Mercurial > games > semicongine
comparison examples/alotof_triangles.nim @ 56:94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
| author | Sam <sam@basx.dev> |
|---|---|
| date | Fri, 20 Jan 2023 00:41:55 +0700 |
| parents | 2771db8d4276 |
| children | 547f3a374271 |
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| 55:be3ab2619c33 | 56:94d7eed3f118 |
|---|---|
| 2 import std/strutils | 2 import std/strutils |
| 3 import std/math | 3 import std/math |
| 4 import std/random | 4 import std/random |
| 5 import std/enumerate | 5 import std/enumerate |
| 6 | 6 |
| 7 import semicongine/engine | 7 import semicongine |
| 8 import semicongine/math/vector | |
| 9 import semicongine/math/matrix | |
| 10 import semicongine/vertex | |
| 11 import semicongine/descriptor | |
| 12 import semicongine/mesh | |
| 13 import semicongine/thing | |
| 14 import semicongine/shader | |
| 15 | 8 |
| 16 type | 9 type |
| 17 VertexDataA = object | 10 VertexDataA = object |
| 18 position11: PositionAttribute[Vec2[float32]] | 11 position11: PositionAttribute[Vec2[float32]] |
| 19 color22: ColorAttribute[Vec3[float32]] | 12 color22: ColorAttribute[Vec3[float32]] |
