Mercurial > games > semicongine
comparison README.md @ 1031:d8942b65fb30
add: some notes
author | sam <sam@basx.dev> |
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date | Thu, 21 Mar 2024 15:46:53 +0700 |
parents | 677f3b5a2943 |
children | 27fdf971354d |
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1 Note: If you are reading this on Github, please not that this is only a mirror | |
2 repository and the most recent changes or on the ```hg``` branch. | |
3 | |
4 Also, some of the README is a bit out of date, as I am now focusing mostly on | |
5 writing my first game. However, developement ist onging and the documentation | |
6 will be overhauled once I start working on my next game. | |
7 | |
1 # Semicongine | 8 # Semicongine |
2 | 9 |
3 Hi there | 10 Hi there |
4 | 11 |
5 This is a little game engine, mainly trying to wrap around vulkan and the | 12 This is a little game engine, mainly trying to wrap around vulkan and the |
6 operating system's windowing, input and audio system. I am using the last | 13 operating system's windowing, input and audio system. I am using the last |
7 programming language you will ever need, [Nim](https://nim-lang.org/) | 14 programming language you will ever need, [Nim](https://nim-lang.org/) |
8 | |
9 ## Building | |
10 | |
11 Requires Nim to be installed and `glslangValidator` to be downloaded to the | |
12 directory of the main compilation file (e.g. into `examples/` in order to | |
13 compile the examples). It can be downloaded at | |
14 https://github.com/KhronosGroup/glslang/releases/. | |
15 | |
16 Run `nim help` to see a list of available build commands. | |
17 | 15 |
18 ## Roadmap | 16 ## Roadmap |
19 | 17 |
20 Here a bit to see what has been planed and what is done already. Is being | 18 Here a bit to see what has been planed and what is done already. Is being |
21 updated frequently (marking those checkboxes just feels to good to stop working). | 19 updated frequently (marking those checkboxes just feels to good to stop working). |