Mercurial > games > semicongine
comparison README.md @ 521:a25325bec7f2
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
author | Sam <sam@basx.dev> |
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date | Sun, 22 Jan 2023 22:46:53 +0700 |
parents | 5d406c17bbcb |
children | 02bc1232905c |
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520:cd73e429fc99 | 521:a25325bec7f2 |
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39 - [x] Per-instance vertex attributes (required to be able to draw scene graph) | 39 - [x] Per-instance vertex attributes (required to be able to draw scene graph) |
40 - [ ] Textures | 40 - [ ] Textures |
41 - [ ] Depth buffering | 41 - [ ] Depth buffering |
42 - [ ] Mipmaps | 42 - [ ] Mipmaps |
43 - [ ] Multisampling | 43 - [ ] Multisampling |
44 - [~] Instanced drawing (using it currently but number of instances is hardcoded to 1 | 44 - [~] Instanced drawing (currently can use instance attributes, but we only support a single instance per mesh) |
45 - [ ] Fullscreen mode + switch between modes | 45 - [ ] Fullscreen mode + switch between modes |
46 - [ ] Fixed framerate | |
47 - [ ] Allow multipel Uniform blocks | |
46 | 48 |
47 Build-system: | 49 Build-system: |
48 - [x] move all of Makefile to config.nims | 50 - [x] move all of Makefile to config.nims |
49 | 51 |
50 Asset handling: | 52 Asset handling: |
69 Advanced features: | 71 Advanced features: |
70 - [ ] Text rendering | 72 - [ ] Text rendering |
71 - [ ] Animation system | 73 - [ ] Animation system |
72 - [ ] Sprite system | 74 - [ ] Sprite system |
73 - [ ] Particle system | 75 - [ ] Particle system |
76 - [ ] Query and display rendering information from Vulkan |