Mercurial > games > semicongine
comparison README.md @ 41:cc8724250d65
fix: organize notes a bit
author | Sam <sam@basx.dev> |
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date | Wed, 18 Jan 2023 14:15:08 +0700 |
parents | 1134f41a49e9 |
children | 2378ada1a14e |
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1 Semicongine | |
2 =========== | |
3 | |
1 Hi there | 4 Hi there |
2 | 5 |
3 This is currently only for my test codes, maybe, one far day, it will become a small rendering engine. | 6 This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. |
7 This is using the last programming language you will ever need, [Nim](https://nim-lang.org/) | |
8 | |
9 Roadmap | |
10 ------- | |
11 | |
12 Still tons to do, but it feels like the worst things (except audio maybe?) are over the hill. | |
13 | |
14 Rendering: | |
15 | |
16 - [x] Vertex attributes, vertex data | |
17 - [x] Shaders (allow for predefined and custom shaders) | |
18 - [x] Uniforms | |
19 - [x] Per-instance vertex attributes (required to be able to draw scene graph) | |
20 - [ ] Textures | |
21 - [ ] Depth buffering | |
22 - [ ] Mipmaps | |
23 - [ ] Multisampling | |
24 - [~] Instanced drawing (using it currently but number of instances is hardcoded to 1 | |
25 | |
26 Build-system: | |
27 - [x] move all of Makefile to config.nims | |
28 | |
29 Asset handling: | |
30 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/) | |
31 - [ ] Image files (BMP RGB + BMP Graysscale for transparency) | |
32 - [ ] Audio files (WAV) | |
33 | |
34 Quality improvments: | |
35 | |
36 - [ ] Better scenegraph API | |
37 - [ ] Better rendering pipeline API | |
38 | |
39 Other: | |
40 - [x] Mouse/Keyboard input handling | |
41 - [x] X11 | |
42 - [x] Win32 | |
43 - [ ] Config files ala \*.ini files (use std/parsecfg) | |
44 - [ ] Input-mapping configuration | |
45 - [ ] Audio (Alsa, Windows Waveform API?) | |
46 - [ ] Game controller input handling | |
47 | |
48 Advanced features: | |
49 - [ ] Text rendering | |
50 - [ ] Animation system | |
51 - [ ] Sprite system | |
52 - [ ] Particle system |