Mercurial > games > semicongine
comparison tests/test_vulkan_wrapper.nim @ 106:9c3e3dcb0328
add: render main loop structure
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 26 Mar 2023 01:56:19 +0700 |
parents | 4059aa0d689b |
children | 2d0351a68a4e |
comparison
equal
deleted
inserted
replaced
105:4059aa0d689b | 106:9c3e3dcb0328 |
---|---|
65 ) | 65 ) |
66 | 66 |
67 # setup render pipeline | 67 # setup render pipeline |
68 var surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() | 68 var surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() |
69 var renderpass = device.simpleForwardRenderPass(surfaceFormat.format) | 69 var renderpass = device.simpleForwardRenderPass(surfaceFormat.format) |
70 var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat) | 70 var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat, device.firstGraphicsQueue().get().family) |
71 if res != VK_SUCCESS: | 71 if res != VK_SUCCESS: |
72 raise newException(Exception, "Unable to create swapchain") | 72 raise newException(Exception, "Unable to create swapchain") |
73 # var framebuffers: seq[Framebuffer] | |
74 # for imageview in swapchain.imageviews: | |
75 # framebuffers.add device.createFramebuffer(renderpass, [imageview], swapchain.dimension) | |
76 | 73 |
77 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first | 74 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first |
78 var | |
79 commandPool = device.createCommandPool(family=device.firstGraphicsQueue().get().family, nBuffers=1) | |
80 imageAvailable = device.createSemaphore() | |
81 renderFinished = device.createSemaphore() | |
82 inflight = device.createFence() | |
83 | |
84 const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") | 75 const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") |
85 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") | 76 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") |
86 var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) | 77 var |
87 var fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) | 78 vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) |
88 | 79 fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) |
89 var pipeline = renderpass.createPipeline(vertexshader, fragmentshader) | 80 pipeline = renderpass.createPipeline(vertexshader, fragmentshader) |
90 var descriptorPool = device.createDescriptorSetPool(@[(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1'u32)]) | 81 descriptorPool = device.createDescriptorSetPool(@[(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1'u32)]) |
91 var descriptorSet = descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, 1) | 82 descriptorSet = descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, 1) |
92 | 83 |
93 echo "All successfull" | 84 echo "All successfull" |
85 echo swapchain.drawNextFrame(pipeline) | |
94 echo "Start cleanup" | 86 echo "Start cleanup" |
95 | 87 |
96 # cleanup | 88 # cleanup |
97 checkVkResult device.vk.vkDeviceWaitIdle() | 89 checkVkResult device.vk.vkDeviceWaitIdle() |
98 descriptorPool.destroy() | 90 descriptorPool.destroy() |
99 vertexshader.destroy() | 91 vertexshader.destroy() |
100 fragmentshader.destroy() | 92 fragmentshader.destroy() |
101 pipeline.destroy() | 93 pipeline.destroy() |
102 inflight.destroy() | |
103 imageAvailable.destroy() | |
104 renderFinished.destroy() | |
105 commandPool.destroy() | |
106 renderpass.destroy() | 94 renderpass.destroy() |
107 swapchain.destroy() | 95 swapchain.destroy() |
108 device.destroy() | 96 device.destroy() |
109 | 97 |
110 debugger.destroy() | 98 debugger.destroy() |