Mercurial > games > semicongine
comparison examples/E10_pong.nim @ 292:d4b4ad203578
fix: do not apply last frame value after animation has stopped
author | Sam <sam@basx.dev> |
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date | Tue, 20 Jun 2023 00:30:58 +0700 |
parents | 95281f2db400 |
children | da0bd61abe91 |
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291:e3aa2680394d | 292:d4b4ad203578 |
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