Mercurial > games > semicongine
comparison test1.nim @ 1204:e2901100a596 compiletime-tests
add: tests, some fixes, some helpers
| author | sam <sam@basx.dev> |
|---|---|
| date | Mon, 15 Jul 2024 23:51:17 +0700 |
| parents | a8864fe6fe6e |
| children |
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| 1203:6360c8d17ce0 | 1204:e2901100a596 |
|---|---|
| 45 }""" | 45 }""" |
| 46 fragmentCode: string = """void main() { | 46 fragmentCode: string = """void main() { |
| 47 color = vec4(1, 0, 0, 1); | 47 color = vec4(1, 0, 0, 1); |
| 48 }""" | 48 }""" |
| 49 | 49 |
| 50 InitVulkan() | |
| 51 | |
| 50 var myMesh1 = MeshA( | 52 var myMesh1 = MeshA( |
| 51 position: GPUArray[Vec3f, VertexBuffer](data: @[NewVec3f(-0.5, 0.5, ), NewVec3f(0, -0.5, ), NewVec3f(0.5, 0.5, )]), | 53 position: asGPUArray([NewVec3f(-0.5, -0.5), NewVec3f(0, 0.5), NewVec3f(0.5, -0.5)], VertexBuffer), |
| 52 indices: GPUArray[uint16, IndexBuffer](data: @[0'u16, 1'u16, 2'u16]) | 54 indices: asGPUArray([0'u16, 1'u16, 2'u16], IndexBuffer), |
| 53 ) | 55 ) |
| 54 var uniforms1 = DescriptorSet[UniformsA, MaterialSet]( | 56 var uniforms1 = DescriptorSet[UniformsA, MaterialSet]( |
| 55 data: UniformsA( | 57 data: UniformsA( |
| 56 defaultTexture: Texture[TVec4[uint8]](width: 1, height: 1, data: @[TVec4[uint8]([0'u8, 0'u8, 0'u8, 1'u8])]), | 58 defaultTexture: Texture[TVec4[uint8]](width: 1, height: 1, data: @[TVec4[uint8]([0'u8, 0'u8, 0'u8, 1'u8])]), |
| 57 materials: GPUValue[array[3, MaterialA], UniformBuffer](data: [ | 59 materials: GPUValue[array[3, MaterialA], UniformBuffer](data: [ |
| 94 renderdata.UploadTextures(myGlobals) | 96 renderdata.UploadTextures(myGlobals) |
| 95 renderdata.UploadTextures(uniforms1) | 97 renderdata.UploadTextures(uniforms1) |
| 96 | 98 |
| 97 # copy everything to GPU | 99 # copy everything to GPU |
| 98 echo "Copying all data to GPU memory" | 100 echo "Copying all data to GPU memory" |
| 99 UpdateAllGPUBuffers(myMesh1) | |
| 100 UpdateAllGPUBuffers(instances1) | |
| 101 UpdateAllGPUBuffers(uniforms1) | |
| 102 UpdateAllGPUBuffers(myGlobals) | |
| 103 renderdata.FlushAllMemory() | 101 renderdata.FlushAllMemory() |
| 104 | 102 |
| 105 # descriptors | 103 # descriptors |
| 106 echo "Writing descriptors" | 104 echo "Writing descriptors" |
| 107 InitDescriptorSet(renderdata, pipeline1.GetLayoutFor(GlobalSet), myGlobals) | 105 InitDescriptorSet(renderdata, pipeline1.GetLayoutFor(GlobalSet), myGlobals) |
