Mercurial > games > semicongine
comparison examples/E03_hello_cube.nim @ 1141:d3e014c3551c
fix: cude example perspective matrix
| author | sam <sam@basx.dev> |
|---|---|
| date | Sat, 08 Jun 2024 15:19:58 +0700 |
| parents | 5934c5615f13 |
| children |
comparison
equal
deleted
inserted
replaced
| 1140:5934c5615f13 | 1141:d3e014c3551c |
|---|---|
| 54 Attr[Mat4]("projection"), | 54 Attr[Mat4]("projection"), |
| 55 Attr[Mat4]("view"), | 55 Attr[Mat4]("view"), |
| 56 Attr[Mat4]("model"), | 56 Attr[Mat4]("model"), |
| 57 ], | 57 ], |
| 58 outputs = [Attr[Vec4f]("color")], | 58 outputs = [Attr[Vec4f]("color")], |
| 59 vertexCode = """outcolor = color; gl_Position = (Uniforms.projection * Uniforms.view * Uniforms.model) * vec4(position, 1);""", | 59 vertexCode = """ |
| 60 outcolor = color; | |
| 61 // gl_Position = vec4(position, 1) * (Uniforms.model * Uniforms.projection * Uniforms.view); | |
| 62 gl_Position = vec4(position, 1) * (Uniforms.model * Uniforms.projection * Uniforms.view); | |
| 63 """, | |
| 60 fragmentCode = "color = outcolor;", | 64 fragmentCode = "color = outcolor;", |
| 61 ) | 65 ) |
| 62 var matDef = MaterialType(name: "default material", vertexAttributes: {"position": Vec3F32, "color": Vec4F32}.toTable) | 66 var matDef = MaterialType(name: "default material", vertexAttributes: {"position": Vec3F32, "color": Vec4F32}.toTable) |
| 63 var cube = Scene(name: "scene", meshes: @[NewMesh(positions = cube_pos, indices = tris, colors = cube_color, material = matDef.InitMaterialData(name = "default"))]) | 67 var cube = Scene(name: "scene", meshes: @[NewMesh(positions = cube_pos, indices = tris, colors = cube_color, material = matDef.InitMaterialData(name = "default"))]) |
| 64 cube.AddShaderGlobal("projection", Unit4f32) | 68 cube.AddShaderGlobal("projection", Unit4f32) |
