Mercurial > games > semicongine
comparison src/shader.nim @ 17:b40466fa446a
add: vertex basics, some refactoring
author | Sam <sam@basx.dev> |
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date | Sun, 01 Jan 2023 01:00:50 +0700 |
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16:617c6dcddbe2 | 17:b40466fa446a |
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1 import std/tables | |
2 | |
3 import ./vulkan_helpers | |
4 import ./vulkan | |
5 import ./glslang/glslang | |
6 | |
7 type | |
8 ShaderProgram* = object | |
9 entryPoint*: string | |
10 programType*: VkShaderStageFlagBits | |
11 shader*: VkPipelineShaderStageCreateInfo | |
12 | |
13 proc initShaderProgram*(device: VkDevice, programType: VkShaderStageFlagBits, shader: string, entryPoint: string="main"): ShaderProgram = | |
14 result.entryPoint = entryPoint | |
15 result.programType = programType | |
16 | |
17 const VK_GLSL_MAP = { | |
18 VK_SHADER_STAGE_VERTEX_BIT: GLSLANG_STAGE_VERTEX, | |
19 VK_SHADER_STAGE_FRAGMENT_BIT: GLSLANG_STAGE_FRAGMENT, | |
20 }.toTable() | |
21 var code = compileGLSLToSPIRV(VK_GLSL_MAP[result.programType], shader, "<memory-shader>") | |
22 var createInfo = VkShaderModuleCreateInfo( | |
23 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, | |
24 codeSize: uint(code.len * sizeof(uint32)), | |
25 pCode: if code.len > 0: addr(code[0]) else: nil, | |
26 ) | |
27 var shaderModule: VkShaderModule | |
28 checkVkResult vkCreateShaderModule(device, addr(createInfo), nil, addr(shaderModule)) | |
29 | |
30 result.shader = VkPipelineShaderStageCreateInfo( | |
31 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
32 stage: programType, | |
33 module: shaderModule, | |
34 pName: cstring(result.entryPoint), # entry point for shader | |
35 ) |