Mercurial > games > semicongine
comparison tests/test_materials.nim @ 373:f4f1474dc70a
fix: make tests working again
| author | Sam <sam@basx.dev> |
|---|---|
| date | Sat, 25 Nov 2023 22:59:06 +0700 |
| parents | 61c5d5fe9d93 |
| children | fa38cd28f041 |
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| 372:eb2ac324a162 | 373:f4f1474dc70a |
|---|---|
| 12 PT, PT, PT, PT, PT, PT, PT, | 12 PT, PT, PT, PT, PT, PT, PT, |
| 13 WT, WT, WT, WT, WT, WT, WT, | 13 WT, WT, WT, WT, WT, WT, WT, |
| 14 RT, RT, RT, RT, RT, RT, RT, | 14 RT, RT, RT, RT, RT, RT, RT, |
| 15 ]) | 15 ]) |
| 16 swiss = loadImage("flag.png") | 16 swiss = loadImage("flag.png") |
| 17 material = Material(name: "material", textures: { | 17 doubleTextureMaterial = MaterialType( |
| 18 "tex1": Texture(image: thai, sampler: sampler), | 18 name:"Double texture", |
| 19 "tex2": Texture(image: swiss, sampler: sampler), | 19 meshAttributes: { |
| 20 }.toTable) | 20 "position": Vec3F32, |
| 21 "uv": Vec2F32, | |
| 22 }.toTable, | |
| 23 attributes: {"tex1": TextureType, "tex2": TextureType}.toTable | |
| 24 ) | |
| 25 material = MaterialData( | |
| 26 theType: doubleTextureMaterial, | |
| 27 name: "swiss-thai", | |
| 28 attributes: { | |
| 29 "tex1": initDataList(@[Texture(image: thai, sampler: sampler)]), | |
| 30 "tex2": initDataList(@[Texture(image: swiss, sampler: sampler)]), | |
| 31 }.toTable | |
| 32 ) | |
| 21 | 33 |
| 22 proc main() = | 34 proc main() = |
| 23 var flag = rect() | 35 var flag = rect() |
| 24 flag.materials = @[material] | 36 flag.material = material |
| 25 var scene = Scene(name: "main", meshes: @[flag]) | 37 var scene = Scene(name: "main", meshes: @[flag]) |
| 26 scene.addShaderGlobalArray("test2", @[0'f32, 0'f32]) | 38 scene.addShaderGlobalArray("test2", @[0'f32, 0'f32]) |
| 27 | 39 |
| 28 var engine = initEngine("Test materials") | 40 var engine = initEngine("Test materials") |
| 29 | 41 |
| 49 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; | 61 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; |
| 50 color = texture(tex1[0], uvout) * (1 - d) + texture(tex2[0], uvout) * d; | 62 color = texture(tex1[0], uvout) * (1 - d) + texture(tex2[0], uvout) * d; |
| 51 """, | 63 """, |
| 52 ) | 64 ) |
| 53 engine.initRenderer({ | 65 engine.initRenderer({ |
| 54 "material": shaderConfiguration1, | 66 doubleTextureMaterial: shaderConfiguration1, |
| 55 }) | 67 }) |
| 56 engine.addScene(scene) | 68 engine.loadScene(scene) |
| 57 var t = cpuTime() | 69 var t = cpuTime() |
| 58 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 70 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
| 59 var d = float32(cpuTime() - t) | 71 var d = float32(cpuTime() - t) |
| 60 setShaderGlobalArray(scene, "test2", @[d, d * 2]) | 72 setShaderGlobalArray(scene, "test2", @[d, d * 2]) |
| 61 engine.renderScene(scene) | 73 engine.renderScene(scene) |
