Mercurial > games > semicongine
comparison examples/hello_triangle.nim @ 520:cd73e429fc99
did: use new vector and matrix names for simpler code
| author | Sam <sam@basx.dev> |
|---|---|
| date | Fri, 20 Jan 2023 16:53:37 +0700 |
| parents | 5d406c17bbcb |
| children | a25325bec7f2 |
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| 519:03a94b905f1a | 520:cd73e429fc99 |
|---|---|
| 5 import semicongine | 5 import semicongine |
| 6 | 6 |
| 7 type | 7 type |
| 8 # define type of vertex | 8 # define type of vertex |
| 9 VertexDataA = object | 9 VertexDataA = object |
| 10 position: PositionAttribute[TVec2[float32]] | 10 position: PositionAttribute[Vec2] |
| 11 color: ColorAttribute[TVec3[float32]] | 11 color: ColorAttribute[Vec3] |
| 12 id: InstanceAttribute[TVec3[float32]] | 12 id: InstanceAttribute[Vec3] |
| 13 | 13 |
| 14 var pipeline: RenderPipeline[VertexDataA, void] | 14 var pipeline: RenderPipeline[VertexDataA, void] |
| 15 | 15 |
| 16 proc globalUpdate(engine: var Engine, dt: float32) = | 16 proc globalUpdate(engine: var Engine, dt: float32) = |
| 17 discard | 17 discard |
| 18 | 18 |
| 19 # vertex data (types must match the above VertexAttributes) | 19 # vertex data (types must match the above VertexAttributes) |
| 20 const | 20 const |
| 21 triangle_pos = @[ | 21 triangle_pos = @[ |
| 22 TVec2([ 0.0'f32, -0.5'f32]), | 22 Vec2([ 0.0'f32, -0.5'f32]), |
| 23 TVec2([ 0.5'f32, 0.5'f32]), | 23 Vec2([ 0.5'f32, 0.5'f32]), |
| 24 TVec2([-0.5'f32, 0.5'f32]), | 24 Vec2([-0.5'f32, 0.5'f32]), |
| 25 ] | 25 ] |
| 26 triangle_color = @[ | 26 triangle_color = @[ |
| 27 TVec3([1.0'f32, 0.0'f32, 0.0'f32]), | 27 Vec3([1.0'f32, 0.0'f32, 0.0'f32]), |
| 28 TVec3([0.0'f32, 1.0'f32, 0.0'f32]), | 28 Vec3([0.0'f32, 1.0'f32, 0.0'f32]), |
| 29 TVec3([0.0'f32, 0.0'f32, 1.0'f32]), | 29 Vec3([0.0'f32, 0.0'f32, 1.0'f32]), |
| 30 ] | 30 ] |
| 31 | 31 |
| 32 when isMainModule: | 32 when isMainModule: |
| 33 var myengine = igniteEngine("Hello triangle") | 33 var myengine = igniteEngine("Hello triangle") |
| 34 | 34 |
| 35 # build a mesh | 35 # build a mesh |
| 36 var trianglemesh = new Mesh[VertexDataA] | 36 var trianglemesh = new Mesh[VertexDataA] |
| 37 trianglemesh.vertexData = VertexDataA( | 37 trianglemesh.vertexData = VertexDataA( |
| 38 position: PositionAttribute[TVec2[float32]](data: triangle_pos), | 38 position: PositionAttribute[Vec2](data: triangle_pos), |
| 39 color: ColorAttribute[TVec3[float32]](data: triangle_color), | 39 color: ColorAttribute[Vec3](data: triangle_color), |
| 40 id: InstanceAttribute[TVec3[float32]](data: @[TVec3[float32]([0.5'f32, 0.5'f32, 0.5'f32])]), | 40 id: InstanceAttribute[Vec3](data: @[Vec3([0.5'f32, 0.5'f32, 0.5'f32])]), |
| 41 ) | 41 ) |
| 42 # build a single-object scene graph | 42 # build a single-object scene graph |
| 43 var triangle = new Thing | 43 var triangle = new Thing |
| 44 # add the triangle mesh to the object | 44 # add the triangle mesh to the object |
| 45 triangle.parts.add trianglemesh | 45 triangle.parts.add trianglemesh |
