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
351 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
352 #define GL_MAP1_VERTEX_3 0x0D97
353 #define GL_MAP1_VERTEX_4 0x0D98
354 #define GL_MAP2_COLOR_4 0x0DB0
355 #define GL_MAP2_INDEX 0x0DB1
356 #define GL_MAP2_NORMAL 0x0DB2
357 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
358 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
359 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
360 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
361 #define GL_MAP2_VERTEX_3 0x0DB7
362 #define GL_MAP2_VERTEX_4 0x0DB8
363 #define GL_MAP1_GRID_DOMAIN 0x0DD0
364 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
365 #define GL_MAP2_GRID_DOMAIN 0x0DD2
366 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
367 #define GL_TEXTURE_1D 0x0DE0
368 #define GL_TEXTURE_2D 0x0DE1
369 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
370 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
371 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
372 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
373 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
374
375 #define GL_TEXTURE_WIDTH 0x1000
376 #define GL_TEXTURE_HEIGHT 0x1001
377 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
378 #define GL_TEXTURE_BORDER_COLOR 0x1004
379 #define GL_TEXTURE_BORDER 0x1005
380
381 #define GL_DONT_CARE 0x1100
382 #define GL_FASTEST 0x1101
383 #define GL_NICEST 0x1102
384
385 #define GL_LIGHT0 0x4000
386 #define GL_LIGHT1 0x4001
387 #define GL_LIGHT2 0x4002
388 #define GL_LIGHT3 0x4003
389 #define GL_LIGHT4 0x4004
390 #define GL_LIGHT5 0x4005
391 #define GL_LIGHT6 0x4006
392 #define GL_LIGHT7 0x4007
393
394 #define GL_AMBIENT 0x1200
395 #define GL_DIFFUSE 0x1201
396 #define GL_SPECULAR 0x1202
397 #define GL_POSITION 0x1203
398 #define GL_SPOT_DIRECTION 0x1204
399 #define GL_SPOT_EXPONENT 0x1205
400 #define GL_SPOT_CUTOFF 0x1206
401 #define GL_CONSTANT_ATTENUATION 0x1207
402 #define GL_LINEAR_ATTENUATION 0x1208
403 #define GL_QUADRATIC_ATTENUATION 0x1209
404
405 #define GL_COMPILE 0x1300
406 #define GL_COMPILE_AND_EXECUTE 0x1301
407
408 #define GL_CLEAR 0x1500
409 #define GL_AND 0x1501
410 #define GL_AND_REVERSE 0x1502
411 #define GL_COPY 0x1503
412 #define GL_AND_INVERTED 0x1504
413 #define GL_NOOP 0x1505
414 #define GL_XOR 0x1506
415 #define GL_OR 0x1507
416 #define GL_NOR 0x1508
417 #define GL_EQUIV 0x1509
418 #define GL_INVERT 0x150A
419 #define GL_OR_REVERSE 0x150B
420 #define GL_COPY_INVERTED 0x150C
421 #define GL_OR_INVERTED 0x150D
422 #define GL_NAND 0x150E
423 #define GL_SET 0x150F
424
425 #define GL_EMISSION 0x1600
426 #define GL_SHININESS 0x1601
427 #define GL_AMBIENT_AND_DIFFUSE 0x1602
428 #define GL_COLOR_INDEXES 0x1603
429
430 #define GL_MODELVIEW 0x1700
431 #define GL_PROJECTION 0x1701
432 #define GL_TEXTURE 0x1702
433
434 #define GL_COLOR 0x1800
435 #define GL_DEPTH 0x1801
436 #define GL_STENCIL 0x1802
437
438 #define GL_COLOR_INDEX 0x1900
439 #define GL_STENCIL_INDEX 0x1901
440 #define GL_DEPTH_COMPONENT 0x1902
441 #define GL_RED 0x1903
442 #define GL_GREEN 0x1904
443 #define GL_BLUE 0x1905
444 #define GL_ALPHA 0x1906
445 #define GL_RGB 0x1907
446 #define GL_RGBA 0x1908
447 #define GL_LUMINANCE 0x1909
448 #define GL_LUMINANCE_ALPHA 0x190A
449
450 #define GL_BITMAP 0x1A00
451
452 #define GL_POINT 0x1B00
453 #define GL_LINE 0x1B01
454 #define GL_FILL 0x1B02
455
456 #define GL_RENDER 0x1C00
457 #define GL_FEEDBACK 0x1C01
458 #define GL_SELECT 0x1C02
459
460 #define GL_FLAT 0x1D00
461 #define GL_SMOOTH 0x1D01
462
463 #define GL_KEEP 0x1E00
464 #define GL_REPLACE 0x1E01
465 #define GL_INCR 0x1E02
466 #define GL_DECR 0x1E03
467
468 #define GL_VENDOR 0x1F00
469 #define GL_RENDERER 0x1F01
470 #define GL_VERSION 0x1F02
471 #define GL_EXTENSIONS 0x1F03
472
473 #define GL_S 0x2000
474 #define GL_T 0x2001
475 #define GL_R 0x2002
476 #define GL_Q 0x2003
477
478 #define GL_MODULATE 0x2100
479 #define GL_DECAL 0x2101
480
481 #define GL_TEXTURE_ENV_MODE 0x2200
482 #define GL_TEXTURE_ENV_COLOR 0x2201
483
484 #define GL_TEXTURE_ENV 0x2300
485
486 #define GL_EYE_LINEAR 0x2400
487 #define GL_OBJECT_LINEAR 0x2401
488 #define GL_SPHERE_MAP 0x2402
489
490 #define GL_TEXTURE_GEN_MODE 0x2500
491 #define GL_OBJECT_PLANE 0x2501
492 #define GL_EYE_PLANE 0x2502
493
494 #define GL_NEAREST 0x2600
495 #define GL_LINEAR 0x2601
496
497 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
498 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
499 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
500 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
501
502 #define GL_TEXTURE_MAG_FILTER 0x2800
503 #define GL_TEXTURE_MIN_FILTER 0x2801
504 #define GL_TEXTURE_WRAP_S 0x2802
505 #define GL_TEXTURE_WRAP_T 0x2803
506
507 #define GL_CLAMP 0x2900
508 #define GL_REPEAT 0x2901
509
510 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
511 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
512 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
513
514 #define GL_POLYGON_OFFSET_FACTOR 0x8038
515 #define GL_POLYGON_OFFSET_UNITS 0x2A00
516 #define GL_POLYGON_OFFSET_POINT 0x2A01
517 #define GL_POLYGON_OFFSET_LINE 0x2A02
518 #define GL_POLYGON_OFFSET_FILL 0x8037
519
520 #define GL_ALPHA4 0x803B
521 #define GL_ALPHA8 0x803C
522 #define GL_ALPHA12 0x803D
523 #define GL_ALPHA16 0x803E
524 #define GL_LUMINANCE4 0x803F
525 #define GL_LUMINANCE8 0x8040
526 #define GL_LUMINANCE12 0x8041
527 #define GL_LUMINANCE16 0x8042
528 #define GL_LUMINANCE4_ALPHA4 0x8043
529 #define GL_LUMINANCE6_ALPHA2 0x8044
530 #define GL_LUMINANCE8_ALPHA8 0x8045
531 #define GL_LUMINANCE12_ALPHA4 0x8046
532 #define GL_LUMINANCE12_ALPHA12 0x8047
533 #define GL_LUMINANCE16_ALPHA16 0x8048
534 #define GL_INTENSITY 0x8049
535 #define GL_INTENSITY4 0x804A
536 #define GL_INTENSITY8 0x804B
537 #define GL_INTENSITY12 0x804C
538 #define GL_INTENSITY16 0x804D
539 #define GL_R3_G3_B2 0x2A10
540 #define GL_RGB4 0x804F
541 #define GL_RGB5 0x8050
542 #define GL_RGB8 0x8051
543 #define GL_RGB10 0x8052
544 #define GL_RGB12 0x8053
545 #define GL_RGB16 0x8054
546 #define GL_RGBA2 0x8055
547 #define GL_RGBA4 0x8056
548 #define GL_RGB5_A1 0x8057
549 #define GL_RGBA8 0x8058
550 #define GL_RGB10_A2 0x8059
551 #define GL_RGBA12 0x805A
552 #define GL_RGBA16 0x805B
553 #define GL_TEXTURE_RED_SIZE 0x805C
554 #define GL_TEXTURE_GREEN_SIZE 0x805D
555 #define GL_TEXTURE_BLUE_SIZE 0x805E
556 #define GL_TEXTURE_ALPHA_SIZE 0x805F
557 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
558 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
559 #define GL_PROXY_TEXTURE_1D 0x8063
560 #define GL_PROXY_TEXTURE_2D 0x8064
561
562 #define GL_TEXTURE_PRIORITY 0x8066
563 #define GL_TEXTURE_RESIDENT 0x8067
564 #define GL_TEXTURE_BINDING_1D 0x8068
565 #define GL_TEXTURE_BINDING_2D 0x8069
566
567 #define GL_VERTEX_ARRAY 0x8074
568 #define GL_NORMAL_ARRAY 0x8075
569 #define GL_COLOR_ARRAY 0x8076
570 #define GL_INDEX_ARRAY 0x8077
571 #define GL_TEXTURE_COORD_ARRAY 0x8078
572 #define GL_EDGE_FLAG_ARRAY 0x8079
573 #define GL_VERTEX_ARRAY_SIZE 0x807A
574 #define GL_VERTEX_ARRAY_TYPE 0x807B
575 #define GL_VERTEX_ARRAY_STRIDE 0x807C
576 #define GL_NORMAL_ARRAY_TYPE 0x807E
577 #define GL_NORMAL_ARRAY_STRIDE 0x807F
578 #define GL_COLOR_ARRAY_SIZE 0x8081
579 #define GL_COLOR_ARRAY_TYPE 0x8082
580 #define GL_COLOR_ARRAY_STRIDE 0x8083
581 #define GL_INDEX_ARRAY_TYPE 0x8085
582 #define GL_INDEX_ARRAY_STRIDE 0x8086
583 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
584 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
585 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
586 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
587 #define GL_VERTEX_ARRAY_POINTER 0x808E
588 #define GL_NORMAL_ARRAY_POINTER 0x808F
589 #define GL_COLOR_ARRAY_POINTER 0x8090
590 #define GL_INDEX_ARRAY_POINTER 0x8091
591 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
592 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
593 #define GL_V2F 0x2A20
594 #define GL_V3F 0x2A21
595 #define GL_C4UB_V2F 0x2A22
596 #define GL_C4UB_V3F 0x2A23
597 #define GL_C3F_V3F 0x2A24
598 #define GL_N3F_V3F 0x2A25
599 #define GL_C4F_N3F_V3F 0x2A26
600 #define GL_T2F_V3F 0x2A27
601 #define GL_T4F_V4F 0x2A28
602 #define GL_T2F_C4UB_V3F 0x2A29
603 #define GL_T2F_C3F_V3F 0x2A2A
604 #define GL_T2F_N3F_V3F 0x2A2B
605 #define GL_T2F_C4F_N3F_V3F 0x2A2C
606 #define GL_T4F_C4F_N3F_V4F 0x2A2D
607
608 #define GL_EXT_vertex_array 1
609 #define GL_EXT_bgra 1
610 #define GL_EXT_paletted_texture 1
611 #define GL_WIN_swap_hint 1
612 #define GL_WIN_draw_range_elements 1
613
614 #define GL_VERTEX_ARRAY_EXT 0x8074
615 #define GL_NORMAL_ARRAY_EXT 0x8075
616 #define GL_COLOR_ARRAY_EXT 0x8076
617 #define GL_INDEX_ARRAY_EXT 0x8077
618 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
619 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
620 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
621 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
622 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
623 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
624 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
625 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
626 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
627 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
628 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
629 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
630 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
631 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
632 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
633 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
634 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
635 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
636 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
637 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
638 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
639 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
640 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
641 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
642 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
643 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
644 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
645 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
646 #define GL_DOUBLE_EXT GL_DOUBLE
647
648 #define GL_BGR_EXT 0x80E0
649 #define GL_BGRA_EXT 0x80E1
650
651 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
652 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
653 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
654 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
655 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
656 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
657 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
658 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
659
660 #define GL_COLOR_INDEX1_EXT 0x80E2
661 #define GL_COLOR_INDEX2_EXT 0x80E3
662 #define GL_COLOR_INDEX4_EXT 0x80E4
663 #define GL_COLOR_INDEX8_EXT 0x80E5
664 #define GL_COLOR_INDEX12_EXT 0x80E6
665 #define GL_COLOR_INDEX16_EXT 0x80E7
666
667 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
668 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
669
670 #define GL_PHONG_WIN 0x80EA
671 #define GL_PHONG_HINT_WIN 0x80EB
672
673 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
674
675 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
676 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
677
678 WINGDIAPI void WINAPI glAccum(GLenum op,GLfloat value);
679 WINGDIAPI void WINAPI glAlphaFunc(GLenum func,GLclampf ref);
680 WINGDIAPI GLboolean WINAPI glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences);
681 WINGDIAPI void WINAPI glArrayElement(GLint i);
682 WINGDIAPI void WINAPI glBegin(GLenum mode);
683 WINGDIAPI void WINAPI glBindTexture(GLenum target,GLuint texture);
684 WINGDIAPI void WINAPI glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
685 WINGDIAPI void WINAPI glBlendFunc(GLenum sfactor,GLenum dfactor);
686 WINGDIAPI void WINAPI glCallList(GLuint list);
687 WINGDIAPI void WINAPI glCallLists(GLsizei n,GLenum type,const GLvoid *lists);
688 WINGDIAPI void WINAPI glClear(GLbitfield mask);
689 WINGDIAPI void WINAPI glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
690 WINGDIAPI void WINAPI glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
691 WINGDIAPI void WINAPI glClearDepth(GLclampd depth);
692 WINGDIAPI void WINAPI glClearIndex(GLfloat c);
693 WINGDIAPI void WINAPI glClearStencil(GLint s);
694 WINGDIAPI void WINAPI glClipPlane(GLenum plane,const GLdouble *equation);
695 WINGDIAPI void WINAPI glColor3b(GLbyte red,GLbyte green,GLbyte blue);
696 WINGDIAPI void WINAPI glColor3bv(const GLbyte *v);
697 WINGDIAPI void WINAPI glColor3d(GLdouble red,GLdouble green,GLdouble blue);
698 WINGDIAPI void WINAPI glColor3dv(const GLdouble *v);
699 WINGDIAPI void WINAPI glColor3f(GLfloat red,GLfloat green,GLfloat blue);
700 WINGDIAPI void WINAPI glColor3fv(const GLfloat *v);
701 WINGDIAPI void WINAPI glColor3i(GLint red,GLint green,GLint blue);
702 WINGDIAPI void WINAPI glColor3iv(const GLint *v);
703 WINGDIAPI void WINAPI glColor3s(GLshort red,GLshort green,GLshort blue);
704 WINGDIAPI void WINAPI glColor3sv(const GLshort *v);
705 WINGDIAPI void WINAPI glColor3ub(GLubyte red,GLubyte green,GLubyte blue);
706 WINGDIAPI void WINAPI glColor3ubv(const GLubyte *v);
707 WINGDIAPI void WINAPI glColor3ui(GLuint red,GLuint green,GLuint blue);
708 WINGDIAPI void WINAPI glColor3uiv(const GLuint *v);
709 WINGDIAPI void WINAPI glColor3us(GLushort red,GLushort green,GLushort blue);
710 WINGDIAPI void WINAPI glColor3usv(const GLushort *v);
711 WINGDIAPI void WINAPI glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
712 WINGDIAPI void WINAPI glColor4bv(const GLbyte *v);
713 WINGDIAPI void WINAPI glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
714 WINGDIAPI void WINAPI glColor4dv(const GLdouble *v);
715 WINGDIAPI void WINAPI glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
716 WINGDIAPI void WINAPI glColor4fv(const GLfloat *v);
717 WINGDIAPI void WINAPI glColor4i(GLint red,GLint green,GLint blue,GLint alpha);
718 WINGDIAPI void WINAPI glColor4iv(const GLint *v);
719 WINGDIAPI void WINAPI glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha);
720 WINGDIAPI void WINAPI glColor4sv(const GLshort *v);
721 WINGDIAPI void WINAPI glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
722 WINGDIAPI void WINAPI glColor4ubv(const GLubyte *v);
723 WINGDIAPI void WINAPI glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha);
724 WINGDIAPI void WINAPI glColor4uiv(const GLuint *v);
725 WINGDIAPI void WINAPI glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha);
726 WINGDIAPI void WINAPI glColor4usv(const GLushort *v);
727 WINGDIAPI void WINAPI glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
728 WINGDIAPI void WINAPI glColorMaterial(GLenum face,GLenum mode);
729 WINGDIAPI void WINAPI glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
730 WINGDIAPI void WINAPI glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
731 WINGDIAPI void WINAPI glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
732 WINGDIAPI void WINAPI glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
733 WINGDIAPI void WINAPI glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
734 WINGDIAPI void WINAPI glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
735 WINGDIAPI void WINAPI glCullFace(GLenum mode);
736 WINGDIAPI void WINAPI glDeleteLists(GLuint list,GLsizei range);
737 WINGDIAPI void WINAPI glDeleteTextures(GLsizei n,const GLuint *textures);
738 WINGDIAPI void WINAPI glDepthFunc(GLenum func);
739 WINGDIAPI void WINAPI glDepthMask(GLboolean flag);
740 WINGDIAPI void WINAPI glDepthRange (GLclampd zNear,GLclampd zFar);
741 WINGDIAPI void WINAPI glDisable(GLenum cap);
742 WINGDIAPI void WINAPI glDisableClientState(GLenum array);
743 WINGDIAPI void WINAPI glDrawArrays(GLenum mode,GLint first,GLsizei count);
744 WINGDIAPI void WINAPI glDrawBuffer(GLenum mode);
745 WINGDIAPI void WINAPI glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices);
746 WINGDIAPI void WINAPI glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
747 WINGDIAPI void WINAPI glEdgeFlag(GLboolean flag);
748 WINGDIAPI void WINAPI glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer);
749 WINGDIAPI void WINAPI glEdgeFlagv(const GLboolean *flag);
750 WINGDIAPI void WINAPI glEnable(GLenum cap);
751 WINGDIAPI void WINAPI glEnableClientState(GLenum array);
752 WINGDIAPI void WINAPI glEnd(void);
753 WINGDIAPI void WINAPI glEndList(void);
754 WINGDIAPI void WINAPI glEvalCoord1d(GLdouble u);
755 WINGDIAPI void WINAPI glEvalCoord1dv(const GLdouble *u);
756 WINGDIAPI void WINAPI glEvalCoord1f(GLfloat u);
757 WINGDIAPI void WINAPI glEvalCoord1fv(const GLfloat *u);
758 WINGDIAPI void WINAPI glEvalCoord2d(GLdouble u,GLdouble v);
759 WINGDIAPI void WINAPI glEvalCoord2dv(const GLdouble *u);
760 WINGDIAPI void WINAPI glEvalCoord2f(GLfloat u,GLfloat v);
761 WINGDIAPI void WINAPI glEvalCoord2fv(const GLfloat *u);
762 WINGDIAPI void WINAPI glEvalMesh1(GLenum mode,GLint i1,GLint i2);
763 WINGDIAPI void WINAPI glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
764 WINGDIAPI void WINAPI glEvalPoint1(GLint i);
765 WINGDIAPI void WINAPI glEvalPoint2(GLint i,GLint j);
766 WINGDIAPI void WINAPI glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer);
767 WINGDIAPI void WINAPI glFinish(void);
768 WINGDIAPI void WINAPI glFlush(void);
769 WINGDIAPI void WINAPI glFogf(GLenum pname,GLfloat param);
770 WINGDIAPI void WINAPI glFogfv(GLenum pname,const GLfloat *params);
771 WINGDIAPI void WINAPI glFogi(GLenum pname,GLint param);
772 WINGDIAPI void WINAPI glFogiv(GLenum pname,const GLint *params);
773 WINGDIAPI void WINAPI glFrontFace(GLenum mode);
774 WINGDIAPI void WINAPI glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
775 WINGDIAPI GLuint WINAPI glGenLists(GLsizei range);
776 WINGDIAPI void WINAPI glGenTextures(GLsizei n,GLuint *textures);
777 WINGDIAPI void WINAPI glGetBooleanv(GLenum pname,GLboolean *params);
778 WINGDIAPI void WINAPI glGetClipPlane(GLenum plane,GLdouble *equation);
779 WINGDIAPI void WINAPI glGetDoublev(GLenum pname,GLdouble *params);
780 WINGDIAPI GLenum WINAPI glGetError(void);
781 WINGDIAPI void WINAPI glGetFloatv(GLenum pname,GLfloat *params);
782 WINGDIAPI void WINAPI glGetIntegerv(GLenum pname,GLint *params);
783 WINGDIAPI void WINAPI glGetLightfv(GLenum light,GLenum pname,GLfloat *params);
784 WINGDIAPI void WINAPI glGetLightiv(GLenum light,GLenum pname,GLint *params);
785 WINGDIAPI void WINAPI glGetMapdv(GLenum target,GLenum query,GLdouble *v);
786 WINGDIAPI void WINAPI glGetMapfv(GLenum target,GLenum query,GLfloat *v);
787 WINGDIAPI void WINAPI glGetMapiv(GLenum target,GLenum query,GLint *v);
788 WINGDIAPI void WINAPI glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params);
789 WINGDIAPI void WINAPI glGetMaterialiv(GLenum face,GLenum pname,GLint *params);
790 WINGDIAPI void WINAPI glGetPixelMapfv(GLenum map,GLfloat *values);
791 WINGDIAPI void WINAPI glGetPixelMapuiv(GLenum map,GLuint *values);
792 WINGDIAPI void WINAPI glGetPixelMapusv(GLenum map,GLushort *values);
793 WINGDIAPI void WINAPI glGetPointerv(GLenum pname,GLvoid **params);
794 WINGDIAPI void WINAPI glGetPolygonStipple(GLubyte *mask);
795 WINGDIAPI const GLubyte *WINAPI glGetString(GLenum name);
796 WINGDIAPI void WINAPI glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params);
797 WINGDIAPI void WINAPI glGetTexEnviv(GLenum target,GLenum pname,GLint *params);
798 WINGDIAPI void WINAPI glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params);
799 WINGDIAPI void WINAPI glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params);
800 WINGDIAPI void WINAPI glGetTexGeniv(GLenum coord,GLenum pname,GLint *params);
801 WINGDIAPI void WINAPI glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels);
802 WINGDIAPI void WINAPI glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params);
803 WINGDIAPI void WINAPI glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params);
804 WINGDIAPI void WINAPI glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params);
805 WINGDIAPI void WINAPI glGetTexParameteriv(GLenum target,GLenum pname,GLint *params);
806 WINGDIAPI void WINAPI glHint(GLenum target,GLenum mode);
807 WINGDIAPI void WINAPI glIndexMask(GLuint mask);
808 WINGDIAPI void WINAPI glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
809 WINGDIAPI void WINAPI glIndexd(GLdouble c);
810 WINGDIAPI void WINAPI glIndexdv(const GLdouble *c);
811 WINGDIAPI void WINAPI glIndexf(GLfloat c);
812 WINGDIAPI void WINAPI glIndexfv(const GLfloat *c);
813 WINGDIAPI void WINAPI glIndexi(GLint c);
814 WINGDIAPI void WINAPI glIndexiv(const GLint *c);
815 WINGDIAPI void WINAPI glIndexs(GLshort c);
816 WINGDIAPI void WINAPI glIndexsv(const GLshort *c);
817 WINGDIAPI void WINAPI glIndexub(GLubyte c);
818 WINGDIAPI void WINAPI glIndexubv(const GLubyte *c);
819 WINGDIAPI void WINAPI glInitNames(void);
820 WINGDIAPI void WINAPI glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer);
821 WINGDIAPI GLboolean WINAPI glIsEnabled(GLenum cap);
822 WINGDIAPI GLboolean WINAPI glIsList(GLuint list);
823 WINGDIAPI GLboolean WINAPI glIsTexture(GLuint texture);
824 WINGDIAPI void WINAPI glLightModelf(GLenum pname,GLfloat param);
825 WINGDIAPI void WINAPI glLightModelfv(GLenum pname,const GLfloat *params);
826 WINGDIAPI void WINAPI glLightModeli(GLenum pname,GLint param);
827 WINGDIAPI void WINAPI glLightModeliv(GLenum pname,const GLint *params);
828 WINGDIAPI void WINAPI glLightf(GLenum light,GLenum pname,GLfloat param);
829 WINGDIAPI void WINAPI glLightfv(GLenum light,GLenum pname,const GLfloat *params);
830 WINGDIAPI void WINAPI glLighti(GLenum light,GLenum pname,GLint param);
831 WINGDIAPI void WINAPI glLightiv(GLenum light,GLenum pname,const GLint *params);
832 WINGDIAPI void WINAPI glLineStipple(GLint factor,GLushort pattern);
833 WINGDIAPI void WINAPI glLineWidth(GLfloat width);
834 WINGDIAPI void WINAPI glListBase(GLuint base);
835 WINGDIAPI void WINAPI glLoadIdentity(void);
836 WINGDIAPI void WINAPI glLoadMatrixd(const GLdouble *m);
837 WINGDIAPI void WINAPI glLoadMatrixf(const GLfloat *m);
838 WINGDIAPI void WINAPI glLoadName(GLuint name);
839 WINGDIAPI void WINAPI glLogicOp(GLenum opcode);
840 WINGDIAPI void WINAPI glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
841 WINGDIAPI void WINAPI glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
842 WINGDIAPI void WINAPI glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
843 WINGDIAPI void WINAPI glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
844 WINGDIAPI void WINAPI glMapGrid1d(GLint un,GLdouble u1,GLdouble u2);
845 WINGDIAPI void WINAPI glMapGrid1f(GLint un,GLfloat u1,GLfloat u2);
846 WINGDIAPI void WINAPI glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
847 WINGDIAPI void WINAPI glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
848 WINGDIAPI void WINAPI glMaterialf(GLenum face,GLenum pname,GLfloat param);
849 WINGDIAPI void WINAPI glMaterialfv(GLenum face,GLenum pname,const GLfloat *params);
850 WINGDIAPI void WINAPI glMateriali(GLenum face,GLenum pname,GLint param);
851 WINGDIAPI void WINAPI glMaterialiv(GLenum face,GLenum pname,const GLint *params);
852 WINGDIAPI void WINAPI glMatrixMode(GLenum mode);
853 WINGDIAPI void WINAPI glMultMatrixd(const GLdouble *m);
854 WINGDIAPI void WINAPI glMultMatrixf(const GLfloat *m);
855 WINGDIAPI void WINAPI glNewList(GLuint list,GLenum mode);
856 WINGDIAPI void WINAPI glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz);
857 WINGDIAPI void WINAPI glNormal3bv(const GLbyte *v);
858 WINGDIAPI void WINAPI glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz);
859 WINGDIAPI void WINAPI glNormal3dv(const GLdouble *v);
860 WINGDIAPI void WINAPI glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz);
861 WINGDIAPI void WINAPI glNormal3fv(const GLfloat *v);
862 WINGDIAPI void WINAPI glNormal3i(GLint nx,GLint ny,GLint nz);
863 WINGDIAPI void WINAPI glNormal3iv(const GLint *v);
864 WINGDIAPI void WINAPI glNormal3s(GLshort nx,GLshort ny,GLshort nz);
865 WINGDIAPI void WINAPI glNormal3sv(const GLshort *v);
866 WINGDIAPI void WINAPI glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
867 WINGDIAPI void WINAPI glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
868 WINGDIAPI void WINAPI glPassThrough(GLfloat token);
869 WINGDIAPI void WINAPI glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values);
870 WINGDIAPI void WINAPI glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values);
871 WINGDIAPI void WINAPI glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values);
872 WINGDIAPI void WINAPI glPixelStoref(GLenum pname,GLfloat param);
873 WINGDIAPI void WINAPI glPixelStorei(GLenum pname,GLint param);
874 WINGDIAPI void WINAPI glPixelTransferf(GLenum pname,GLfloat param);
875 WINGDIAPI void WINAPI glPixelTransferi(GLenum pname,GLint param);
876 WINGDIAPI void WINAPI glPixelZoom(GLfloat xfactor,GLfloat yfactor);
877 WINGDIAPI void WINAPI glPointSize(GLfloat size);
878 WINGDIAPI void WINAPI glPolygonMode(GLenum face,GLenum mode);
879 WINGDIAPI void WINAPI glPolygonOffset(GLfloat factor,GLfloat units);
880 WINGDIAPI void WINAPI glPolygonStipple(const GLubyte *mask);
881 WINGDIAPI void WINAPI glPopAttrib(void);
882 WINGDIAPI void WINAPI glPopClientAttrib(void);
883 WINGDIAPI void WINAPI glPopMatrix(void);
884 WINGDIAPI void WINAPI glPopName(void);
885 WINGDIAPI void WINAPI glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities);
886 WINGDIAPI void WINAPI glPushAttrib(GLbitfield mask);
887 WINGDIAPI void WINAPI glPushClientAttrib(GLbitfield mask);
888 WINGDIAPI void WINAPI glPushMatrix(void);
889 WINGDIAPI void WINAPI glPushName(GLuint name);
890 WINGDIAPI void WINAPI glRasterPos2d(GLdouble x,GLdouble y);
891 WINGDIAPI void WINAPI glRasterPos2dv(const GLdouble *v);
892 WINGDIAPI void WINAPI glRasterPos2f(GLfloat x,GLfloat y);
893 WINGDIAPI void WINAPI glRasterPos2fv(const GLfloat *v);
894 WINGDIAPI void WINAPI glRasterPos2i(GLint x,GLint y);
895 WINGDIAPI void WINAPI glRasterPos2iv(const GLint *v);
896 WINGDIAPI void WINAPI glRasterPos2s(GLshort x,GLshort y);
897 WINGDIAPI void WINAPI glRasterPos2sv(const GLshort *v);
898 WINGDIAPI void WINAPI glRasterPos3d(GLdouble x,GLdouble y,GLdouble z);
899 WINGDIAPI void WINAPI glRasterPos3dv(const GLdouble *v);
900 WINGDIAPI void WINAPI glRasterPos3f(GLfloat x,GLfloat y,GLfloat z);
901 WINGDIAPI void WINAPI glRasterPos3fv(const GLfloat *v);
902 WINGDIAPI void WINAPI glRasterPos3i(GLint x,GLint y,GLint z);
903 WINGDIAPI void WINAPI glRasterPos3iv(const GLint *v);
904 WINGDIAPI void WINAPI glRasterPos3s(GLshort x,GLshort y,GLshort z);
905 WINGDIAPI void WINAPI glRasterPos3sv(const GLshort *v);
906 WINGDIAPI void WINAPI glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
907 WINGDIAPI void WINAPI glRasterPos4dv(const GLdouble *v);
908 WINGDIAPI void WINAPI glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
909 WINGDIAPI void WINAPI glRasterPos4fv(const GLfloat *v);
910 WINGDIAPI void WINAPI glRasterPos4i(GLint x,GLint y,GLint z,GLint w);
911 WINGDIAPI void WINAPI glRasterPos4iv(const GLint *v);
912 WINGDIAPI void WINAPI glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w);
913 WINGDIAPI void WINAPI glRasterPos4sv(const GLshort *v);
914 WINGDIAPI void WINAPI glReadBuffer(GLenum mode);
915 WINGDIAPI void WINAPI glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels);
916 WINGDIAPI void WINAPI glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
917 WINGDIAPI void WINAPI glRectdv(const GLdouble *v1,const GLdouble *v2);
918 WINGDIAPI void WINAPI glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
919 WINGDIAPI void WINAPI glRectfv(const GLfloat *v1,const GLfloat *v2);
920 WINGDIAPI void WINAPI glRecti(GLint x1,GLint y1,GLint x2,GLint y2);
921 WINGDIAPI void WINAPI glRectiv(const GLint *v1,const GLint *v2);
922 WINGDIAPI void WINAPI glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
923 WINGDIAPI void WINAPI glRectsv(const GLshort *v1,const GLshort *v2);
924 WINGDIAPI GLint WINAPI glRenderMode(GLenum mode);
925 WINGDIAPI void WINAPI glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
926 WINGDIAPI void WINAPI glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
927 WINGDIAPI void WINAPI glScaled(GLdouble x,GLdouble y,GLdouble z);
928 WINGDIAPI void WINAPI glScalef(GLfloat x,GLfloat y,GLfloat z);
929 WINGDIAPI void WINAPI glScissor(GLint x,GLint y,GLsizei width,GLsizei height);
930 WINGDIAPI void WINAPI glSelectBuffer(GLsizei size,GLuint *buffer);
931 WINGDIAPI void WINAPI glShadeModel(GLenum mode);
932 WINGDIAPI void WINAPI glStencilFunc(GLenum func,GLint ref,GLuint mask);
933 WINGDIAPI void WINAPI glStencilMask(GLuint mask);
934 WINGDIAPI void WINAPI glStencilOp(GLenum fail,GLenum zfail,GLenum zpass);
935 WINGDIAPI void WINAPI glTexCoord1d(GLdouble s);
936 WINGDIAPI void WINAPI glTexCoord1dv(const GLdouble *v);
937 WINGDIAPI void WINAPI glTexCoord1f(GLfloat s);
938 WINGDIAPI void WINAPI glTexCoord1fv(const GLfloat *v);
939 WINGDIAPI void WINAPI glTexCoord1i(GLint s);
940 WINGDIAPI void WINAPI glTexCoord1iv(const GLint *v);
941 WINGDIAPI void WINAPI glTexCoord1s(GLshort s);
942 WINGDIAPI void WINAPI glTexCoord1sv(const GLshort *v);
943 WINGDIAPI void WINAPI glTexCoord2d(GLdouble s,GLdouble t);
944 WINGDIAPI void WINAPI glTexCoord2dv(const GLdouble *v);
945 WINGDIAPI void WINAPI glTexCoord2f(GLfloat s,GLfloat t);
946 WINGDIAPI void WINAPI glTexCoord2fv(const GLfloat *v);
947 WINGDIAPI void WINAPI glTexCoord2i(GLint s,GLint t);
948 WINGDIAPI void WINAPI glTexCoord2iv(const GLint *v);
949 WINGDIAPI void WINAPI glTexCoord2s(GLshort s,GLshort t);
950 WINGDIAPI void WINAPI glTexCoord2sv(const GLshort *v);
951 WINGDIAPI void WINAPI glTexCoord3d(GLdouble s,GLdouble t,GLdouble r);
952 WINGDIAPI void WINAPI glTexCoord3dv(const GLdouble *v);
953 WINGDIAPI void WINAPI glTexCoord3f(GLfloat s,GLfloat t,GLfloat r);
954 WINGDIAPI void WINAPI glTexCoord3fv(const GLfloat *v);
955 WINGDIAPI void WINAPI glTexCoord3i(GLint s,GLint t,GLint r);
956 WINGDIAPI void WINAPI glTexCoord3iv(const GLint *v);
957 WINGDIAPI void WINAPI glTexCoord3s(GLshort s,GLshort t,GLshort r);
958 WINGDIAPI void WINAPI glTexCoord3sv(const GLshort *v);
959 WINGDIAPI void WINAPI glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
960 WINGDIAPI void WINAPI glTexCoord4dv(const GLdouble *v);
961 WINGDIAPI void WINAPI glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
962 WINGDIAPI void WINAPI glTexCoord4fv(const GLfloat *v);
963 WINGDIAPI void WINAPI glTexCoord4i(GLint s,GLint t,GLint r,GLint q);
964 WINGDIAPI void WINAPI glTexCoord4iv(const GLint *v);
965 WINGDIAPI void WINAPI glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q);
966 WINGDIAPI void WINAPI glTexCoord4sv(const GLshort *v);
967 WINGDIAPI void WINAPI glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
968 WINGDIAPI void WINAPI glTexEnvf(GLenum target,GLenum pname,GLfloat param);
969 WINGDIAPI void WINAPI glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params);
970 WINGDIAPI void WINAPI glTexEnvi(GLenum target,GLenum pname,GLint param);
971 WINGDIAPI void WINAPI glTexEnviv(GLenum target,GLenum pname,const GLint *params);
972 WINGDIAPI void WINAPI glTexGend(GLenum coord,GLenum pname,GLdouble param);
973 WINGDIAPI void WINAPI glTexGendv(GLenum coord,GLenum pname,const GLdouble *params);
974 WINGDIAPI void WINAPI glTexGenf(GLenum coord,GLenum pname,GLfloat param);
975 WINGDIAPI void WINAPI glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params);
976 WINGDIAPI void WINAPI glTexGeni(GLenum coord,GLenum pname,GLint param);
977 WINGDIAPI void WINAPI glTexGeniv(GLenum coord,GLenum pname,const GLint *params);
978 WINGDIAPI void WINAPI glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
979 WINGDIAPI void WINAPI glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
980 WINGDIAPI void WINAPI glTexParameterf(GLenum target,GLenum pname,GLfloat param);
981 WINGDIAPI void WINAPI glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params);
982 WINGDIAPI void WINAPI glTexParameteri(GLenum target,GLenum pname,GLint param);
983 WINGDIAPI void WINAPI glTexParameteriv(GLenum target,GLenum pname,const GLint *params);
984 WINGDIAPI void WINAPI glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels);
985 WINGDIAPI void WINAPI glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
986 WINGDIAPI void WINAPI glTranslated(GLdouble x,GLdouble y,GLdouble z);
987 WINGDIAPI void WINAPI glTranslatef(GLfloat x,GLfloat y,GLfloat z);
988 WINGDIAPI void WINAPI glVertex2d(GLdouble x,GLdouble y);
989 WINGDIAPI void WINAPI glVertex2dv(const GLdouble *v);
990 WINGDIAPI void WINAPI glVertex2f(GLfloat x,GLfloat y);
991 WINGDIAPI void WINAPI glVertex2fv(const GLfloat *v);
992 WINGDIAPI void WINAPI glVertex2i(GLint x,GLint y);
993 WINGDIAPI void WINAPI glVertex2iv(const GLint *v);
994 WINGDIAPI void WINAPI glVertex2s(GLshort x,GLshort y);
995 WINGDIAPI void WINAPI glVertex2sv(const GLshort *v);
996 WINGDIAPI void WINAPI glVertex3d(GLdouble x,GLdouble y,GLdouble z);
997 WINGDIAPI void WINAPI glVertex3dv(const GLdouble *v);
998 WINGDIAPI void WINAPI glVertex3f(GLfloat x,GLfloat y,GLfloat z);
999 WINGDIAPI void WINAPI glVertex3fv(const GLfloat *v);
1000 WINGDIAPI void WINAPI glVertex3i(GLint x,GLint y,GLint z);
1001 WINGDIAPI void WINAPI glVertex3iv(const GLint *v);
1002 WINGDIAPI void WINAPI glVertex3s(GLshort x,GLshort y,GLshort z);
1003 WINGDIAPI void WINAPI glVertex3sv(const GLshort *v);
1004 WINGDIAPI void WINAPI glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
1005 WINGDIAPI void WINAPI glVertex4dv(const GLdouble *v);
1006 WINGDIAPI void WINAPI glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
1007 WINGDIAPI void WINAPI glVertex4fv(const GLfloat *v);
1008 WINGDIAPI void WINAPI glVertex4i(GLint x,GLint y,GLint z,GLint w);
1009 WINGDIAPI void WINAPI glVertex4iv(const GLint *v);
1010 WINGDIAPI void WINAPI glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w);
1011 WINGDIAPI void WINAPI glVertex4sv(const GLshort *v);
1012 WINGDIAPI void WINAPI glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
1013 WINGDIAPI void WINAPI glViewport(GLint x,GLint y,GLsizei width,GLsizei height);
1014
1015 typedef void (WINAPI *PFNGLARRAYELEMENTEXTPROC)(GLint i);
1016 typedef void (WINAPI *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count);
1017 typedef void (WINAPI *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1018 typedef void (WINAPI *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1019 typedef void (WINAPI *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1020 typedef void (WINAPI *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1021 typedef void (WINAPI *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1022 typedef void (WINAPI *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer);
1023 typedef void (WINAPI *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params);
1024 typedef void (WINAPI *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi);
1025 typedef void (WINAPI *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices);
1026 typedef void (WINAPI *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height);
1027 typedef void (WINAPI *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data);
1028 typedef void (WINAPI *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data);
1029 typedef void (WINAPI *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data);
1030 typedef void (WINAPI *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params);
1031 typedef void (WINAPI *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params);
1032
1033 #ifdef __cplusplus
1034 }
1035 #endif
1036 #endif
1037 #endif