Mercurial > games > semicongine
comparison tests/test_font.nim @ 411:e50c57423567
did: image & font refactoring, add texture-atlas-packing
author | Sam <sam@basx.dev> |
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date | Sat, 20 Jan 2024 20:17:03 +0700 |
parents | f054b8bacab8 |
children | 262e771e2573 |
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410:a408af667e29 | 411:e50c57423567 |
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7 var engine = initEngine("Test fonts") | 7 var engine = initEngine("Test fonts") |
8 engine.initRenderer([]) | 8 engine.initRenderer([]) |
9 | 9 |
10 # build scene | 10 # build scene |
11 var scene = Scene(name: "main") | 11 var scene = Scene(name: "main") |
12 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20) | 12 # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) |
13 var textbox = initTextbox(32, font, "") | 13 var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32) |
14 var textbox = initText(32, font, "", color=newVec4f(1, 0, 0, 1)) | |
15 let fontscale = 0.005 | |
14 scene.add textbox | 16 scene.add textbox |
15 textbox.mesh.transform = scale(0.01, 0.01) | 17 textbox.mesh.transform = scale(fontscale, fontscale) |
16 engine.loadScene(scene) | 18 engine.loadScene(scene) |
17 | 19 |
18 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 20 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
19 if engine.windowWasResized(): | 21 if engine.windowWasResized(): |
20 var winSize = engine.getWindow().size | 22 var winSize = engine.getWindow().size |
21 textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01) | 23 textbox.mesh.transform = scale(fontscale * (winSize[1] / winSize[0]), fontscale) |
22 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | 24 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: |
23 if engine.keyWasPressed(c): | 25 if engine.keyWasPressed(c): |
24 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): | 26 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): |
25 textbox.text = textbox.text & ($c).toRunes | 27 textbox.text = textbox.text & ($c).toRunes |
26 else: | 28 else: |