Mercurial > games > semicongine
comparison tests/test_materials.nim @ 373:f4f1474dc70a
fix: make tests working again
author | Sam <sam@basx.dev> |
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date | Sat, 25 Nov 2023 22:59:06 +0700 |
parents | 61c5d5fe9d93 |
children | fa38cd28f041 |
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372:eb2ac324a162 | 373:f4f1474dc70a |
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12 PT, PT, PT, PT, PT, PT, PT, | 12 PT, PT, PT, PT, PT, PT, PT, |
13 WT, WT, WT, WT, WT, WT, WT, | 13 WT, WT, WT, WT, WT, WT, WT, |
14 RT, RT, RT, RT, RT, RT, RT, | 14 RT, RT, RT, RT, RT, RT, RT, |
15 ]) | 15 ]) |
16 swiss = loadImage("flag.png") | 16 swiss = loadImage("flag.png") |
17 material = Material(name: "material", textures: { | 17 doubleTextureMaterial = MaterialType( |
18 "tex1": Texture(image: thai, sampler: sampler), | 18 name:"Double texture", |
19 "tex2": Texture(image: swiss, sampler: sampler), | 19 meshAttributes: { |
20 }.toTable) | 20 "position": Vec3F32, |
21 "uv": Vec2F32, | |
22 }.toTable, | |
23 attributes: {"tex1": TextureType, "tex2": TextureType}.toTable | |
24 ) | |
25 material = MaterialData( | |
26 theType: doubleTextureMaterial, | |
27 name: "swiss-thai", | |
28 attributes: { | |
29 "tex1": initDataList(@[Texture(image: thai, sampler: sampler)]), | |
30 "tex2": initDataList(@[Texture(image: swiss, sampler: sampler)]), | |
31 }.toTable | |
32 ) | |
21 | 33 |
22 proc main() = | 34 proc main() = |
23 var flag = rect() | 35 var flag = rect() |
24 flag.materials = @[material] | 36 flag.material = material |
25 var scene = Scene(name: "main", meshes: @[flag]) | 37 var scene = Scene(name: "main", meshes: @[flag]) |
26 scene.addShaderGlobalArray("test2", @[0'f32, 0'f32]) | 38 scene.addShaderGlobalArray("test2", @[0'f32, 0'f32]) |
27 | 39 |
28 var engine = initEngine("Test materials") | 40 var engine = initEngine("Test materials") |
29 | 41 |
49 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; | 61 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; |
50 color = texture(tex1[0], uvout) * (1 - d) + texture(tex2[0], uvout) * d; | 62 color = texture(tex1[0], uvout) * (1 - d) + texture(tex2[0], uvout) * d; |
51 """, | 63 """, |
52 ) | 64 ) |
53 engine.initRenderer({ | 65 engine.initRenderer({ |
54 "material": shaderConfiguration1, | 66 doubleTextureMaterial: shaderConfiguration1, |
55 }) | 67 }) |
56 engine.addScene(scene) | 68 engine.loadScene(scene) |
57 var t = cpuTime() | 69 var t = cpuTime() |
58 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 70 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
59 var d = float32(cpuTime() - t) | 71 var d = float32(cpuTime() - t) |
60 setShaderGlobalArray(scene, "test2", @[d, d * 2]) | 72 setShaderGlobalArray(scene, "test2", @[d, d * 2]) |
61 engine.renderScene(scene) | 73 engine.renderScene(scene) |