Mercurial > games > semicongine
comparison examples/E04_input.nim @ 782:b6950ea89b37
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
author | Sam <sam@basx.dev> |
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date | Tue, 15 Aug 2023 23:51:37 +0700 |
parents | 754835bf175e |
children | 812b5e28f441 |
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781:e45c2927ecca | 782:b6950ea89b37 |
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