Mercurial > games > semicongine
comparison examples/E04_input.nim @ 527:de433a47e635
add: nicer keyboard demo
| author | Sam <sam@basx.dev> |
|---|---|
| date | Sun, 05 Feb 2023 00:15:48 +0700 |
| parents | 0285ff2281b1 |
| children | 3ec1be39e1ad |
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| 526:b72e8f562e9d | 527:de433a47e635 |
|---|---|
| 1 import std/tables | 1 import std/tables |
| 2 import std/enumerate | |
| 2 import std/strutils | 3 import std/strutils |
| 3 import std/typetraits | 4 import std/typetraits |
| 4 import std/times | 5 import std/times |
| 5 import std/math | 6 import std/math |
| 6 | 7 |
| 30 Vec4([1'f32, 0'f32, 0'f32, 1'f32]), | 31 Vec4([1'f32, 0'f32, 0'f32, 1'f32]), |
| 31 Vec4([0.8'f32, 0'f32, 0'f32, 1'f32]), | 32 Vec4([0.8'f32, 0'f32, 0'f32, 1'f32]), |
| 32 Vec4([0.8'f32, 0'f32, 0'f32, 1'f32]), | 33 Vec4([0.8'f32, 0'f32, 0'f32, 1'f32]), |
| 33 Vec4([0.8'f32, 0'f32, 0'f32, 1'f32]), | 34 Vec4([0.8'f32, 0'f32, 0'f32, 1'f32]), |
| 34 ] | 35 ] |
| 35 # row width is 15, should sum up | 36 # keyboard layout, specifying rows with key widths, negative numbers are empty spaces |
| 36 keyrows = ( | 37 keyrows = ( |
| 37 [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 3.0], | 38 [1.0, -0.6, 1.0, 1.0, 1.0, 1.0, -0.5, 1.0, 1.0, 1.0, 1.0, -0.5, 1.0, 1.0, |
| 38 [1.2, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.8], | 39 1.0, 1.0, -0.1, 1.0, 1.0, 1.0], |
| 39 [1.8, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.2], | 40 [1.2, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.8, -0.1, |
| 40 [2.1, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0], | 41 1.0, 1.0, 1.0], |
| 41 [3.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 3.0], | 42 [1.8, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.5, 1.0, |
| 42 [1.5, 1.5, 1.5, 6, 1.5, 1.5, 1.5], | 43 1.0, 1.0], |
| 43 ) | 44 [2.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0], |
| 44 rowWidth = 900 | 45 [2.6, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.8, -1.3, 1.0], |
| 45 keyHeight = 50'f32 | 46 [1.5, 1.5, 1.5, 6, 1.5, 1.5, -1.2, 1.5, -0.1, 1.0, 1.0, 1.0], |
| 47 ) | |
| 48 keyDimension = 50'f32 | |
| 46 keyGap = 10'f32 | 49 keyGap = 10'f32 |
| 47 baseColor = Vec4([1'f32, 0'f32, 0'f32, 0'f32]) | 50 baseColor = Vec4([1'f32, 0'f32, 0'f32, 0'f32]) |
| 48 activeColor = Vec4([1'f32, 1'f32, 1'f32, 0'f32]) | 51 activeColor = Vec4([1'f32, 1'f32, 1'f32, 0'f32]) |
| 49 keyMap = { | 52 keyIndices = [ |
| 50 Escape: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, | 53 Escape, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PrintScreen, |
| 51 F10: 10, F11: 11, F12: 12, | 54 ScrollLock, Pause, |
| 52 NumberRowExtra1: 13, `1`: 14, `2`: 15, `3`: 16, `4`: 17, `5`: 18, `6`: 19, | 55 |
| 53 `7`: 20, `8`: 21, `9`: 22, `0`: 23, NumberRowExtra2: 24, | 56 NumberRowExtra1, `1`, `2`, `3`, `4`, `5`, `6`, `7`, `8`, `9`, `0`, |
| 54 NumberRowExtra3: 25, Backspace: 26, | 57 |
| 55 Tab: 27, Q: 28, W: 29, Key.E: 30, R: 31, T: 32, Key.Y: 33, U: 34, I: 35, O: 36, | 58 NumberRowExtra2, NumberRowExtra3, Backspace, Insert, Home, PageUp, |
| 56 P: 37, LetterRow1Extra1: 38, LetterRow1Extra2: 39, LetterRow1Extra3: 40, | 59 Tab, Q, W, Key.E, R, T, Key.Y, U, I, O, P, LetterRow1Extra1, |
| 57 CapsLock: 41, A: 42, S: 43, D: 44, F: 45, G: 46, H: 47, J: 48, K: 49, L: 50, | 60 LetterRow1Extra2, Delete, End, PageDown, |
| 58 LetterRow2Extra1: 51, LetterRow2Extra2: 52, | 61 |
| 59 ShiftL: 53, Key.Z: 54, Key.X: 55, C: 56, V: 57, B: 58, N: 59, M: 60, | 62 CapsLock, A, S, D, F, G, H, J, K, L, LetterRow2Extra1, LetterRow2Extra2, |
| 60 LetterRow3Extra1: 61, LetterRow3Extra2: 62, LetterRow3Extra3: 63, | 63 LetterRow2Extra3, Enter, |
| 61 ShiftR: 64, | 64 |
| 62 CtrlL: 65, SuperL: 66, AltL: 67, Space: 68, AltR: 69, SuperR: 70, CtrlR: 71, | 65 ShiftL, Key.Z, Key.X, C, V, B, N, M, LetterRow3Extra1, LetterRow3Extra2, |
| 63 }.toTable | 66 LetterRow3Extra3, ShiftR, Up, |
| 67 | |
| 68 CtrlL, SuperL, AltL, Space, AltR, SuperR, CtrlR, Left, Down, Right | |
| 69 ] | |
| 64 | 70 |
| 65 var | 71 var |
| 66 pipeline: RenderPipeline[VertexDataA, Uniforms] | 72 pipeline: RenderPipeline[VertexDataA, Uniforms] |
| 67 uniforms: Uniforms | 73 uniforms: Uniforms |
| 68 scene: Thing | 74 scene: Thing |
| 69 keyvertexpos: seq[Vec3] | 75 keyvertexpos: seq[Vec3] |
| 70 keyvertexcolor: seq[Vec4] | 76 keyvertexcolor: seq[Vec4] |
| 71 keyindices: seq[array[3, uint16]] | 77 keymeshindices: seq[array[3, uint16]] |
| 72 rowpos = Vec2([0'f32, 0'f32]) | 78 rowpos = Vec2([0'f32, 0'f32]) |
| 73 i = 0'u16 | 79 i = 0'u16 |
| 80 firstRow = true | |
| 81 rowWidth = 0'f32 | |
| 74 for row in keyrows.fields: | 82 for row in keyrows.fields: |
| 75 let | |
| 76 rowSpacePx = rowWidth - (row.len - 1) * keyGap | |
| 77 rowSpace = sum(row) | |
| 78 for key in row: | 83 for key in row: |
| 79 let keySpace = float32((key / rowSpace) * rowSpacePx) | 84 let keySpace = float32(keyDimension * key) |
| 80 keyvertexpos.add Vec3([rowpos[0], rowpos[1], 0'f32]) | 85 if key > 0: |
| 81 keyvertexpos.add Vec3([rowpos[0] + keySpace, rowpos[1], 0'f32]) | 86 if keyIndices[i div 4] == Enter: |
| 82 keyvertexpos.add Vec3([rowpos[0] + keySpace, rowpos[1] + keyHeight, 0'f32]) | 87 keyvertexpos.add Vec3([rowpos[0], rowpos[1] - keyDimension - keyGap, 0'f32]) |
| 83 keyvertexpos.add Vec3([rowpos[0], rowpos[1] + keyHeight, 0'f32]) | 88 keyvertexpos.add Vec3([rowpos[0] + keySpace, rowpos[1] - keyDimension - |
| 84 keyvertexcolor.add [baseColor, baseColor, baseColor, baseColor] | 89 keyGap, 0'f32]) |
| 85 keyindices.add [i, i + 1, i + 2] | 90 else: |
| 86 keyindices.add [i + 2, i + 3, i] | 91 keyvertexpos.add Vec3([rowpos[0], rowpos[1], 0'f32]) |
| 87 rowpos[0] += keySpace + keyGap | 92 keyvertexpos.add Vec3([rowpos[0] + keySpace, rowpos[1], 0'f32]) |
| 88 i += 4 | 93 keyvertexpos.add Vec3([rowpos[0] + keySpace, rowpos[1] + keyDimension, 0'f32]) |
| 94 keyvertexpos.add Vec3([rowpos[0], rowpos[1] + keyDimension, 0'f32]) | |
| 95 keyvertexcolor.add [baseColor, baseColor, baseColor, baseColor] | |
| 96 keymeshindices.add [i, i + 1, i + 2] | |
| 97 keymeshindices.add [i + 2, i + 3, i] | |
| 98 rowpos[0] += keySpace + keyGap | |
| 99 i += 4 | |
| 100 else: | |
| 101 rowpos[0] += -keySpace + keyGap | |
| 102 if firstRow: | |
| 103 rowWidth = rowpos[0] | |
| 89 rowpos[0] = 0 | 104 rowpos[0] = 0 |
| 90 rowpos[1] += keyHeight + keyGap | 105 rowpos[1] += keyDimension + keyGap * (if firstRow: 2'f32 else: 1'f32) |
| 106 firstRow = false | |
| 91 | 107 |
| 92 | 108 |
| 93 proc globalUpdate(engine: var Engine, dt: float32) = | 109 proc globalUpdate(engine: var Engine, dt: float32) = |
| 94 uniforms.projection.value = ortho[float32]( | 110 uniforms.projection.value = ortho[float32]( |
| 95 0'f32, float32(engine.vulkan.frameSize.x), | 111 0'f32, float32(engine.vulkan.frameSize.x), |
| 103 winsize = engine.window.size | 119 winsize = engine.window.size |
| 104 center = translate3d(float32(winsize[0]) / 2'f32, float32(winsize[1]) / | 120 center = translate3d(float32(winsize[0]) / 2'f32, float32(winsize[1]) / |
| 105 2'f32, 0.1'f32) | 121 2'f32, 0.1'f32) |
| 106 scene.firstWithName("cursor").transform = mousePos | 122 scene.firstWithName("cursor").transform = mousePos |
| 107 scene.firstWithName("keyboard-center").transform = center | 123 scene.firstWithName("keyboard-center").transform = center |
| 124 scene.firstWithName("background").transform = scale3d(float32(winsize[0]), | |
| 125 float32(winsize[1]), 0'f32) | |
| 108 var mesh = Mesh[VertexDataA, uint16](scene.firstWithName("keyboard").parts[0]) | 126 var mesh = Mesh[VertexDataA, uint16](scene.firstWithName("keyboard").parts[0]) |
| 109 var hadUpdate = false | 127 var hadUpdate = false |
| 110 for key, index in keyMap.pairs: | 128 for (index, key) in enumerate(keyIndices): |
| 111 if key in engine.input.keysPressed: | 129 if key in engine.input.keysPressed: |
| 112 echo "Pressed ", key | |
| 113 let baseIndex = index * 4 | 130 let baseIndex = index * 4 |
| 114 mesh.vertexData.color.data[baseIndex + 0] = activeColor | 131 mesh.vertexData.color.data[baseIndex + 0] = activeColor |
| 115 mesh.vertexData.color.data[baseIndex + 1] = activeColor | 132 mesh.vertexData.color.data[baseIndex + 1] = activeColor |
| 116 mesh.vertexData.color.data[baseIndex + 2] = activeColor | 133 mesh.vertexData.color.data[baseIndex + 2] = activeColor |
| 117 mesh.vertexData.color.data[baseIndex + 3] = activeColor | 134 mesh.vertexData.color.data[baseIndex + 3] = activeColor |
| 118 hadUpdate = true | 135 hadUpdate = true |
| 119 if key in engine.input.keysReleased: | 136 if key in engine.input.keysReleased: |
| 120 echo "Released ", key | |
| 121 let baseIndex = index * 4 | 137 let baseIndex = index * 4 |
| 122 mesh.vertexData.color.data[baseIndex + 0] = baseColor | 138 mesh.vertexData.color.data[baseIndex + 0] = baseColor |
| 123 mesh.vertexData.color.data[baseIndex + 1] = baseColor | 139 mesh.vertexData.color.data[baseIndex + 1] = baseColor |
| 124 mesh.vertexData.color.data[baseIndex + 2] = baseColor | 140 mesh.vertexData.color.data[baseIndex + 2] = baseColor |
| 125 mesh.vertexData.color.data[baseIndex + 3] = baseColor | 141 mesh.vertexData.color.data[baseIndex + 3] = baseColor |
| 129 | 145 |
| 130 | 146 |
| 131 when isMainModule: | 147 when isMainModule: |
| 132 var myengine = igniteEngine("Input") | 148 var myengine = igniteEngine("Input") |
| 133 | 149 |
| 150 # cursor | |
| 134 var cursormesh = new Mesh[VertexDataA, uint16] | 151 var cursormesh = new Mesh[VertexDataA, uint16] |
| 135 cursormesh.vertexData = VertexDataA( | 152 cursormesh.vertexData = VertexDataA( |
| 136 position: PositionAttribute[Vec3](data: arrow, useOnDeviceMemory: true), | 153 position: PositionAttribute[Vec3](data: arrow, useOnDeviceMemory: true), |
| 137 color: ColorAttribute[Vec4](data: arrow_colors), | 154 color: ColorAttribute[Vec4](data: arrow_colors), |
| 138 transform: ModelTransformAttribute(data: @[Unit44]), | 155 transform: ModelTransformAttribute(data: @[Unit44]), |
| 148 for i in 0 ..< cursormesh.vertexData.position.data.len: | 165 for i in 0 ..< cursormesh.vertexData.position.data.len: |
| 149 let pos = Vec3([cursormesh.vertexData.position.data[i][0], | 166 let pos = Vec3([cursormesh.vertexData.position.data[i][0], |
| 150 cursormesh.vertexData.position.data[i][1], 0'f32]) | 167 cursormesh.vertexData.position.data[i][1], 0'f32]) |
| 151 cursormesh.vertexData.position.data[i] = (cursorscale * pos) | 168 cursormesh.vertexData.position.data[i] = (cursorscale * pos) |
| 152 | 169 |
| 170 # keyboard | |
| 153 var keyboardmesh = new Mesh[VertexDataA, uint16] | 171 var keyboardmesh = new Mesh[VertexDataA, uint16] |
| 154 keyboardmesh.indexed = true | 172 keyboardmesh.indexed = true |
| 155 keyboardmesh.vertexData = VertexDataA( | 173 keyboardmesh.vertexData = VertexDataA( |
| 156 position: PositionAttribute[Vec3](data: keyvertexpos, | 174 position: PositionAttribute[Vec3](data: keyvertexpos, |
| 157 useOnDeviceMemory: true), | 175 useOnDeviceMemory: true), |
| 158 color: ColorAttribute[Vec4](data: keyvertexcolor), | 176 color: ColorAttribute[Vec4](data: keyvertexcolor), |
| 159 transform: ModelTransformAttribute(data: @[Unit44]), | 177 transform: ModelTransformAttribute(data: @[Unit44]), |
| 160 ) | 178 ) |
| 161 keyboardmesh.indices = keyindices | 179 keyboardmesh.indices = keymeshindices |
| 180 | |
| 181 # background | |
| 182 var backgroundmesh = new Mesh[VertexDataA, uint16] | |
| 183 backgroundmesh.indexed = true | |
| 184 backgroundmesh.indices = @[[0'u16, 1'u16, 2'u16], [2'u16, 3'u16, 0'u16]] | |
| 185 backgroundmesh.vertexData = VertexDataA( | |
| 186 position: PositionAttribute[Vec3](data: @[ | |
| 187 Vec3([0'f32, 0'f32, 0'f32]), | |
| 188 Vec3([1'f32, 0'f32, 0'f32]), | |
| 189 Vec3([1'f32, 1'f32, 0'f32]), | |
| 190 Vec3([0'f32, 1'f32, 0'f32]), | |
| 191 ], useOnDeviceMemory: true), | |
| 192 color: ColorAttribute[Vec4](data: @[ | |
| 193 baseColor * 0.5'f32, | |
| 194 baseColor * 0.5'f32, | |
| 195 baseColor * 0.5'f32, | |
| 196 baseColor * 0.5'f32, | |
| 197 ]), | |
| 198 transform: ModelTransformAttribute(data: @[Unit44]), | |
| 199 ) | |
| 162 | 200 |
| 163 scene = newThing("scene") | 201 scene = newThing("scene") |
| 202 scene.add newThing("background", backgroundmesh) | |
| 164 let keyboard = newThing("keyboard", keyboardmesh) | 203 let keyboard = newThing("keyboard", keyboardmesh) |
| 165 keyboard.transform = translate3d(-float32(rowWidth) / 2'f32, -float32( | 204 keyboard.transform = translate3d(-float32(rowWidth) / 2'f32, -float32( |
| 166 tupleLen(keyRows) * (keyHeight + keyGap) - keyGap) / 2'f32, 0'f32) | 205 tupleLen(keyRows) * (keyDimension + keyGap) - keyGap) / 2'f32, 0'f32) |
| 167 scene.add newThing("keyboard-center", keyboard) | 206 scene.add newThing("keyboard-center", keyboard) |
| 168 scene.add newThing("cursor", cursormesh) | 207 scene.add newThing("cursor", cursormesh) |
| 169 | 208 |
| 170 # upload data, prepare shaders, etc | 209 # upload data, prepare shaders, etc |
| 171 const vertexShader = generateVertexShaderCode[VertexDataA, Uniforms](""" | 210 const vertexShader = generateVertexShaderCode[VertexDataA, Uniforms](""" |
