Mercurial > games > semicongine
comparison examples/E01_hello_triangle.nim @ 606:f41c1b78cf5b
add: upgrade all simple examples to new engine version
| author | Sam <sam@basx.dev> |
|---|---|
| date | Wed, 26 Apr 2023 02:15:43 +0700 |
| parents | fdae5f50fa00 |
| children | 3f13de7d8ec4 |
comparison
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| 605:510c651cb27d | 606:f41c1b78cf5b |
|---|---|
| 36 renderPass = myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode) | 36 renderPass = myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode) |
| 37 | 37 |
| 38 myengine.setRenderer(renderPass) | 38 myengine.setRenderer(renderPass) |
| 39 myengine.addScene(triangle, vertexInput) | 39 myengine.addScene(triangle, vertexInput) |
| 40 | 40 |
| 41 while myengine.running and not myengine.keyWasPressed(Escape): | 41 while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): |
| 42 myengine.updateInputs() | |
| 43 myengine.renderScene(triangle) | 42 myengine.renderScene(triangle) |
| 44 | 43 |
| 45 myengine.destroy() | 44 myengine.destroy() |
