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comparison fuhtark_test/include/GL/gl.h @ 1500:91c8c3b7cbf0
add: futhark tests for generating vulkan api
| author | sam <sam@basx.dev> |
|---|---|
| date | Wed, 26 Nov 2025 21:36:48 +0700 |
| parents | |
| children |
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| 1499:1f58458b7ef7 | 1500:91c8c3b7cbf0 |
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| 1 /** | |
| 2 * This file has no copyright assigned and is placed in the Public Domain. | |
| 3 * This file is part of the w64 mingw-runtime package. | |
| 4 * No warranty is given; refer to the file DISCLAIMER within this package. | |
| 5 */ | |
| 6 #ifndef __gl_h_ | |
| 7 #ifndef __GL_H__ | |
| 8 | |
| 9 #define __gl_h_ | |
| 10 #define __GL_H__ | |
| 11 | |
| 12 #ifdef __cplusplus | |
| 13 extern "C" { | |
| 14 #endif | |
| 15 | |
| 16 typedef unsigned int GLenum; | |
| 17 typedef unsigned char GLboolean; | |
| 18 typedef unsigned int GLbitfield; | |
| 19 typedef signed char GLbyte; | |
| 20 typedef short GLshort; | |
| 21 typedef int GLint; | |
| 22 typedef int GLsizei; | |
| 23 typedef unsigned char GLubyte; | |
| 24 typedef unsigned short GLushort; | |
| 25 typedef unsigned int GLuint; | |
| 26 typedef float GLfloat; | |
| 27 typedef float GLclampf; | |
| 28 typedef double GLdouble; | |
| 29 typedef double GLclampd; | |
| 30 typedef void GLvoid; | |
| 31 | |
| 32 #define GL_VERSION_1_1 1 | |
| 33 | |
| 34 #define GL_ACCUM 0x0100 | |
| 35 #define GL_LOAD 0x0101 | |
| 36 #define GL_RETURN 0x0102 | |
| 37 #define GL_MULT 0x0103 | |
| 38 #define GL_ADD 0x0104 | |
| 39 | |
| 40 #define GL_NEVER 0x0200 | |
| 41 #define GL_LESS 0x0201 | |
| 42 #define GL_EQUAL 0x0202 | |
| 43 #define GL_LEQUAL 0x0203 | |
| 44 #define GL_GREATER 0x0204 | |
| 45 #define GL_NOTEQUAL 0x0205 | |
| 46 #define GL_GEQUAL 0x0206 | |
| 47 #define GL_ALWAYS 0x0207 | |
| 48 | |
| 49 #define GL_CURRENT_BIT 0x00000001 | |
| 50 #define GL_POINT_BIT 0x00000002 | |
| 51 #define GL_LINE_BIT 0x00000004 | |
| 52 #define GL_POLYGON_BIT 0x00000008 | |
| 53 #define GL_POLYGON_STIPPLE_BIT 0x00000010 | |
| 54 #define GL_PIXEL_MODE_BIT 0x00000020 | |
| 55 #define GL_LIGHTING_BIT 0x00000040 | |
| 56 #define GL_FOG_BIT 0x00000080 | |
| 57 #define GL_DEPTH_BUFFER_BIT 0x00000100 | |
| 58 #define GL_ACCUM_BUFFER_BIT 0x00000200 | |
| 59 #define GL_STENCIL_BUFFER_BIT 0x00000400 | |
| 60 #define GL_VIEWPORT_BIT 0x00000800 | |
| 61 #define GL_TRANSFORM_BIT 0x00001000 | |
| 62 #define GL_ENABLE_BIT 0x00002000 | |
| 63 #define GL_COLOR_BUFFER_BIT 0x00004000 | |
| 64 #define GL_HINT_BIT 0x00008000 | |
| 65 #define GL_EVAL_BIT 0x00010000 | |
| 66 #define GL_LIST_BIT 0x00020000 | |
| 67 #define GL_TEXTURE_BIT 0x00040000 | |
| 68 #define GL_SCISSOR_BIT 0x00080000 | |
| 69 #define GL_ALL_ATTRIB_BITS 0x000fffff | |
| 70 | |
| 71 #define GL_POINTS 0x0000 | |
| 72 #define GL_LINES 0x0001 | |
| 73 #define GL_LINE_LOOP 0x0002 | |
| 74 #define GL_LINE_STRIP 0x0003 | |
| 75 #define GL_TRIANGLES 0x0004 | |
| 76 #define GL_TRIANGLE_STRIP 0x0005 | |
| 77 #define GL_TRIANGLE_FAN 0x0006 | |
| 78 #define GL_QUADS 0x0007 | |
| 79 #define GL_QUAD_STRIP 0x0008 | |
| 80 #define GL_POLYGON 0x0009 | |
| 81 | |
| 82 #define GL_ZERO 0 | |
| 83 #define GL_ONE 1 | |
| 84 #define GL_SRC_COLOR 0x0300 | |
| 85 #define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
| 86 #define GL_SRC_ALPHA 0x0302 | |
| 87 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
| 88 #define GL_DST_ALPHA 0x0304 | |
| 89 #define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
| 90 | |
| 91 #define GL_DST_COLOR 0x0306 | |
| 92 #define GL_ONE_MINUS_DST_COLOR 0x0307 | |
| 93 #define GL_SRC_ALPHA_SATURATE 0x0308 | |
| 94 | |
| 95 #define GL_TRUE 1 | |
| 96 #define GL_FALSE 0 | |
| 97 | |
| 98 #define GL_CLIP_PLANE0 0x3000 | |
| 99 #define GL_CLIP_PLANE1 0x3001 | |
| 100 #define GL_CLIP_PLANE2 0x3002 | |
| 101 #define GL_CLIP_PLANE3 0x3003 | |
| 102 #define GL_CLIP_PLANE4 0x3004 | |
| 103 #define GL_CLIP_PLANE5 0x3005 | |
| 104 | |
| 105 #define GL_BYTE 0x1400 | |
| 106 #define GL_UNSIGNED_BYTE 0x1401 | |
| 107 #define GL_SHORT 0x1402 | |
| 108 #define GL_UNSIGNED_SHORT 0x1403 | |
| 109 #define GL_INT 0x1404 | |
| 110 #define GL_UNSIGNED_INT 0x1405 | |
| 111 #define GL_FLOAT 0x1406 | |
| 112 #define GL_2_BYTES 0x1407 | |
| 113 #define GL_3_BYTES 0x1408 | |
| 114 #define GL_4_BYTES 0x1409 | |
| 115 #define GL_DOUBLE 0x140A | |
| 116 | |
| 117 #define GL_NONE 0 | |
| 118 #define GL_FRONT_LEFT 0x0400 | |
| 119 #define GL_FRONT_RIGHT 0x0401 | |
| 120 #define GL_BACK_LEFT 0x0402 | |
| 121 #define GL_BACK_RIGHT 0x0403 | |
| 122 #define GL_FRONT 0x0404 | |
| 123 #define GL_BACK 0x0405 | |
| 124 #define GL_LEFT 0x0406 | |
| 125 #define GL_RIGHT 0x0407 | |
| 126 #define GL_FRONT_AND_BACK 0x0408 | |
| 127 #define GL_AUX0 0x0409 | |
| 128 #define GL_AUX1 0x040A | |
| 129 #define GL_AUX2 0x040B | |
| 130 #define GL_AUX3 0x040C | |
| 131 | |
| 132 #define GL_NO_ERROR 0 | |
| 133 #define GL_INVALID_ENUM 0x0500 | |
| 134 #define GL_INVALID_VALUE 0x0501 | |
| 135 #define GL_INVALID_OPERATION 0x0502 | |
| 136 #define GL_STACK_OVERFLOW 0x0503 | |
| 137 #define GL_STACK_UNDERFLOW 0x0504 | |
| 138 #define GL_OUT_OF_MEMORY 0x0505 | |
| 139 | |
| 140 #define GL_2D 0x0600 | |
| 141 #define GL_3D 0x0601 | |
| 142 #define GL_3D_COLOR 0x0602 | |
| 143 #define GL_3D_COLOR_TEXTURE 0x0603 | |
| 144 #define GL_4D_COLOR_TEXTURE 0x0604 | |
| 145 | |
| 146 #define GL_PASS_THROUGH_TOKEN 0x0700 | |
| 147 #define GL_POINT_TOKEN 0x0701 | |
| 148 #define GL_LINE_TOKEN 0x0702 | |
| 149 #define GL_POLYGON_TOKEN 0x0703 | |
| 150 #define GL_BITMAP_TOKEN 0x0704 | |
| 151 #define GL_DRAW_PIXEL_TOKEN 0x0705 | |
| 152 #define GL_COPY_PIXEL_TOKEN 0x0706 | |
| 153 #define GL_LINE_RESET_TOKEN 0x0707 | |
| 154 | |
| 155 #define GL_EXP 0x0800 | |
| 156 #define GL_EXP2 0x0801 | |
| 157 | |
| 158 #define GL_CW 0x0900 | |
| 159 #define GL_CCW 0x0901 | |
| 160 | |
| 161 #define GL_COEFF 0x0A00 | |
| 162 #define GL_ORDER 0x0A01 | |
| 163 #define GL_DOMAIN 0x0A02 | |
| 164 | |
| 165 #define GL_CURRENT_COLOR 0x0B00 | |
| 166 #define GL_CURRENT_INDEX 0x0B01 | |
| 167 #define GL_CURRENT_NORMAL 0x0B02 | |
| 168 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 | |
| 169 #define GL_CURRENT_RASTER_COLOR 0x0B04 | |
| 170 #define GL_CURRENT_RASTER_INDEX 0x0B05 | |
| 171 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 | |
| 172 #define GL_CURRENT_RASTER_POSITION 0x0B07 | |
| 173 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 | |
| 174 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 | |
| 175 #define GL_POINT_SMOOTH 0x0B10 | |
| 176 #define GL_POINT_SIZE 0x0B11 | |
| 177 #define GL_POINT_SIZE_RANGE 0x0B12 | |
| 178 #define GL_POINT_SIZE_GRANULARITY 0x0B13 | |
| 179 #define GL_LINE_SMOOTH 0x0B20 | |
| 180 #define GL_LINE_WIDTH 0x0B21 | |
| 181 #define GL_LINE_WIDTH_RANGE 0x0B22 | |
| 182 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 | |
| 183 #define GL_LINE_STIPPLE 0x0B24 | |
| 184 #define GL_LINE_STIPPLE_PATTERN 0x0B25 | |
| 185 #define GL_LINE_STIPPLE_REPEAT 0x0B26 | |
| 186 #define GL_LIST_MODE 0x0B30 | |
| 187 #define GL_MAX_LIST_NESTING 0x0B31 | |
| 188 #define GL_LIST_BASE 0x0B32 | |
| 189 #define GL_LIST_INDEX 0x0B33 | |
| 190 #define GL_POLYGON_MODE 0x0B40 | |
| 191 #define GL_POLYGON_SMOOTH 0x0B41 | |
| 192 #define GL_POLYGON_STIPPLE 0x0B42 | |
| 193 #define GL_EDGE_FLAG 0x0B43 | |
| 194 #define GL_CULL_FACE 0x0B44 | |
| 195 #define GL_CULL_FACE_MODE 0x0B45 | |
| 196 #define GL_FRONT_FACE 0x0B46 | |
| 197 #define GL_LIGHTING 0x0B50 | |
| 198 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 | |
| 199 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 | |
| 200 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 | |
| 201 #define GL_SHADE_MODEL 0x0B54 | |
| 202 #define GL_COLOR_MATERIAL_FACE 0x0B55 | |
| 203 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 | |
| 204 #define GL_COLOR_MATERIAL 0x0B57 | |
| 205 #define GL_FOG 0x0B60 | |
| 206 #define GL_FOG_INDEX 0x0B61 | |
| 207 #define GL_FOG_DENSITY 0x0B62 | |
| 208 #define GL_FOG_START 0x0B63 | |
| 209 #define GL_FOG_END 0x0B64 | |
| 210 #define GL_FOG_MODE 0x0B65 | |
| 211 #define GL_FOG_COLOR 0x0B66 | |
| 212 #define GL_DEPTH_RANGE 0x0B70 | |
| 213 #define GL_DEPTH_TEST 0x0B71 | |
| 214 #define GL_DEPTH_WRITEMASK 0x0B72 | |
| 215 #define GL_DEPTH_CLEAR_VALUE 0x0B73 | |
| 216 #define GL_DEPTH_FUNC 0x0B74 | |
| 217 #define GL_ACCUM_CLEAR_VALUE 0x0B80 | |
| 218 #define GL_STENCIL_TEST 0x0B90 | |
| 219 #define GL_STENCIL_CLEAR_VALUE 0x0B91 | |
| 220 #define GL_STENCIL_FUNC 0x0B92 | |
| 221 #define GL_STENCIL_VALUE_MASK 0x0B93 | |
| 222 #define GL_STENCIL_FAIL 0x0B94 | |
| 223 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
| 224 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
| 225 #define GL_STENCIL_REF 0x0B97 | |
| 226 #define GL_STENCIL_WRITEMASK 0x0B98 | |
| 227 #define GL_MATRIX_MODE 0x0BA0 | |
| 228 #define GL_NORMALIZE 0x0BA1 | |
| 229 #define GL_VIEWPORT 0x0BA2 | |
| 230 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 | |
| 231 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 | |
| 232 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 | |
| 233 #define GL_MODELVIEW_MATRIX 0x0BA6 | |
| 234 #define GL_PROJECTION_MATRIX 0x0BA7 | |
| 235 #define GL_TEXTURE_MATRIX 0x0BA8 | |
| 236 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 | |
| 237 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 | |
| 238 #define GL_ALPHA_TEST 0x0BC0 | |
| 239 #define GL_ALPHA_TEST_FUNC 0x0BC1 | |
| 240 #define GL_ALPHA_TEST_REF 0x0BC2 | |
| 241 #define GL_DITHER 0x0BD0 | |
| 242 #define GL_BLEND_DST 0x0BE0 | |
| 243 #define GL_BLEND_SRC 0x0BE1 | |
| 244 #define GL_BLEND 0x0BE2 | |
| 245 #define GL_LOGIC_OP_MODE 0x0BF0 | |
| 246 #define GL_INDEX_LOGIC_OP 0x0BF1 | |
| 247 #define GL_COLOR_LOGIC_OP 0x0BF2 | |
| 248 #define GL_AUX_BUFFERS 0x0C00 | |
| 249 #define GL_DRAW_BUFFER 0x0C01 | |
| 250 #define GL_READ_BUFFER 0x0C02 | |
| 251 #define GL_SCISSOR_BOX 0x0C10 | |
| 252 #define GL_SCISSOR_TEST 0x0C11 | |
| 253 #define GL_INDEX_CLEAR_VALUE 0x0C20 | |
| 254 #define GL_INDEX_WRITEMASK 0x0C21 | |
| 255 #define GL_COLOR_CLEAR_VALUE 0x0C22 | |
| 256 #define GL_COLOR_WRITEMASK 0x0C23 | |
| 257 #define GL_INDEX_MODE 0x0C30 | |
| 258 #define GL_RGBA_MODE 0x0C31 | |
| 259 #define GL_DOUBLEBUFFER 0x0C32 | |
| 260 #define GL_STEREO 0x0C33 | |
| 261 #define GL_RENDER_MODE 0x0C40 | |
| 262 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 | |
| 263 #define GL_POINT_SMOOTH_HINT 0x0C51 | |
| 264 #define GL_LINE_SMOOTH_HINT 0x0C52 | |
| 265 #define GL_POLYGON_SMOOTH_HINT 0x0C53 | |
| 266 #define GL_FOG_HINT 0x0C54 | |
| 267 #define GL_TEXTURE_GEN_S 0x0C60 | |
| 268 #define GL_TEXTURE_GEN_T 0x0C61 | |
| 269 #define GL_TEXTURE_GEN_R 0x0C62 | |
| 270 #define GL_TEXTURE_GEN_Q 0x0C63 | |
| 271 #define GL_PIXEL_MAP_I_TO_I 0x0C70 | |
| 272 #define GL_PIXEL_MAP_S_TO_S 0x0C71 | |
| 273 #define GL_PIXEL_MAP_I_TO_R 0x0C72 | |
| 274 #define GL_PIXEL_MAP_I_TO_G 0x0C73 | |
| 275 #define GL_PIXEL_MAP_I_TO_B 0x0C74 | |
| 276 #define GL_PIXEL_MAP_I_TO_A 0x0C75 | |
| 277 #define GL_PIXEL_MAP_R_TO_R 0x0C76 | |
| 278 #define GL_PIXEL_MAP_G_TO_G 0x0C77 | |
| 279 #define GL_PIXEL_MAP_B_TO_B 0x0C78 | |
| 280 #define GL_PIXEL_MAP_A_TO_A 0x0C79 | |
| 281 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 | |
| 282 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 | |
| 283 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 | |
| 284 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 | |
| 285 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 | |
| 286 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 | |
| 287 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 | |
| 288 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 | |
| 289 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 | |
| 290 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 | |
| 291 #define GL_UNPACK_SWAP_BYTES 0x0CF0 | |
| 292 #define GL_UNPACK_LSB_FIRST 0x0CF1 | |
| 293 #define GL_UNPACK_ROW_LENGTH 0x0CF2 | |
| 294 #define GL_UNPACK_SKIP_ROWS 0x0CF3 | |
| 295 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 | |
| 296 #define GL_UNPACK_ALIGNMENT 0x0CF5 | |
| 297 #define GL_PACK_SWAP_BYTES 0x0D00 | |
| 298 #define GL_PACK_LSB_FIRST 0x0D01 | |
| 299 #define GL_PACK_ROW_LENGTH 0x0D02 | |
| 300 #define GL_PACK_SKIP_ROWS 0x0D03 | |
| 301 #define GL_PACK_SKIP_PIXELS 0x0D04 | |
| 302 #define GL_PACK_ALIGNMENT 0x0D05 | |
| 303 #define GL_MAP_COLOR 0x0D10 | |
| 304 #define GL_MAP_STENCIL 0x0D11 | |
| 305 #define GL_INDEX_SHIFT 0x0D12 | |
| 306 #define GL_INDEX_OFFSET 0x0D13 | |
| 307 #define GL_RED_SCALE 0x0D14 | |
| 308 #define GL_RED_BIAS 0x0D15 | |
| 309 #define GL_ZOOM_X 0x0D16 | |
| 310 #define GL_ZOOM_Y 0x0D17 | |
| 311 #define GL_GREEN_SCALE 0x0D18 | |
| 312 #define GL_GREEN_BIAS 0x0D19 | |
| 313 #define GL_BLUE_SCALE 0x0D1A | |
| 314 #define GL_BLUE_BIAS 0x0D1B | |
| 315 #define GL_ALPHA_SCALE 0x0D1C | |
| 316 #define GL_ALPHA_BIAS 0x0D1D | |
| 317 #define GL_DEPTH_SCALE 0x0D1E | |
| 318 #define GL_DEPTH_BIAS 0x0D1F | |
| 319 #define GL_MAX_EVAL_ORDER 0x0D30 | |
| 320 #define GL_MAX_LIGHTS 0x0D31 | |
| 321 #define GL_MAX_CLIP_PLANES 0x0D32 | |
| 322 #define GL_MAX_TEXTURE_SIZE 0x0D33 | |
| 323 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 | |
| 324 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 | |
| 325 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 | |
| 326 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 | |
| 327 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 | |
| 328 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 | |
| 329 #define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
| 330 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B | |
| 331 #define GL_SUBPIXEL_BITS 0x0D50 | |
| 332 #define GL_INDEX_BITS 0x0D51 | |
| 333 #define GL_RED_BITS 0x0D52 | |
| 334 #define GL_GREEN_BITS 0x0D53 | |
| 335 #define GL_BLUE_BITS 0x0D54 | |
| 336 #define GL_ALPHA_BITS 0x0D55 | |
| 337 #define GL_DEPTH_BITS 0x0D56 | |
| 338 #define GL_STENCIL_BITS 0x0D57 | |
| 339 #define GL_ACCUM_RED_BITS 0x0D58 | |
| 340 #define GL_ACCUM_GREEN_BITS 0x0D59 | |
| 341 #define GL_ACCUM_BLUE_BITS 0x0D5A | |
| 342 #define GL_ACCUM_ALPHA_BITS 0x0D5B | |
| 343 #define GL_NAME_STACK_DEPTH 0x0D70 | |
| 344 #define GL_AUTO_NORMAL 0x0D80 | |
| 345 #define GL_MAP1_COLOR_4 0x0D90 | |
| 346 #define GL_MAP1_INDEX 0x0D91 | |
| 347 #define GL_MAP1_NORMAL 0x0D92 | |
| 348 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 | |
| 349 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 | |
| 350 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 | |
| 351 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 | |
| 352 #define GL_MAP1_VERTEX_3 0x0D97 | |
| 353 #define GL_MAP1_VERTEX_4 0x0D98 | |
| 354 #define GL_MAP2_COLOR_4 0x0DB0 | |
| 355 #define GL_MAP2_INDEX 0x0DB1 | |
| 356 #define GL_MAP2_NORMAL 0x0DB2 | |
| 357 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 | |
| 358 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 | |
| 359 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 | |
| 360 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 | |
| 361 #define GL_MAP2_VERTEX_3 0x0DB7 | |
| 362 #define GL_MAP2_VERTEX_4 0x0DB8 | |
| 363 #define GL_MAP1_GRID_DOMAIN 0x0DD0 | |
| 364 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 | |
| 365 #define GL_MAP2_GRID_DOMAIN 0x0DD2 | |
| 366 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 | |
| 367 #define GL_TEXTURE_1D 0x0DE0 | |
| 368 #define GL_TEXTURE_2D 0x0DE1 | |
| 369 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 | |
| 370 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 | |
| 371 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 | |
| 372 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 | |
| 373 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 | |
| 374 | |
| 375 #define GL_TEXTURE_WIDTH 0x1000 | |
| 376 #define GL_TEXTURE_HEIGHT 0x1001 | |
| 377 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 | |
| 378 #define GL_TEXTURE_BORDER_COLOR 0x1004 | |
| 379 #define GL_TEXTURE_BORDER 0x1005 | |
| 380 | |
| 381 #define GL_DONT_CARE 0x1100 | |
| 382 #define GL_FASTEST 0x1101 | |
| 383 #define GL_NICEST 0x1102 | |
| 384 | |
| 385 #define GL_LIGHT0 0x4000 | |
| 386 #define GL_LIGHT1 0x4001 | |
| 387 #define GL_LIGHT2 0x4002 | |
| 388 #define GL_LIGHT3 0x4003 | |
| 389 #define GL_LIGHT4 0x4004 | |
| 390 #define GL_LIGHT5 0x4005 | |
| 391 #define GL_LIGHT6 0x4006 | |
| 392 #define GL_LIGHT7 0x4007 | |
| 393 | |
| 394 #define GL_AMBIENT 0x1200 | |
| 395 #define GL_DIFFUSE 0x1201 | |
| 396 #define GL_SPECULAR 0x1202 | |
| 397 #define GL_POSITION 0x1203 | |
| 398 #define GL_SPOT_DIRECTION 0x1204 | |
| 399 #define GL_SPOT_EXPONENT 0x1205 | |
| 400 #define GL_SPOT_CUTOFF 0x1206 | |
| 401 #define GL_CONSTANT_ATTENUATION 0x1207 | |
| 402 #define GL_LINEAR_ATTENUATION 0x1208 | |
| 403 #define GL_QUADRATIC_ATTENUATION 0x1209 | |
| 404 | |
| 405 #define GL_COMPILE 0x1300 | |
| 406 #define GL_COMPILE_AND_EXECUTE 0x1301 | |
| 407 | |
| 408 #define GL_CLEAR 0x1500 | |
| 409 #define GL_AND 0x1501 | |
| 410 #define GL_AND_REVERSE 0x1502 | |
| 411 #define GL_COPY 0x1503 | |
| 412 #define GL_AND_INVERTED 0x1504 | |
| 413 #define GL_NOOP 0x1505 | |
| 414 #define GL_XOR 0x1506 | |
| 415 #define GL_OR 0x1507 | |
| 416 #define GL_NOR 0x1508 | |
| 417 #define GL_EQUIV 0x1509 | |
| 418 #define GL_INVERT 0x150A | |
| 419 #define GL_OR_REVERSE 0x150B | |
| 420 #define GL_COPY_INVERTED 0x150C | |
| 421 #define GL_OR_INVERTED 0x150D | |
| 422 #define GL_NAND 0x150E | |
| 423 #define GL_SET 0x150F | |
| 424 | |
| 425 #define GL_EMISSION 0x1600 | |
| 426 #define GL_SHININESS 0x1601 | |
| 427 #define GL_AMBIENT_AND_DIFFUSE 0x1602 | |
| 428 #define GL_COLOR_INDEXES 0x1603 | |
| 429 | |
| 430 #define GL_MODELVIEW 0x1700 | |
| 431 #define GL_PROJECTION 0x1701 | |
| 432 #define GL_TEXTURE 0x1702 | |
| 433 | |
| 434 #define GL_COLOR 0x1800 | |
| 435 #define GL_DEPTH 0x1801 | |
| 436 #define GL_STENCIL 0x1802 | |
| 437 | |
| 438 #define GL_COLOR_INDEX 0x1900 | |
| 439 #define GL_STENCIL_INDEX 0x1901 | |
| 440 #define GL_DEPTH_COMPONENT 0x1902 | |
| 441 #define GL_RED 0x1903 | |
| 442 #define GL_GREEN 0x1904 | |
| 443 #define GL_BLUE 0x1905 | |
| 444 #define GL_ALPHA 0x1906 | |
| 445 #define GL_RGB 0x1907 | |
| 446 #define GL_RGBA 0x1908 | |
| 447 #define GL_LUMINANCE 0x1909 | |
| 448 #define GL_LUMINANCE_ALPHA 0x190A | |
| 449 | |
| 450 #define GL_BITMAP 0x1A00 | |
| 451 | |
| 452 #define GL_POINT 0x1B00 | |
| 453 #define GL_LINE 0x1B01 | |
| 454 #define GL_FILL 0x1B02 | |
| 455 | |
| 456 #define GL_RENDER 0x1C00 | |
| 457 #define GL_FEEDBACK 0x1C01 | |
| 458 #define GL_SELECT 0x1C02 | |
| 459 | |
| 460 #define GL_FLAT 0x1D00 | |
| 461 #define GL_SMOOTH 0x1D01 | |
| 462 | |
| 463 #define GL_KEEP 0x1E00 | |
| 464 #define GL_REPLACE 0x1E01 | |
| 465 #define GL_INCR 0x1E02 | |
| 466 #define GL_DECR 0x1E03 | |
| 467 | |
| 468 #define GL_VENDOR 0x1F00 | |
| 469 #define GL_RENDERER 0x1F01 | |
| 470 #define GL_VERSION 0x1F02 | |
| 471 #define GL_EXTENSIONS 0x1F03 | |
| 472 | |
| 473 #define GL_S 0x2000 | |
| 474 #define GL_T 0x2001 | |
| 475 #define GL_R 0x2002 | |
| 476 #define GL_Q 0x2003 | |
| 477 | |
| 478 #define GL_MODULATE 0x2100 | |
| 479 #define GL_DECAL 0x2101 | |
| 480 | |
| 481 #define GL_TEXTURE_ENV_MODE 0x2200 | |
| 482 #define GL_TEXTURE_ENV_COLOR 0x2201 | |
| 483 | |
| 484 #define GL_TEXTURE_ENV 0x2300 | |
| 485 | |
| 486 #define GL_EYE_LINEAR 0x2400 | |
| 487 #define GL_OBJECT_LINEAR 0x2401 | |
| 488 #define GL_SPHERE_MAP 0x2402 | |
| 489 | |
| 490 #define GL_TEXTURE_GEN_MODE 0x2500 | |
| 491 #define GL_OBJECT_PLANE 0x2501 | |
| 492 #define GL_EYE_PLANE 0x2502 | |
| 493 | |
| 494 #define GL_NEAREST 0x2600 | |
| 495 #define GL_LINEAR 0x2601 | |
| 496 | |
| 497 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
| 498 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
| 499 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
| 500 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
| 501 | |
| 502 #define GL_TEXTURE_MAG_FILTER 0x2800 | |
| 503 #define GL_TEXTURE_MIN_FILTER 0x2801 | |
| 504 #define GL_TEXTURE_WRAP_S 0x2802 | |
| 505 #define GL_TEXTURE_WRAP_T 0x2803 | |
| 506 | |
| 507 #define GL_CLAMP 0x2900 | |
| 508 #define GL_REPEAT 0x2901 | |
| 509 | |
| 510 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 | |
| 511 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 | |
| 512 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff | |
| 513 | |
| 514 #define GL_POLYGON_OFFSET_FACTOR 0x8038 | |
| 515 #define GL_POLYGON_OFFSET_UNITS 0x2A00 | |
| 516 #define GL_POLYGON_OFFSET_POINT 0x2A01 | |
| 517 #define GL_POLYGON_OFFSET_LINE 0x2A02 | |
| 518 #define GL_POLYGON_OFFSET_FILL 0x8037 | |
| 519 | |
| 520 #define GL_ALPHA4 0x803B | |
| 521 #define GL_ALPHA8 0x803C | |
| 522 #define GL_ALPHA12 0x803D | |
| 523 #define GL_ALPHA16 0x803E | |
| 524 #define GL_LUMINANCE4 0x803F | |
| 525 #define GL_LUMINANCE8 0x8040 | |
| 526 #define GL_LUMINANCE12 0x8041 | |
| 527 #define GL_LUMINANCE16 0x8042 | |
| 528 #define GL_LUMINANCE4_ALPHA4 0x8043 | |
| 529 #define GL_LUMINANCE6_ALPHA2 0x8044 | |
| 530 #define GL_LUMINANCE8_ALPHA8 0x8045 | |
| 531 #define GL_LUMINANCE12_ALPHA4 0x8046 | |
| 532 #define GL_LUMINANCE12_ALPHA12 0x8047 | |
| 533 #define GL_LUMINANCE16_ALPHA16 0x8048 | |
| 534 #define GL_INTENSITY 0x8049 | |
| 535 #define GL_INTENSITY4 0x804A | |
| 536 #define GL_INTENSITY8 0x804B | |
| 537 #define GL_INTENSITY12 0x804C | |
| 538 #define GL_INTENSITY16 0x804D | |
| 539 #define GL_R3_G3_B2 0x2A10 | |
| 540 #define GL_RGB4 0x804F | |
| 541 #define GL_RGB5 0x8050 | |
| 542 #define GL_RGB8 0x8051 | |
| 543 #define GL_RGB10 0x8052 | |
| 544 #define GL_RGB12 0x8053 | |
| 545 #define GL_RGB16 0x8054 | |
| 546 #define GL_RGBA2 0x8055 | |
| 547 #define GL_RGBA4 0x8056 | |
| 548 #define GL_RGB5_A1 0x8057 | |
| 549 #define GL_RGBA8 0x8058 | |
| 550 #define GL_RGB10_A2 0x8059 | |
| 551 #define GL_RGBA12 0x805A | |
| 552 #define GL_RGBA16 0x805B | |
| 553 #define GL_TEXTURE_RED_SIZE 0x805C | |
| 554 #define GL_TEXTURE_GREEN_SIZE 0x805D | |
| 555 #define GL_TEXTURE_BLUE_SIZE 0x805E | |
| 556 #define GL_TEXTURE_ALPHA_SIZE 0x805F | |
| 557 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 | |
| 558 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 | |
| 559 #define GL_PROXY_TEXTURE_1D 0x8063 | |
| 560 #define GL_PROXY_TEXTURE_2D 0x8064 | |
| 561 | |
| 562 #define GL_TEXTURE_PRIORITY 0x8066 | |
| 563 #define GL_TEXTURE_RESIDENT 0x8067 | |
| 564 #define GL_TEXTURE_BINDING_1D 0x8068 | |
| 565 #define GL_TEXTURE_BINDING_2D 0x8069 | |
| 566 | |
| 567 #define GL_VERTEX_ARRAY 0x8074 | |
| 568 #define GL_NORMAL_ARRAY 0x8075 | |
| 569 #define GL_COLOR_ARRAY 0x8076 | |
| 570 #define GL_INDEX_ARRAY 0x8077 | |
| 571 #define GL_TEXTURE_COORD_ARRAY 0x8078 | |
| 572 #define GL_EDGE_FLAG_ARRAY 0x8079 | |
| 573 #define GL_VERTEX_ARRAY_SIZE 0x807A | |
| 574 #define GL_VERTEX_ARRAY_TYPE 0x807B | |
| 575 #define GL_VERTEX_ARRAY_STRIDE 0x807C | |
| 576 #define GL_NORMAL_ARRAY_TYPE 0x807E | |
| 577 #define GL_NORMAL_ARRAY_STRIDE 0x807F | |
| 578 #define GL_COLOR_ARRAY_SIZE 0x8081 | |
| 579 #define GL_COLOR_ARRAY_TYPE 0x8082 | |
| 580 #define GL_COLOR_ARRAY_STRIDE 0x8083 | |
| 581 #define GL_INDEX_ARRAY_TYPE 0x8085 | |
| 582 #define GL_INDEX_ARRAY_STRIDE 0x8086 | |
| 583 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 | |
| 584 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 | |
| 585 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A | |
| 586 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C | |
| 587 #define GL_VERTEX_ARRAY_POINTER 0x808E | |
| 588 #define GL_NORMAL_ARRAY_POINTER 0x808F | |
| 589 #define GL_COLOR_ARRAY_POINTER 0x8090 | |
| 590 #define GL_INDEX_ARRAY_POINTER 0x8091 | |
| 591 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 | |
| 592 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 | |
| 593 #define GL_V2F 0x2A20 | |
| 594 #define GL_V3F 0x2A21 | |
| 595 #define GL_C4UB_V2F 0x2A22 | |
| 596 #define GL_C4UB_V3F 0x2A23 | |
| 597 #define GL_C3F_V3F 0x2A24 | |
| 598 #define GL_N3F_V3F 0x2A25 | |
| 599 #define GL_C4F_N3F_V3F 0x2A26 | |
| 600 #define GL_T2F_V3F 0x2A27 | |
| 601 #define GL_T4F_V4F 0x2A28 | |
| 602 #define GL_T2F_C4UB_V3F 0x2A29 | |
| 603 #define GL_T2F_C3F_V3F 0x2A2A | |
| 604 #define GL_T2F_N3F_V3F 0x2A2B | |
| 605 #define GL_T2F_C4F_N3F_V3F 0x2A2C | |
| 606 #define GL_T4F_C4F_N3F_V4F 0x2A2D | |
| 607 | |
| 608 #define GL_EXT_vertex_array 1 | |
| 609 #define GL_EXT_bgra 1 | |
| 610 #define GL_EXT_paletted_texture 1 | |
| 611 #define GL_WIN_swap_hint 1 | |
| 612 #define GL_WIN_draw_range_elements 1 | |
| 613 | |
| 614 #define GL_VERTEX_ARRAY_EXT 0x8074 | |
| 615 #define GL_NORMAL_ARRAY_EXT 0x8075 | |
| 616 #define GL_COLOR_ARRAY_EXT 0x8076 | |
| 617 #define GL_INDEX_ARRAY_EXT 0x8077 | |
| 618 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 | |
| 619 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 | |
| 620 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A | |
| 621 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B | |
| 622 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C | |
| 623 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D | |
| 624 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E | |
| 625 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F | |
| 626 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 | |
| 627 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 | |
| 628 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 | |
| 629 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 | |
| 630 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 | |
| 631 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 | |
| 632 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 | |
| 633 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 | |
| 634 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 | |
| 635 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 | |
| 636 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A | |
| 637 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B | |
| 638 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C | |
| 639 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D | |
| 640 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E | |
| 641 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F | |
| 642 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 | |
| 643 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 | |
| 644 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 | |
| 645 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 | |
| 646 #define GL_DOUBLE_EXT GL_DOUBLE | |
| 647 | |
| 648 #define GL_BGR_EXT 0x80E0 | |
| 649 #define GL_BGRA_EXT 0x80E1 | |
| 650 | |
| 651 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 | |
| 652 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 | |
| 653 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA | |
| 654 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB | |
| 655 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC | |
| 656 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD | |
| 657 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE | |
| 658 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF | |
| 659 | |
| 660 #define GL_COLOR_INDEX1_EXT 0x80E2 | |
| 661 #define GL_COLOR_INDEX2_EXT 0x80E3 | |
| 662 #define GL_COLOR_INDEX4_EXT 0x80E4 | |
| 663 #define GL_COLOR_INDEX8_EXT 0x80E5 | |
| 664 #define GL_COLOR_INDEX12_EXT 0x80E6 | |
| 665 #define GL_COLOR_INDEX16_EXT 0x80E7 | |
| 666 | |
| 667 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 | |
| 668 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 | |
| 669 | |
| 670 #define GL_PHONG_WIN 0x80EA | |
| 671 #define GL_PHONG_HINT_WIN 0x80EB | |
| 672 | |
| 673 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC | |
| 674 | |
| 675 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP | |
| 676 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT | |
| 677 | |
| 678 WINGDIAPI void WINAPI glAccum(GLenum op,GLfloat value); | |
| 679 WINGDIAPI void WINAPI glAlphaFunc(GLenum func,GLclampf ref); | |
| 680 WINGDIAPI GLboolean WINAPI glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences); | |
| 681 WINGDIAPI void WINAPI glArrayElement(GLint i); | |
| 682 WINGDIAPI void WINAPI glBegin(GLenum mode); | |
| 683 WINGDIAPI void WINAPI glBindTexture(GLenum target,GLuint texture); | |
| 684 WINGDIAPI void WINAPI glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap); | |
| 685 WINGDIAPI void WINAPI glBlendFunc(GLenum sfactor,GLenum dfactor); | |
| 686 WINGDIAPI void WINAPI glCallList(GLuint list); | |
| 687 WINGDIAPI void WINAPI glCallLists(GLsizei n,GLenum type,const GLvoid *lists); | |
| 688 WINGDIAPI void WINAPI glClear(GLbitfield mask); | |
| 689 WINGDIAPI void WINAPI glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); | |
| 690 WINGDIAPI void WINAPI glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha); | |
| 691 WINGDIAPI void WINAPI glClearDepth(GLclampd depth); | |
| 692 WINGDIAPI void WINAPI glClearIndex(GLfloat c); | |
| 693 WINGDIAPI void WINAPI glClearStencil(GLint s); | |
| 694 WINGDIAPI void WINAPI glClipPlane(GLenum plane,const GLdouble *equation); | |
| 695 WINGDIAPI void WINAPI glColor3b(GLbyte red,GLbyte green,GLbyte blue); | |
| 696 WINGDIAPI void WINAPI glColor3bv(const GLbyte *v); | |
| 697 WINGDIAPI void WINAPI glColor3d(GLdouble red,GLdouble green,GLdouble blue); | |
| 698 WINGDIAPI void WINAPI glColor3dv(const GLdouble *v); | |
| 699 WINGDIAPI void WINAPI glColor3f(GLfloat red,GLfloat green,GLfloat blue); | |
| 700 WINGDIAPI void WINAPI glColor3fv(const GLfloat *v); | |
| 701 WINGDIAPI void WINAPI glColor3i(GLint red,GLint green,GLint blue); | |
| 702 WINGDIAPI void WINAPI glColor3iv(const GLint *v); | |
| 703 WINGDIAPI void WINAPI glColor3s(GLshort red,GLshort green,GLshort blue); | |
| 704 WINGDIAPI void WINAPI glColor3sv(const GLshort *v); | |
| 705 WINGDIAPI void WINAPI glColor3ub(GLubyte red,GLubyte green,GLubyte blue); | |
| 706 WINGDIAPI void WINAPI glColor3ubv(const GLubyte *v); | |
| 707 WINGDIAPI void WINAPI glColor3ui(GLuint red,GLuint green,GLuint blue); | |
| 708 WINGDIAPI void WINAPI glColor3uiv(const GLuint *v); | |
| 709 WINGDIAPI void WINAPI glColor3us(GLushort red,GLushort green,GLushort blue); | |
| 710 WINGDIAPI void WINAPI glColor3usv(const GLushort *v); | |
| 711 WINGDIAPI void WINAPI glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha); | |
| 712 WINGDIAPI void WINAPI glColor4bv(const GLbyte *v); | |
| 713 WINGDIAPI void WINAPI glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha); | |
| 714 WINGDIAPI void WINAPI glColor4dv(const GLdouble *v); | |
| 715 WINGDIAPI void WINAPI glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha); | |
| 716 WINGDIAPI void WINAPI glColor4fv(const GLfloat *v); | |
| 717 WINGDIAPI void WINAPI glColor4i(GLint red,GLint green,GLint blue,GLint alpha); | |
| 718 WINGDIAPI void WINAPI glColor4iv(const GLint *v); | |
| 719 WINGDIAPI void WINAPI glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha); | |
| 720 WINGDIAPI void WINAPI glColor4sv(const GLshort *v); | |
| 721 WINGDIAPI void WINAPI glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha); | |
| 722 WINGDIAPI void WINAPI glColor4ubv(const GLubyte *v); | |
| 723 WINGDIAPI void WINAPI glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha); | |
| 724 WINGDIAPI void WINAPI glColor4uiv(const GLuint *v); | |
| 725 WINGDIAPI void WINAPI glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha); | |
| 726 WINGDIAPI void WINAPI glColor4usv(const GLushort *v); | |
| 727 WINGDIAPI void WINAPI glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha); | |
| 728 WINGDIAPI void WINAPI glColorMaterial(GLenum face,GLenum mode); | |
| 729 WINGDIAPI void WINAPI glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); | |
| 730 WINGDIAPI void WINAPI glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type); | |
| 731 WINGDIAPI void WINAPI glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border); | |
| 732 WINGDIAPI void WINAPI glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border); | |
| 733 WINGDIAPI void WINAPI glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width); | |
| 734 WINGDIAPI void WINAPI glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height); | |
| 735 WINGDIAPI void WINAPI glCullFace(GLenum mode); | |
| 736 WINGDIAPI void WINAPI glDeleteLists(GLuint list,GLsizei range); | |
| 737 WINGDIAPI void WINAPI glDeleteTextures(GLsizei n,const GLuint *textures); | |
| 738 WINGDIAPI void WINAPI glDepthFunc(GLenum func); | |
| 739 WINGDIAPI void WINAPI glDepthMask(GLboolean flag); | |
| 740 WINGDIAPI void WINAPI glDepthRange (GLclampd zNear,GLclampd zFar); | |
| 741 WINGDIAPI void WINAPI glDisable(GLenum cap); | |
| 742 WINGDIAPI void WINAPI glDisableClientState(GLenum array); | |
| 743 WINGDIAPI void WINAPI glDrawArrays(GLenum mode,GLint first,GLsizei count); | |
| 744 WINGDIAPI void WINAPI glDrawBuffer(GLenum mode); | |
| 745 WINGDIAPI void WINAPI glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices); | |
| 746 WINGDIAPI void WINAPI glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); | |
| 747 WINGDIAPI void WINAPI glEdgeFlag(GLboolean flag); | |
| 748 WINGDIAPI void WINAPI glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer); | |
| 749 WINGDIAPI void WINAPI glEdgeFlagv(const GLboolean *flag); | |
| 750 WINGDIAPI void WINAPI glEnable(GLenum cap); | |
| 751 WINGDIAPI void WINAPI glEnableClientState(GLenum array); | |
| 752 WINGDIAPI void WINAPI glEnd(void); | |
| 753 WINGDIAPI void WINAPI glEndList(void); | |
| 754 WINGDIAPI void WINAPI glEvalCoord1d(GLdouble u); | |
| 755 WINGDIAPI void WINAPI glEvalCoord1dv(const GLdouble *u); | |
| 756 WINGDIAPI void WINAPI glEvalCoord1f(GLfloat u); | |
| 757 WINGDIAPI void WINAPI glEvalCoord1fv(const GLfloat *u); | |
| 758 WINGDIAPI void WINAPI glEvalCoord2d(GLdouble u,GLdouble v); | |
| 759 WINGDIAPI void WINAPI glEvalCoord2dv(const GLdouble *u); | |
| 760 WINGDIAPI void WINAPI glEvalCoord2f(GLfloat u,GLfloat v); | |
| 761 WINGDIAPI void WINAPI glEvalCoord2fv(const GLfloat *u); | |
| 762 WINGDIAPI void WINAPI glEvalMesh1(GLenum mode,GLint i1,GLint i2); | |
| 763 WINGDIAPI void WINAPI glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2); | |
| 764 WINGDIAPI void WINAPI glEvalPoint1(GLint i); | |
| 765 WINGDIAPI void WINAPI glEvalPoint2(GLint i,GLint j); | |
| 766 WINGDIAPI void WINAPI glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer); | |
| 767 WINGDIAPI void WINAPI glFinish(void); | |
| 768 WINGDIAPI void WINAPI glFlush(void); | |
| 769 WINGDIAPI void WINAPI glFogf(GLenum pname,GLfloat param); | |
| 770 WINGDIAPI void WINAPI glFogfv(GLenum pname,const GLfloat *params); | |
| 771 WINGDIAPI void WINAPI glFogi(GLenum pname,GLint param); | |
| 772 WINGDIAPI void WINAPI glFogiv(GLenum pname,const GLint *params); | |
| 773 WINGDIAPI void WINAPI glFrontFace(GLenum mode); | |
| 774 WINGDIAPI void WINAPI glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); | |
| 775 WINGDIAPI GLuint WINAPI glGenLists(GLsizei range); | |
| 776 WINGDIAPI void WINAPI glGenTextures(GLsizei n,GLuint *textures); | |
| 777 WINGDIAPI void WINAPI glGetBooleanv(GLenum pname,GLboolean *params); | |
| 778 WINGDIAPI void WINAPI glGetClipPlane(GLenum plane,GLdouble *equation); | |
| 779 WINGDIAPI void WINAPI glGetDoublev(GLenum pname,GLdouble *params); | |
| 780 WINGDIAPI GLenum WINAPI glGetError(void); | |
| 781 WINGDIAPI void WINAPI glGetFloatv(GLenum pname,GLfloat *params); | |
| 782 WINGDIAPI void WINAPI glGetIntegerv(GLenum pname,GLint *params); | |
| 783 WINGDIAPI void WINAPI glGetLightfv(GLenum light,GLenum pname,GLfloat *params); | |
| 784 WINGDIAPI void WINAPI glGetLightiv(GLenum light,GLenum pname,GLint *params); | |
| 785 WINGDIAPI void WINAPI glGetMapdv(GLenum target,GLenum query,GLdouble *v); | |
| 786 WINGDIAPI void WINAPI glGetMapfv(GLenum target,GLenum query,GLfloat *v); | |
| 787 WINGDIAPI void WINAPI glGetMapiv(GLenum target,GLenum query,GLint *v); | |
| 788 WINGDIAPI void WINAPI glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params); | |
| 789 WINGDIAPI void WINAPI glGetMaterialiv(GLenum face,GLenum pname,GLint *params); | |
| 790 WINGDIAPI void WINAPI glGetPixelMapfv(GLenum map,GLfloat *values); | |
| 791 WINGDIAPI void WINAPI glGetPixelMapuiv(GLenum map,GLuint *values); | |
| 792 WINGDIAPI void WINAPI glGetPixelMapusv(GLenum map,GLushort *values); | |
| 793 WINGDIAPI void WINAPI glGetPointerv(GLenum pname,GLvoid **params); | |
| 794 WINGDIAPI void WINAPI glGetPolygonStipple(GLubyte *mask); | |
| 795 WINGDIAPI const GLubyte *WINAPI glGetString(GLenum name); | |
| 796 WINGDIAPI void WINAPI glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params); | |
| 797 WINGDIAPI void WINAPI glGetTexEnviv(GLenum target,GLenum pname,GLint *params); | |
| 798 WINGDIAPI void WINAPI glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params); | |
| 799 WINGDIAPI void WINAPI glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params); | |
| 800 WINGDIAPI void WINAPI glGetTexGeniv(GLenum coord,GLenum pname,GLint *params); | |
| 801 WINGDIAPI void WINAPI glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels); | |
| 802 WINGDIAPI void WINAPI glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params); | |
| 803 WINGDIAPI void WINAPI glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params); | |
| 804 WINGDIAPI void WINAPI glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params); | |
| 805 WINGDIAPI void WINAPI glGetTexParameteriv(GLenum target,GLenum pname,GLint *params); | |
| 806 WINGDIAPI void WINAPI glHint(GLenum target,GLenum mode); | |
| 807 WINGDIAPI void WINAPI glIndexMask(GLuint mask); | |
| 808 WINGDIAPI void WINAPI glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer); | |
| 809 WINGDIAPI void WINAPI glIndexd(GLdouble c); | |
| 810 WINGDIAPI void WINAPI glIndexdv(const GLdouble *c); | |
| 811 WINGDIAPI void WINAPI glIndexf(GLfloat c); | |
| 812 WINGDIAPI void WINAPI glIndexfv(const GLfloat *c); | |
| 813 WINGDIAPI void WINAPI glIndexi(GLint c); | |
| 814 WINGDIAPI void WINAPI glIndexiv(const GLint *c); | |
| 815 WINGDIAPI void WINAPI glIndexs(GLshort c); | |
| 816 WINGDIAPI void WINAPI glIndexsv(const GLshort *c); | |
| 817 WINGDIAPI void WINAPI glIndexub(GLubyte c); | |
| 818 WINGDIAPI void WINAPI glIndexubv(const GLubyte *c); | |
| 819 WINGDIAPI void WINAPI glInitNames(void); | |
| 820 WINGDIAPI void WINAPI glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer); | |
| 821 WINGDIAPI GLboolean WINAPI glIsEnabled(GLenum cap); | |
| 822 WINGDIAPI GLboolean WINAPI glIsList(GLuint list); | |
| 823 WINGDIAPI GLboolean WINAPI glIsTexture(GLuint texture); | |
| 824 WINGDIAPI void WINAPI glLightModelf(GLenum pname,GLfloat param); | |
| 825 WINGDIAPI void WINAPI glLightModelfv(GLenum pname,const GLfloat *params); | |
| 826 WINGDIAPI void WINAPI glLightModeli(GLenum pname,GLint param); | |
| 827 WINGDIAPI void WINAPI glLightModeliv(GLenum pname,const GLint *params); | |
| 828 WINGDIAPI void WINAPI glLightf(GLenum light,GLenum pname,GLfloat param); | |
| 829 WINGDIAPI void WINAPI glLightfv(GLenum light,GLenum pname,const GLfloat *params); | |
| 830 WINGDIAPI void WINAPI glLighti(GLenum light,GLenum pname,GLint param); | |
| 831 WINGDIAPI void WINAPI glLightiv(GLenum light,GLenum pname,const GLint *params); | |
| 832 WINGDIAPI void WINAPI glLineStipple(GLint factor,GLushort pattern); | |
| 833 WINGDIAPI void WINAPI glLineWidth(GLfloat width); | |
| 834 WINGDIAPI void WINAPI glListBase(GLuint base); | |
| 835 WINGDIAPI void WINAPI glLoadIdentity(void); | |
| 836 WINGDIAPI void WINAPI glLoadMatrixd(const GLdouble *m); | |
| 837 WINGDIAPI void WINAPI glLoadMatrixf(const GLfloat *m); | |
| 838 WINGDIAPI void WINAPI glLoadName(GLuint name); | |
| 839 WINGDIAPI void WINAPI glLogicOp(GLenum opcode); | |
| 840 WINGDIAPI void WINAPI glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points); | |
| 841 WINGDIAPI void WINAPI glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points); | |
| 842 WINGDIAPI void WINAPI glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points); | |
| 843 WINGDIAPI void WINAPI glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points); | |
| 844 WINGDIAPI void WINAPI glMapGrid1d(GLint un,GLdouble u1,GLdouble u2); | |
| 845 WINGDIAPI void WINAPI glMapGrid1f(GLint un,GLfloat u1,GLfloat u2); | |
| 846 WINGDIAPI void WINAPI glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2); | |
| 847 WINGDIAPI void WINAPI glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2); | |
| 848 WINGDIAPI void WINAPI glMaterialf(GLenum face,GLenum pname,GLfloat param); | |
| 849 WINGDIAPI void WINAPI glMaterialfv(GLenum face,GLenum pname,const GLfloat *params); | |
| 850 WINGDIAPI void WINAPI glMateriali(GLenum face,GLenum pname,GLint param); | |
| 851 WINGDIAPI void WINAPI glMaterialiv(GLenum face,GLenum pname,const GLint *params); | |
| 852 WINGDIAPI void WINAPI glMatrixMode(GLenum mode); | |
| 853 WINGDIAPI void WINAPI glMultMatrixd(const GLdouble *m); | |
| 854 WINGDIAPI void WINAPI glMultMatrixf(const GLfloat *m); | |
| 855 WINGDIAPI void WINAPI glNewList(GLuint list,GLenum mode); | |
| 856 WINGDIAPI void WINAPI glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz); | |
| 857 WINGDIAPI void WINAPI glNormal3bv(const GLbyte *v); | |
| 858 WINGDIAPI void WINAPI glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz); | |
| 859 WINGDIAPI void WINAPI glNormal3dv(const GLdouble *v); | |
| 860 WINGDIAPI void WINAPI glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz); | |
| 861 WINGDIAPI void WINAPI glNormal3fv(const GLfloat *v); | |
| 862 WINGDIAPI void WINAPI glNormal3i(GLint nx,GLint ny,GLint nz); | |
| 863 WINGDIAPI void WINAPI glNormal3iv(const GLint *v); | |
| 864 WINGDIAPI void WINAPI glNormal3s(GLshort nx,GLshort ny,GLshort nz); | |
| 865 WINGDIAPI void WINAPI glNormal3sv(const GLshort *v); | |
| 866 WINGDIAPI void WINAPI glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer); | |
| 867 WINGDIAPI void WINAPI glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar); | |
| 868 WINGDIAPI void WINAPI glPassThrough(GLfloat token); | |
| 869 WINGDIAPI void WINAPI glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values); | |
| 870 WINGDIAPI void WINAPI glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values); | |
| 871 WINGDIAPI void WINAPI glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values); | |
| 872 WINGDIAPI void WINAPI glPixelStoref(GLenum pname,GLfloat param); | |
| 873 WINGDIAPI void WINAPI glPixelStorei(GLenum pname,GLint param); | |
| 874 WINGDIAPI void WINAPI glPixelTransferf(GLenum pname,GLfloat param); | |
| 875 WINGDIAPI void WINAPI glPixelTransferi(GLenum pname,GLint param); | |
| 876 WINGDIAPI void WINAPI glPixelZoom(GLfloat xfactor,GLfloat yfactor); | |
| 877 WINGDIAPI void WINAPI glPointSize(GLfloat size); | |
| 878 WINGDIAPI void WINAPI glPolygonMode(GLenum face,GLenum mode); | |
| 879 WINGDIAPI void WINAPI glPolygonOffset(GLfloat factor,GLfloat units); | |
| 880 WINGDIAPI void WINAPI glPolygonStipple(const GLubyte *mask); | |
| 881 WINGDIAPI void WINAPI glPopAttrib(void); | |
| 882 WINGDIAPI void WINAPI glPopClientAttrib(void); | |
| 883 WINGDIAPI void WINAPI glPopMatrix(void); | |
| 884 WINGDIAPI void WINAPI glPopName(void); | |
| 885 WINGDIAPI void WINAPI glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities); | |
| 886 WINGDIAPI void WINAPI glPushAttrib(GLbitfield mask); | |
| 887 WINGDIAPI void WINAPI glPushClientAttrib(GLbitfield mask); | |
| 888 WINGDIAPI void WINAPI glPushMatrix(void); | |
| 889 WINGDIAPI void WINAPI glPushName(GLuint name); | |
| 890 WINGDIAPI void WINAPI glRasterPos2d(GLdouble x,GLdouble y); | |
| 891 WINGDIAPI void WINAPI glRasterPos2dv(const GLdouble *v); | |
| 892 WINGDIAPI void WINAPI glRasterPos2f(GLfloat x,GLfloat y); | |
| 893 WINGDIAPI void WINAPI glRasterPos2fv(const GLfloat *v); | |
| 894 WINGDIAPI void WINAPI glRasterPos2i(GLint x,GLint y); | |
| 895 WINGDIAPI void WINAPI glRasterPos2iv(const GLint *v); | |
| 896 WINGDIAPI void WINAPI glRasterPos2s(GLshort x,GLshort y); | |
| 897 WINGDIAPI void WINAPI glRasterPos2sv(const GLshort *v); | |
| 898 WINGDIAPI void WINAPI glRasterPos3d(GLdouble x,GLdouble y,GLdouble z); | |
| 899 WINGDIAPI void WINAPI glRasterPos3dv(const GLdouble *v); | |
| 900 WINGDIAPI void WINAPI glRasterPos3f(GLfloat x,GLfloat y,GLfloat z); | |
| 901 WINGDIAPI void WINAPI glRasterPos3fv(const GLfloat *v); | |
| 902 WINGDIAPI void WINAPI glRasterPos3i(GLint x,GLint y,GLint z); | |
| 903 WINGDIAPI void WINAPI glRasterPos3iv(const GLint *v); | |
| 904 WINGDIAPI void WINAPI glRasterPos3s(GLshort x,GLshort y,GLshort z); | |
| 905 WINGDIAPI void WINAPI glRasterPos3sv(const GLshort *v); | |
| 906 WINGDIAPI void WINAPI glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); | |
| 907 WINGDIAPI void WINAPI glRasterPos4dv(const GLdouble *v); | |
| 908 WINGDIAPI void WINAPI glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); | |
| 909 WINGDIAPI void WINAPI glRasterPos4fv(const GLfloat *v); | |
| 910 WINGDIAPI void WINAPI glRasterPos4i(GLint x,GLint y,GLint z,GLint w); | |
| 911 WINGDIAPI void WINAPI glRasterPos4iv(const GLint *v); | |
| 912 WINGDIAPI void WINAPI glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w); | |
| 913 WINGDIAPI void WINAPI glRasterPos4sv(const GLshort *v); | |
| 914 WINGDIAPI void WINAPI glReadBuffer(GLenum mode); | |
| 915 WINGDIAPI void WINAPI glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels); | |
| 916 WINGDIAPI void WINAPI glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2); | |
| 917 WINGDIAPI void WINAPI glRectdv(const GLdouble *v1,const GLdouble *v2); | |
| 918 WINGDIAPI void WINAPI glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2); | |
| 919 WINGDIAPI void WINAPI glRectfv(const GLfloat *v1,const GLfloat *v2); | |
| 920 WINGDIAPI void WINAPI glRecti(GLint x1,GLint y1,GLint x2,GLint y2); | |
| 921 WINGDIAPI void WINAPI glRectiv(const GLint *v1,const GLint *v2); | |
| 922 WINGDIAPI void WINAPI glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2); | |
| 923 WINGDIAPI void WINAPI glRectsv(const GLshort *v1,const GLshort *v2); | |
| 924 WINGDIAPI GLint WINAPI glRenderMode(GLenum mode); | |
| 925 WINGDIAPI void WINAPI glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z); | |
| 926 WINGDIAPI void WINAPI glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z); | |
| 927 WINGDIAPI void WINAPI glScaled(GLdouble x,GLdouble y,GLdouble z); | |
| 928 WINGDIAPI void WINAPI glScalef(GLfloat x,GLfloat y,GLfloat z); | |
| 929 WINGDIAPI void WINAPI glScissor(GLint x,GLint y,GLsizei width,GLsizei height); | |
| 930 WINGDIAPI void WINAPI glSelectBuffer(GLsizei size,GLuint *buffer); | |
| 931 WINGDIAPI void WINAPI glShadeModel(GLenum mode); | |
| 932 WINGDIAPI void WINAPI glStencilFunc(GLenum func,GLint ref,GLuint mask); | |
| 933 WINGDIAPI void WINAPI glStencilMask(GLuint mask); | |
| 934 WINGDIAPI void WINAPI glStencilOp(GLenum fail,GLenum zfail,GLenum zpass); | |
| 935 WINGDIAPI void WINAPI glTexCoord1d(GLdouble s); | |
| 936 WINGDIAPI void WINAPI glTexCoord1dv(const GLdouble *v); | |
| 937 WINGDIAPI void WINAPI glTexCoord1f(GLfloat s); | |
| 938 WINGDIAPI void WINAPI glTexCoord1fv(const GLfloat *v); | |
| 939 WINGDIAPI void WINAPI glTexCoord1i(GLint s); | |
| 940 WINGDIAPI void WINAPI glTexCoord1iv(const GLint *v); | |
| 941 WINGDIAPI void WINAPI glTexCoord1s(GLshort s); | |
| 942 WINGDIAPI void WINAPI glTexCoord1sv(const GLshort *v); | |
| 943 WINGDIAPI void WINAPI glTexCoord2d(GLdouble s,GLdouble t); | |
| 944 WINGDIAPI void WINAPI glTexCoord2dv(const GLdouble *v); | |
| 945 WINGDIAPI void WINAPI glTexCoord2f(GLfloat s,GLfloat t); | |
| 946 WINGDIAPI void WINAPI glTexCoord2fv(const GLfloat *v); | |
| 947 WINGDIAPI void WINAPI glTexCoord2i(GLint s,GLint t); | |
| 948 WINGDIAPI void WINAPI glTexCoord2iv(const GLint *v); | |
| 949 WINGDIAPI void WINAPI glTexCoord2s(GLshort s,GLshort t); | |
| 950 WINGDIAPI void WINAPI glTexCoord2sv(const GLshort *v); | |
| 951 WINGDIAPI void WINAPI glTexCoord3d(GLdouble s,GLdouble t,GLdouble r); | |
| 952 WINGDIAPI void WINAPI glTexCoord3dv(const GLdouble *v); | |
| 953 WINGDIAPI void WINAPI glTexCoord3f(GLfloat s,GLfloat t,GLfloat r); | |
| 954 WINGDIAPI void WINAPI glTexCoord3fv(const GLfloat *v); | |
| 955 WINGDIAPI void WINAPI glTexCoord3i(GLint s,GLint t,GLint r); | |
| 956 WINGDIAPI void WINAPI glTexCoord3iv(const GLint *v); | |
| 957 WINGDIAPI void WINAPI glTexCoord3s(GLshort s,GLshort t,GLshort r); | |
| 958 WINGDIAPI void WINAPI glTexCoord3sv(const GLshort *v); | |
| 959 WINGDIAPI void WINAPI glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q); | |
| 960 WINGDIAPI void WINAPI glTexCoord4dv(const GLdouble *v); | |
| 961 WINGDIAPI void WINAPI glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q); | |
| 962 WINGDIAPI void WINAPI glTexCoord4fv(const GLfloat *v); | |
| 963 WINGDIAPI void WINAPI glTexCoord4i(GLint s,GLint t,GLint r,GLint q); | |
| 964 WINGDIAPI void WINAPI glTexCoord4iv(const GLint *v); | |
| 965 WINGDIAPI void WINAPI glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q); | |
| 966 WINGDIAPI void WINAPI glTexCoord4sv(const GLshort *v); | |
| 967 WINGDIAPI void WINAPI glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); | |
| 968 WINGDIAPI void WINAPI glTexEnvf(GLenum target,GLenum pname,GLfloat param); | |
| 969 WINGDIAPI void WINAPI glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params); | |
| 970 WINGDIAPI void WINAPI glTexEnvi(GLenum target,GLenum pname,GLint param); | |
| 971 WINGDIAPI void WINAPI glTexEnviv(GLenum target,GLenum pname,const GLint *params); | |
| 972 WINGDIAPI void WINAPI glTexGend(GLenum coord,GLenum pname,GLdouble param); | |
| 973 WINGDIAPI void WINAPI glTexGendv(GLenum coord,GLenum pname,const GLdouble *params); | |
| 974 WINGDIAPI void WINAPI glTexGenf(GLenum coord,GLenum pname,GLfloat param); | |
| 975 WINGDIAPI void WINAPI glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params); | |
| 976 WINGDIAPI void WINAPI glTexGeni(GLenum coord,GLenum pname,GLint param); | |
| 977 WINGDIAPI void WINAPI glTexGeniv(GLenum coord,GLenum pname,const GLint *params); | |
| 978 WINGDIAPI void WINAPI glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels); | |
| 979 WINGDIAPI void WINAPI glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels); | |
| 980 WINGDIAPI void WINAPI glTexParameterf(GLenum target,GLenum pname,GLfloat param); | |
| 981 WINGDIAPI void WINAPI glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params); | |
| 982 WINGDIAPI void WINAPI glTexParameteri(GLenum target,GLenum pname,GLint param); | |
| 983 WINGDIAPI void WINAPI glTexParameteriv(GLenum target,GLenum pname,const GLint *params); | |
| 984 WINGDIAPI void WINAPI glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels); | |
| 985 WINGDIAPI void WINAPI glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels); | |
| 986 WINGDIAPI void WINAPI glTranslated(GLdouble x,GLdouble y,GLdouble z); | |
| 987 WINGDIAPI void WINAPI glTranslatef(GLfloat x,GLfloat y,GLfloat z); | |
| 988 WINGDIAPI void WINAPI glVertex2d(GLdouble x,GLdouble y); | |
| 989 WINGDIAPI void WINAPI glVertex2dv(const GLdouble *v); | |
| 990 WINGDIAPI void WINAPI glVertex2f(GLfloat x,GLfloat y); | |
| 991 WINGDIAPI void WINAPI glVertex2fv(const GLfloat *v); | |
| 992 WINGDIAPI void WINAPI glVertex2i(GLint x,GLint y); | |
| 993 WINGDIAPI void WINAPI glVertex2iv(const GLint *v); | |
| 994 WINGDIAPI void WINAPI glVertex2s(GLshort x,GLshort y); | |
| 995 WINGDIAPI void WINAPI glVertex2sv(const GLshort *v); | |
| 996 WINGDIAPI void WINAPI glVertex3d(GLdouble x,GLdouble y,GLdouble z); | |
| 997 WINGDIAPI void WINAPI glVertex3dv(const GLdouble *v); | |
| 998 WINGDIAPI void WINAPI glVertex3f(GLfloat x,GLfloat y,GLfloat z); | |
| 999 WINGDIAPI void WINAPI glVertex3fv(const GLfloat *v); | |
| 1000 WINGDIAPI void WINAPI glVertex3i(GLint x,GLint y,GLint z); | |
| 1001 WINGDIAPI void WINAPI glVertex3iv(const GLint *v); | |
| 1002 WINGDIAPI void WINAPI glVertex3s(GLshort x,GLshort y,GLshort z); | |
| 1003 WINGDIAPI void WINAPI glVertex3sv(const GLshort *v); | |
| 1004 WINGDIAPI void WINAPI glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w); | |
| 1005 WINGDIAPI void WINAPI glVertex4dv(const GLdouble *v); | |
| 1006 WINGDIAPI void WINAPI glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w); | |
| 1007 WINGDIAPI void WINAPI glVertex4fv(const GLfloat *v); | |
| 1008 WINGDIAPI void WINAPI glVertex4i(GLint x,GLint y,GLint z,GLint w); | |
| 1009 WINGDIAPI void WINAPI glVertex4iv(const GLint *v); | |
| 1010 WINGDIAPI void WINAPI glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w); | |
| 1011 WINGDIAPI void WINAPI glVertex4sv(const GLshort *v); | |
| 1012 WINGDIAPI void WINAPI glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer); | |
| 1013 WINGDIAPI void WINAPI glViewport(GLint x,GLint y,GLsizei width,GLsizei height); | |
| 1014 | |
| 1015 typedef void (WINAPI *PFNGLARRAYELEMENTEXTPROC)(GLint i); | |
| 1016 typedef void (WINAPI *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count); | |
| 1017 typedef void (WINAPI *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | |
| 1018 typedef void (WINAPI *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | |
| 1019 typedef void (WINAPI *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | |
| 1020 typedef void (WINAPI *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | |
| 1021 typedef void (WINAPI *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer); | |
| 1022 typedef void (WINAPI *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer); | |
| 1023 typedef void (WINAPI *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params); | |
| 1024 typedef void (WINAPI *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi); | |
| 1025 typedef void (WINAPI *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices); | |
| 1026 typedef void (WINAPI *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height); | |
| 1027 typedef void (WINAPI *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data); | |
| 1028 typedef void (WINAPI *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data); | |
| 1029 typedef void (WINAPI *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data); | |
| 1030 typedef void (WINAPI *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params); | |
| 1031 typedef void (WINAPI *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params); | |
| 1032 | |
| 1033 #ifdef __cplusplus | |
| 1034 } | |
| 1035 #endif | |
| 1036 #endif | |
| 1037 #endif |
