Mercurial > games > semicongine
comparison examples/hello_cube.nim @ 56:94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
| author | Sam <sam@basx.dev> |
|---|---|
| date | Fri, 20 Jan 2023 00:41:55 +0700 |
| parents | 2771db8d4276 |
| children | 547f3a374271 |
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| 55:be3ab2619c33 | 56:94d7eed3f118 |
|---|---|
| 10 # | 10 # |
| 11 import std/times | 11 import std/times |
| 12 import std/strutils | 12 import std/strutils |
| 13 import std/enumerate | 13 import std/enumerate |
| 14 | 14 |
| 15 import semicongine/engine | 15 import semicongine |
| 16 import semicongine/math/vector | |
| 17 import semicongine/math/matrix | |
| 18 import semicongine/vertex | |
| 19 import semicongine/descriptor | |
| 20 import semicongine/mesh | |
| 21 import semicongine/thing | |
| 22 import semicongine/shader | |
| 23 import semicongine/buffer | |
| 24 | 16 |
| 25 type | 17 type |
| 26 # define type of vertex | 18 # define type of vertex |
| 27 VertexDataA = object | 19 VertexDataA = object |
| 28 position: PositionAttribute[Vec3[float32]] | 20 position: PositionAttribute[Vec3[float32]] |
