Mercurial > games > semicongine
comparison src/glslang/glslang.nim @ 1:bb2a7d3a7003
add: more steps in setup
author | Sam <sam@basx.dev> |
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date | Fri, 16 Dec 2022 00:05:41 +0700 |
parents | 5daf3f236d87 |
children |
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0:5daf3f236d87 | 1:bb2a7d3a7003 |
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1 # required to link the GLSL compiler | |
2 {.passl: "-Lthirdparty/glslang/lib/" .} | |
3 {.passl: "-Lthirdparty/spirv-tools/lib/" .} | |
4 | |
5 {.passl: "-lglslang" .} | |
6 {.passl: "-lglslang-default-resource-limits" .} | |
7 {.passl: "-lHLSL" .} | |
8 {.passl: "-lMachineIndependent" .} | |
9 {.passl: "-lGenericCodeGen" .} | |
10 {.passl: "-lOSDependent" .} | |
11 {.passl: "-lOGLCompiler" .} | |
12 {.passl: "-lSPIRV" .} | |
13 {.passl: "-lSPIRV-Tools-opt" .} | |
14 | |
15 {.passl: "-lSPIRV-Tools" .} | |
16 {.passl: "-lSPIRV-Tools-diff" .} | |
17 {.passl: "-lSPIRV-Tools-fuzz" .} | |
18 {.passl: "-lSPIRV-Tools-link" .} | |
19 {.passl: "-lSPIRV-Tools-lint" .} | |
20 {.passl: "-lSPIRV-Tools-opt" .} | |
21 {.passl: "-lSPIRV-Tools-reduce" .} | |
22 | |
23 {.passl: "-lstdc++" .} | |
24 {.passl: "-lm" .} | |
25 | |
26 import glslang_c_interface | 1 import glslang_c_interface |
27 import glslang_c_shader_types | 2 import glslang_c_shader_types |
28 | 3 |
4 export | |
5 glslang_stage_t, | |
6 glslang_initialize_process, | |
7 glslang_finalize_process | |
29 | 8 |
30 proc compileShaderToSPIRV_Vulkan*(stage: glslang_stage_t , shaderSource: string, fileName: string): seq[uint32] = | 9 type |
31 var input = glslang_input_t( | 10 ShaderVersion = enum |
32 language: GLSLANG_SOURCE_GLSL, | 11 ES_VERSION = 100 |
33 stage: stage, | 12 DESKTOP_VERSION = 110 |
34 client: GLSLANG_CLIENT_VULKAN, | |
35 client_version: GLSLANG_TARGET_VULKAN_1_2, | |
36 target_language: GLSLANG_TARGET_SPV, | |
37 target_language_version: GLSLANG_TARGET_SPV_1_5, | |
38 code: shaderSource, | |
39 default_version: 100, | |
40 default_profile: GLSLANG_NO_PROFILE, | |
41 force_default_version_and_profile: false.cint, | |
42 forward_compatible: false.cint, | |
43 messages: GLSLANG_MSG_DEFAULT_BIT, | |
44 resource: glslang_default_resource(), | |
45 ) | |
46 | 13 |
47 let shader = glslang_shader_create(addr(input)) | 14 proc compileGLSLToSPIRV*(stage: glslang_stage_t, shaderSource: string, fileName: string): seq[uint32] = |
15 var input = glslang_input_t( | |
16 stage: stage, | |
17 language: GLSLANG_SOURCE_GLSL, | |
18 client: GLSLANG_CLIENT_VULKAN, | |
19 client_version: GLSLANG_TARGET_VULKAN_1_2, | |
20 target_language: GLSLANG_TARGET_SPV, | |
21 target_language_version: GLSLANG_TARGET_SPV_1_5, | |
22 code: cstring(shaderSource), | |
23 default_version: ord(DESKTOP_VERSION), | |
24 default_profile: GLSLANG_CORE_PROFILE, | |
25 force_default_version_and_profile: false.cint, | |
26 forward_compatible: false.cint, | |
27 messages: GLSLANG_MSG_DEBUG_INFO_BIT, | |
28 resource: glslang_default_resource(), | |
29 ) | |
48 | 30 |
49 if not bool(glslang_shader_preprocess(shader, addr(input))): | 31 var shader = glslang_shader_create(addr(input)) |
50 echo "GLSL preprocessing failed " & fileName | |
51 echo glslang_shader_get_info_log(shader) | |
52 echo glslang_shader_get_info_debug_log(shader) | |
53 echo input.code | |
54 glslang_shader_delete(shader) | |
55 return | |
56 | 32 |
57 if not bool(glslang_shader_parse(shader, addr(input))): | 33 if not bool(glslang_shader_preprocess(shader, addr(input))): |
58 echo "GLSL parsing failed " & fileName | 34 echo "GLSL preprocessing failed " & fileName |
59 echo glslang_shader_get_info_log(shader) | 35 echo glslang_shader_get_info_log(shader) |
60 echo glslang_shader_get_info_debug_log(shader) | 36 echo glslang_shader_get_info_debug_log(shader) |
61 echo glslang_shader_get_preprocessed_code(shader) | 37 echo input.code |
62 glslang_shader_delete(shader) | 38 glslang_shader_delete(shader) |
63 return | 39 return |
64 | 40 |
65 let program: ptr glslang_program_t = glslang_program_create() | 41 if not bool(glslang_shader_parse(shader, addr(input))): |
66 glslang_program_add_shader(program, shader) | 42 echo "GLSL parsing failed " & fileName |
43 echo glslang_shader_get_info_log(shader) | |
44 echo glslang_shader_get_info_debug_log(shader) | |
45 echo glslang_shader_get_preprocessed_code(shader) | |
46 glslang_shader_delete(shader) | |
47 return | |
67 | 48 |
68 if not bool(glslang_program_link(program, ord(GLSLANG_MSG_SPV_RULES_BIT) or ord(GLSLANG_MSG_VULKAN_RULES_BIT))): | 49 var program: ptr glslang_program_t = glslang_program_create() |
69 echo "GLSL linking failed " & fileName | 50 glslang_program_add_shader(program, shader) |
70 echo glslang_program_get_info_log(program) | |
71 echo glslang_program_get_info_debug_log(program) | |
72 glslang_program_delete(program) | |
73 glslang_shader_delete(shader) | |
74 return | |
75 | 51 |
76 glslang_program_SPIRV_generate(program, stage) | 52 if not bool(glslang_program_link(program, ord(GLSLANG_MSG_SPV_RULES_BIT) or ord(GLSLANG_MSG_VULKAN_RULES_BIT))): |
53 echo "GLSL linking failed " & fileName | |
54 echo glslang_program_get_info_log(program) | |
55 echo glslang_program_get_info_debug_log(program) | |
56 glslang_program_delete(program) | |
57 glslang_shader_delete(shader) | |
58 return | |
77 | 59 |
78 result = newSeq[uint32](glslang_program_SPIRV_get_size(program)) | 60 glslang_program_SPIRV_generate(program, stage) |
79 glslang_program_SPIRV_get(program, addr(result[0])) | |
80 | 61 |
81 var spirv_messages: cstring = glslang_program_SPIRV_get_messages(program) | 62 result = newSeq[uint32](glslang_program_SPIRV_get_size(program)) |
82 if spirv_messages != nil: | 63 glslang_program_SPIRV_get(program, addr(result[0])) |
83 echo "(%s) %s\b", fileName, spirv_messages | |
84 | 64 |
85 glslang_program_delete(program) | 65 var spirv_messages: cstring = glslang_program_SPIRV_get_messages(program) |
86 glslang_shader_delete(shader) | 66 if spirv_messages != nil: |
67 echo "(%s) %s\b", fileName, spirv_messages | |
68 | |
69 glslang_program_delete(program) | |
70 glslang_shader_delete(shader) | |
71 | |
72 template checkGlslangResult*(call: untyped) = | |
73 let value = call | |
74 if value != 1: | |
75 raise newException(Exception, "glgslang error: " & astToStr(call) & " returned " & $value) |