Mercurial > games > semicongine
comparison examples/E03_hello_cube.nim @ 753:eb5ae1f1bc87
fix: do not apply last frame value after animation has stopped
author | Sam <sam@basx.dev> |
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date | Tue, 20 Jun 2023 00:30:58 +0700 |
parents | 5cd6808150fc |
children | a4c757f5d17f |
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752:bcd246da025d | 753:eb5ae1f1bc87 |
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