Mercurial > games > semicongine
comparison examples/alotof_triangles.nim @ 38:c3c963e7c1a6
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
author | Sam <sam@basx.dev> |
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date | Wed, 18 Jan 2023 09:52:03 +0700 |
parents | 9edca5dc4e93 |
children | 2771db8d4276 |
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37:6859bcfabc62 | 38:c3c963e7c1a6 |
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40 | 40 |
41 var scene = new Thing | 41 var scene = new Thing |
42 | 42 |
43 for i in 1 .. 300: | 43 for i in 1 .. 300: |
44 var randommesh = new Mesh[VertexDataA] | 44 var randommesh = new Mesh[VertexDataA] |
45 # TODO: create randomized position11 from baseTriangle with random transformation matrix | |
46 let randomcolor1 = Vec3([float32(rand(1)), float32(rand(1)), float32(rand(1))]) | 45 let randomcolor1 = Vec3([float32(rand(1)), float32(rand(1)), float32(rand(1))]) |
47 let transform1 = randomtransform() | 46 let transform1 = randomtransform() |
48 randommesh.vertexData = VertexDataA( | 47 randommesh.vertexData = VertexDataA( |
49 position11: PositionAttribute[Vec2[float32]]( | 48 position11: PositionAttribute[Vec2[float32]]( |
50 data: @[ | 49 data: @[ |
79 childthing.parts.add randomindexedmesh | 78 childthing.parts.add randomindexedmesh |
80 scene.children.add childthing | 79 scene.children.add childthing |
81 | 80 |
82 const vertexShader = generateVertexShaderCode[VertexDataA, Uniforms]() | 81 const vertexShader = generateVertexShaderCode[VertexDataA, Uniforms]() |
83 const fragmentShader = generateFragmentShaderCode[VertexDataA]() | 82 const fragmentShader = generateFragmentShaderCode[VertexDataA]() |
84 static: | |
85 echo "--------------" | |
86 for (i, line) in enumerate(vertexShader.splitLines()): | |
87 echo $(i + 1) & " " & line | |
88 echo "--------------" | |
89 echo fragmentShader | |
90 echo "--------------" | |
91 var pipeline = setupPipeline[VertexDataA, float32, uint16]( | 83 var pipeline = setupPipeline[VertexDataA, float32, uint16]( |
92 myengine, | 84 myengine, |
93 scene, | 85 scene, |
94 vertexShader, | 86 vertexShader, |
95 fragmentShader | 87 fragmentShader |