Mercurial > games > semicongine
comparison tests/test_collision.nim @ 344:b83b3a1ccb05
fix: all tests
| author | Sam <sam@basx.dev> |
|---|---|
| date | Mon, 11 Sep 2023 21:31:22 +0700 |
| parents | 05fb85ba97dd |
| children | 00231e014642 |
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| 343:c9b34b41a5a2 | 344:b83b3a1ccb05 |
|---|---|
| 1 import std/tables | |
| 2 | |
| 3 import semicongine | 1 import semicongine |
| 4 | 2 |
| 5 proc main() = | 3 proc main() = |
| 6 var scene = Scene(name: "main") | 4 var scene = Scene(name: "main") |
| 7 | 5 |
| 26 fragmentCode="""fragcolor = colorout;""", | 24 fragmentCode="""fragcolor = colorout;""", |
| 27 ) | 25 ) |
| 28 | 26 |
| 29 var engine = initEngine("Test collisions") | 27 var engine = initEngine("Test collisions") |
| 30 | 28 |
| 31 engine.initRenderer({"": shaderConfiguration}.toTable) | 29 engine.initRenderer({"": shaderConfiguration}) |
| 32 engine.addScene(scene) | 30 engine.addScene(scene) |
| 33 | 31 |
| 34 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 32 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
| 35 if engine.windowWasResized(): | 33 if engine.windowWasResized(): |
| 36 var winSize = engine.getWindow().size | 34 var winSize = engine.getWindow().size |
