Mercurial > games > semicongine
comparison static_utils.nim @ 1159:e7cbb13999e4 compiletime-tests
add: changes and static tools
author | sam <sam@basx.dev> |
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date | Mon, 17 Jun 2024 22:21:59 +0700 |
parents | |
children | 836dc1eda5e3 |
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1158:f32359ffd882 | 1159:e7cbb13999e4 |
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1 import std/macros | |
2 import std/typetraits | |
3 | |
4 import semicongine/core/vector | |
5 import semicongine/core/matrix | |
6 import semicongine/core/vulkanapi | |
7 | |
8 template VertexAttribute* {.pragma.} | |
9 template InstanceAttribute* {.pragma.} | |
10 | |
11 type | |
12 SupportedGPUType* = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64] | |
13 | |
14 func VkType[T: SupportedGPUType](value: T): VkFormat = | |
15 when T is float32: VK_FORMAT_R32_SFLOAT | |
16 elif T is float64: VK_FORMAT_R64_SFLOAT | |
17 elif T is int8: VK_FORMAT_R8_SINT | |
18 elif T is int16: VK_FORMAT_R16_SINT | |
19 elif T is int32: VK_FORMAT_R32_SINT | |
20 elif T is int64: VK_FORMAT_R64_SINT | |
21 elif T is uint8: VK_FORMAT_R8_UINT | |
22 elif T is uint16: VK_FORMAT_R16_UINT | |
23 elif T is uint32: VK_FORMAT_R32_UINT | |
24 elif T is uint64: VK_FORMAT_R64_UINT | |
25 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT | |
26 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT | |
27 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT | |
28 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT | |
29 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT | |
30 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT | |
31 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT | |
32 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT | |
33 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT | |
34 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT | |
35 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT | |
36 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT | |
37 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT | |
38 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT | |
39 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
40 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
41 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
42 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
43 elif T is Mat2[float32]: VK_FORMAT_R32G32_SFLOAT | |
44 elif T is Mat2[float64]: VK_FORMAT_R64G64_SFLOAT | |
45 elif T is Mat23[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
46 elif T is Mat23[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
47 elif T is Mat32[float32]: VK_FORMAT_R32G32_SFLOAT | |
48 elif T is Mat32[float64]: VK_FORMAT_R64G64_SFLOAT | |
49 elif T is Mat3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
50 elif T is Mat3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
51 elif T is Mat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
52 elif T is Mat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
53 elif T is Mat43[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
54 elif T is Mat43[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
55 elif T is Mat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
56 elif T is Mat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
57 else: {.error: "Unsupported data type on GPU".} | |
58 | |
59 template getElementType(field: typed): untyped = | |
60 when not (typeof(field) is seq or typeof(field) is array): | |
61 {.error: "getElementType can only be used with seq or array".} | |
62 genericParams(typeof(field)).get(0) | |
63 | |
64 proc isVertexAttribute[T](value: T): bool {.compileTime.} = | |
65 hasCustomPragma(T, VertexAttribute) | |
66 | |
67 proc isInstanceAttribute[T](value: T): bool {.compileTime.} = | |
68 hasCustomPragma(T, InstanceAttribute) | |
69 | |
70 template ForAttributeFields*(inputData: typed, fieldname, valuename, isinstancename, body: untyped): untyped = | |
71 for theFieldname, value in fieldPairs(inputData): | |
72 when isVertexAttribute(value) or isInstanceAttribute(value): | |
73 when not typeof(value) is seq: | |
74 {.error: "field '" & theFieldname & "' needs to be a seq".} | |
75 when not typeof(value) is SupportedGPUType: | |
76 {.error: "field '" & theFieldname & "' is not a supported GPU type".} | |
77 block: | |
78 let `fieldname` {.inject.} = theFieldname | |
79 let `valuename` {.inject.} = default(getElementType(value)) | |
80 let `isinstancename` {.inject.} = value.isInstanceAttribute() | |
81 body | |
82 | |
83 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType](value: T): uint32 = | |
84 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]: | |
85 2 | |
86 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]: | |
87 3 | |
88 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]: | |
89 4 | |
90 else: | |
91 1 | |
92 | |
93 func NLocationSlots[T: SupportedGPUType](value: T): uint32 = | |
94 #[ | |
95 single location: | |
96 16-bit scalar and vector types, and | |
97 32-bit scalar and vector types, and | |
98 64-bit scalar and 2-component vector types. | |
99 two locations | |
100 64-bit three- and four-component vectors | |
101 ]# | |
102 when typeof(value) is TVec3 and sizeof(getElementType(value)) == 8: | |
103 return 2 | |
104 elif typeof(value) is TVec4 and sizeof(getElementType(value)) == 8: | |
105 return 2 | |
106 else: | |
107 return 1 | |
108 | |
109 | |
110 type | |
111 Renderable[IndexType: static VkIndexType] = object | |
112 buffers: seq[VkBuffer] | |
113 offsets: seq[VkDeviceSize] | |
114 instanceCount: uint32 | |
115 when IndexType == VK_INDEX_TYPE_NONE_KHR: | |
116 vertexCount: uint32 | |
117 else: | |
118 indexBuffer: VkBuffer | |
119 indexCount: uint32 | |
120 indexBufferOffset: VkDeviceSize | |
121 Pipeline = object | |
122 pipeline: VkPipeline | |
123 layout: VkPipelineLayout | |
124 descriptorSets: array[2, seq[VkDescriptorSet]] | |
125 ShaderSet[ShaderInputType, ShaderDescriptorType] = object | |
126 vertexShader: VkShaderModule | |
127 fragmentShader: VkShaderModule | |
128 # TODO: I think this needs more fields? | |
129 | |
130 proc CreatePipeline*[ShaderInputType, ShaderDescriptorType]( | |
131 device: VkDevice, | |
132 renderPass: VkRenderPass, | |
133 shaderSet: ShaderSet[ShaderInputType, ShaderDescriptorType], | |
134 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, | |
135 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL, | |
136 cullMode: VkCullModeFlagBits = VK_CULL_MODE_BACK_BIT, | |
137 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE, | |
138 ): Pipeline = | |
139 # assumptions/limitations: | |
140 # - we are only using vertex and fragment shaders (2 stages) | |
141 # - we only support one subpass | |
142 | |
143 # CONTINUE HERE, WITH PIPELINE LAYOUT!!!! | |
144 # Rely on ShaderDescriptorType | |
145 checkVkResult vkCreatePipelineLayout(device.vk, addr(pipelineLayoutInfo), nil, addr(result.layout)) | |
146 | |
147 let stages = [ | |
148 VkPipelineShaderStageCreateInfo( | |
149 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
150 stage: VK_SHADER_STAGE_VERTEX_BIT, | |
151 module: shaderSet.vertexShader, | |
152 pName: "main", | |
153 ), | |
154 VkPipelineShaderStageCreateInfo( | |
155 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
156 stage: VK_SHADER_STAGE_FRAGMENT_BIT, | |
157 module: shaderSet.fragmentShader, | |
158 pName: "main", | |
159 ), | |
160 ] | |
161 let | |
162 bindings: var seq[VkVertexInputBindingDescription] | |
163 attributes: var seq[VkVertexInputAttributeDescription] | |
164 var inputBindingNumber = 0'u32 | |
165 var inputLocationNumber = 0'u32 | |
166 ForAttributeFields(default(ShaderInputType), fieldname, value, isInstanceAttr): | |
167 bindings.add VkVertexInputBindingDescription( | |
168 binding: inputBindingNumber, | |
169 stride: sizeof(value).uint32, | |
170 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX, | |
171 ) | |
172 # allows to submit larger data structures like Mat44, for most other types will be 1 | |
173 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value) | |
174 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value): | |
175 attributes.add VkVertexInputAttributeDescription( | |
176 binding: inputBindingNumber, | |
177 inputLocationNumber: inputLocationNumber, | |
178 format: VkType(value), | |
179 offset: i * perDescriptorSize, | |
180 ) | |
181 inputLocationNumber += NLocationSlots(value) | |
182 inc inputBindingNumber | |
183 | |
184 let | |
185 vertexInputInfo = VkPipelineVertexInputStateCreateInfo( | |
186 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, | |
187 vertexBindingDescriptionCount: uint32(bindings.len), | |
188 pVertexBindingDescriptions: bindings.ToCPointer, | |
189 vertexAttributeDescriptionCount: uint32(attributes.len), | |
190 pVertexAttributeDescriptions: attributes.ToCPointer, | |
191 ) | |
192 inputAssembly = VkPipelineInputAssemblyStateCreateInfo( | |
193 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, | |
194 topology: topology, | |
195 primitiveRestartEnable: false, | |
196 ) | |
197 viewportState = VkPipelineViewportStateCreateInfo( | |
198 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, | |
199 viewportCount: 1, | |
200 scissorCount: 1, | |
201 ) | |
202 rasterizer = VkPipelineRasterizationStateCreateInfo( | |
203 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, | |
204 depthClampEnable: VK_FALSE, | |
205 rasterizerDiscardEnable: VK_FALSE, | |
206 polygonMode: polygonMode, | |
207 lineWidth: 1.0, | |
208 cullMode: toBits [cullMode], | |
209 frontFace: frontFace, | |
210 depthBiasEnable: VK_FALSE, | |
211 depthBiasConstantFactor: 0.0, | |
212 depthBiasClamp: 0.0, | |
213 depthBiasSlopeFactor: 0.0, | |
214 ) | |
215 multisampling = VkPipelineMultisampleStateCreateInfo( | |
216 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, | |
217 sampleShadingEnable: VK_FALSE, | |
218 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT, | |
219 minSampleShading: 1.0, | |
220 pSampleMask: nil, | |
221 alphaToCoverageEnable: VK_FALSE, | |
222 alphaToOneEnable: VK_FALSE, | |
223 ) | |
224 colorBlendAttachment = VkPipelineColorBlendAttachmentState( | |
225 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT], | |
226 blendEnable: VK_TRUE, | |
227 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA, | |
228 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, | |
229 colorBlendOp: VK_BLEND_OP_ADD, | |
230 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE, | |
231 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO, | |
232 alphaBlendOp: VK_BLEND_OP_ADD, | |
233 ) | |
234 colorBlending = VkPipelineColorBlendStateCreateInfo( | |
235 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, | |
236 logicOpEnable: false, | |
237 attachmentCount: 1, | |
238 pAttachments: addr(colorBlendAttachment), | |
239 ) | |
240 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] | |
241 dynamicState = VkPipelineDynamicStateCreateInfo( | |
242 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, | |
243 dynamicStateCount: dynamicStates.len.uint32, | |
244 pDynamicStates: dynamicStates.ToCPointer, | |
245 ) | |
246 let createInfo = VkGraphicsPipelineCreateInfo( | |
247 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, | |
248 stageCount: 2, | |
249 pStages: addr(stages), | |
250 pVertexInputState: addr(vertexInputInfo), | |
251 pInputAssemblyState: addr(inputAssembly), | |
252 pViewportState: addr(viewportState), | |
253 pRasterizationState: addr(rasterizer), | |
254 pMultisampleState: addr(multisampling), | |
255 pDepthStencilState: nil, | |
256 pColorBlendState: addr(colorBlending), | |
257 pDynamicState: addr(dynamicState), | |
258 layout: result.layout, | |
259 renderPass: renderPass, | |
260 subpass: 0, | |
261 basePipelineHandle: VkPipeline(0), | |
262 basePipelineIndex: -1, | |
263 ) | |
264 checkVkResult vkCreateGraphicsPipelines( | |
265 device, | |
266 VkPipelineCache(0), | |
267 1, | |
268 addr(createInfo), | |
269 nil, | |
270 addr(result.pipeline) | |
271 ) | |
272 | |
273 | |
274 proc Render*[IndexType: static VkIndexType](renderable: Renderable[IndexType], commandBuffer: VkCommandBuffer, pipeline: Pipeline, frameInFlight: int) = | |
275 assert 0 <= frameInFlight and frameInFlight < 2 | |
276 commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline) | |
277 commandBuffer.vkCmdBindDescriptorSets( | |
278 VK_PIPELINE_BIND_POINT_GRAPHICS, | |
279 pipeline.layout, | |
280 0, | |
281 pipeline.descriptorSets[frameInFlight].len, | |
282 pipeline.descriptorSets[frameInFlight], | |
283 0, | |
284 nil, | |
285 ) | |
286 commandBuffer.vkCmdBindVertexBuffers( | |
287 firstBinding = 0'u32, | |
288 bindingCount = uint32(renderable.buffers.len), | |
289 pBuffers = renderable.buffers.ToCPointer(), | |
290 pOffsets = renderable.offsets.ToCPointer() | |
291 ) | |
292 when IndexType != VK_INDEX_TYPE_NONE_KHR: | |
293 commandBuffer.vkCmdBindIndexBuffer( | |
294 renderable.indexBuffer, | |
295 renderable.indexBufferOffset, | |
296 IndexType, | |
297 ) | |
298 commandBuffer.vkCmdDrawIndexed( | |
299 indexCount = drawable.indexCount, | |
300 instanceCount = drawable.instanceCount, | |
301 firstIndex = 0, | |
302 vertexOffset = 0, | |
303 firstInstance = 0 | |
304 ) | |
305 else: | |
306 commandBuffer.vkCmdDraw( | |
307 vertexCount = drawable.vertexCount, | |
308 instanceCount = drawable.instanceCount, | |
309 firstVertex = 0, | |
310 firstInstance = 0 | |
311 ) |