Mercurial > games > semicongine
comparison tests/test_rendering.nim @ 1217:f819a874058f compiletime-tests
merge
author | sam <sam@basx.dev> |
---|---|
date | Wed, 17 Jul 2024 21:00:54 +0700 |
parents | 04e446a7eb2b |
children | 55896320c8bf |
comparison
equal
deleted
inserted
replaced
1216:8b5558b29387 | 1217:f819a874058f |
---|---|
5 | 5 |
6 var | 6 var |
7 mainRenderpass: VkRenderPass | 7 mainRenderpass: VkRenderPass |
8 swapchain: Swapchain | 8 swapchain: Swapchain |
9 | 9 |
10 proc test_01_triangle(nFrames: int) = | 10 proc test_01_triangle(nFrames: int, renderPass: VkRenderPass, samples = VK_SAMPLE_COUNT_1_BIT) = |
11 var renderdata = InitRenderData() | 11 var renderdata = InitRenderData() |
12 | 12 |
13 type | 13 type |
14 TrianglShader = object | 14 TrianglShader = object |
15 position {.VertexAttribute.}: Vec3f | 15 position {.VertexAttribute.}: Vec3f |
31 ) | 31 ) |
32 AssignBuffers(renderdata, mesh) | 32 AssignBuffers(renderdata, mesh) |
33 renderdata.FlushAllMemory() | 33 renderdata.FlushAllMemory() |
34 | 34 |
35 var | 35 var |
36 pipeline = CreatePipeline[TrianglShader](renderPass = mainRenderpass, samples = swapchain.samples) | 36 pipeline = CreatePipeline[TrianglShader](renderPass = renderPass, samples = samples) |
37 | 37 |
38 var c = 0 | 38 var c = 0 |
39 while UpdateInputs() and c < nFrames: | 39 while UpdateInputs() and c < nFrames: |
40 WithNextFrame(swapchain, framebuffer, commandbuffer): | 40 WithNextFrame(swapchain, framebuffer, commandbuffer): |
41 WithRenderPass(mainRenderpass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): | 41 WithRenderPass(renderPass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): |
42 WithPipeline(commandbuffer, pipeline): | 42 WithPipeline(commandbuffer, pipeline): |
43 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh) | 43 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh) |
44 inc c | 44 inc c |
45 | 45 |
46 # cleanup | 46 # cleanup |
47 checkVkResult vkDeviceWaitIdle(vulkan.device) | 47 checkVkResult vkDeviceWaitIdle(vulkan.device) |
48 DestroyPipeline(pipeline) | 48 DestroyPipeline(pipeline) |
49 DestroyRenderData(renderdata) | 49 DestroyRenderData(renderdata) |
50 | 50 |
51 | 51 |
52 proc test_02_triangle_quad_instanced(nFrames: int) = | 52 proc test_02_triangle_quad_instanced(nFrames: int, renderPass: VkRenderPass, samples = VK_SAMPLE_COUNT_1_BIT) = |
53 var renderdata = InitRenderData() | 53 var renderdata = InitRenderData() |
54 | 54 |
55 type | 55 type |
56 SomeShader = object | 56 SomeShader = object |
57 position {.VertexAttribute.}: Vec3f | 57 position {.VertexAttribute.}: Vec3f |
99 AssignBuffers(renderdata, quad) | 99 AssignBuffers(renderdata, quad) |
100 AssignBuffers(renderdata, instancesA) | 100 AssignBuffers(renderdata, instancesA) |
101 AssignBuffers(renderdata, instancesB) | 101 AssignBuffers(renderdata, instancesB) |
102 renderdata.FlushAllMemory() | 102 renderdata.FlushAllMemory() |
103 | 103 |
104 var pipeline = CreatePipeline[SomeShader](renderPass = mainRenderpass, samples = swapchain.samples) | 104 var pipeline = CreatePipeline[SomeShader](renderPass = renderPass, samples = samples) |
105 | 105 |
106 var c = 0 | 106 var c = 0 |
107 while UpdateInputs() and c < nFrames: | 107 while UpdateInputs() and c < nFrames: |
108 WithNextFrame(swapchain, framebuffer, commandbuffer): | 108 WithNextFrame(swapchain, framebuffer, commandbuffer): |
109 WithRenderPass(mainRenderpass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): | 109 WithRenderPass(renderPass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): |
110 WithPipeline(commandbuffer, pipeline): | 110 WithPipeline(commandbuffer, pipeline): |
111 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesA) | 111 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesA) |
112 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesB) | 112 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesB) |
113 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesA) | 113 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesA) |
114 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesB) | 114 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesB) |
117 # cleanup | 117 # cleanup |
118 checkVkResult vkDeviceWaitIdle(vulkan.device) | 118 checkVkResult vkDeviceWaitIdle(vulkan.device) |
119 DestroyPipeline(pipeline) | 119 DestroyPipeline(pipeline) |
120 DestroyRenderData(renderdata) | 120 DestroyRenderData(renderdata) |
121 | 121 |
122 proc test_03_simple_descriptorset(nFrames: int) = | 122 proc test_03_simple_descriptorset(nFrames: int, renderPass: VkRenderPass, samples = VK_SAMPLE_COUNT_1_BIT) = |
123 var renderdata = InitRenderData() | 123 var renderdata = InitRenderData() |
124 | 124 |
125 type | 125 type |
126 Material = object | 126 Material = object |
127 baseColor: Vec3f | 127 baseColor: Vec3f |
128 | 128 |
129 Uniforms = object | 129 Uniforms = object |
130 material: GPUValue[Material, UniformBuffer] | 130 material: GPUValue[Material, UniformBuffer] |
131 texture1: Texture[TVec3[uint8]] | 131 texture1: Texture[TVec4[uint8]] |
132 | 132 |
133 QuadShader = object | 133 QuadShader = object |
134 position {.VertexAttribute.}: Vec3f | 134 position {.VertexAttribute.}: Vec3f |
135 fragmentColor {.Pass.}: Vec3f | 135 fragmentColor {.Pass.}: Vec3f |
136 uv {.Pass.}: Vec2f | 136 uv {.Pass.}: Vec2f |
147 outColor = vec4(fragmentColor, 1) * texture(texture1, uv);}""" | 147 outColor = vec4(fragmentColor, 1) * texture(texture1, uv);}""" |
148 QuadMesh = object | 148 QuadMesh = object |
149 position: GPUArray[Vec3f, VertexBuffer] | 149 position: GPUArray[Vec3f, VertexBuffer] |
150 indices: GPUArray[uint16, IndexBuffer] | 150 indices: GPUArray[uint16, IndexBuffer] |
151 | 151 |
152 let R = TVec3[uint8]([255'u8, 0'u8, 0'u8]) | 152 let R = TVec4[uint8]([255'u8, 0'u8, 0'u8, 255'u8]) |
153 let G = TVec3[uint8]([0'u8, 255'u8, 0'u8]) | 153 let G = TVec4[uint8]([0'u8, 255'u8, 0'u8, 255'u8]) |
154 let B = TVec3[uint8]([0'u8, 0'u8, 255'u8]) | 154 let B = TVec4[uint8]([0'u8, 0'u8, 255'u8, 255'u8]) |
155 let W = TVec3[uint8]([255'u8, 255'u8, 255'u8]) | 155 let W = TVec4[uint8]([255'u8, 255'u8, 255'u8, 255'u8]) |
156 var | 156 var |
157 quad = QuadMesh( | 157 quad = QuadMesh( |
158 position: asGPUArray([NewVec3f(-0.5, -0.5), NewVec3f(-0.5, 0.5), NewVec3f(0.5, 0.5), NewVec3f(0.5, -0.5)], VertexBuffer), | 158 position: asGPUArray([NewVec3f(-0.5, -0.5), NewVec3f(-0.5, 0.5), NewVec3f(0.5, 0.5), NewVec3f(0.5, -0.5)], VertexBuffer), |
159 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer), | 159 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer), |
160 ) | 160 ) |
161 uniforms1 = asDescriptorSet( | 161 uniforms1 = asDescriptorSet( |
162 Uniforms( | 162 Uniforms( |
163 material: asGPUValue(Material(baseColor: NewVec3f(1, 1, 1)), UniformBuffer), | 163 material: asGPUValue(Material(baseColor: NewVec3f(1, 1, 1)), UniformBuffer), |
164 texture1: Texture[TVec3[uint8]](width: 3, height: 3, data: @[R, G, B, G, B, R, B, R, G], interpolation: VK_FILTER_NEAREST), | 164 texture1: Texture[TVec4[uint8]](width: 3, height: 3, data: @[R, G, B, G, B, R, B, R, G], interpolation: VK_FILTER_NEAREST), |
165 ) | 165 ) |
166 ) | 166 ) |
167 uniforms2 = asDescriptorSet( | 167 uniforms2 = asDescriptorSet( |
168 Uniforms( | 168 Uniforms( |
169 material: asGPUValue(Material(baseColor: NewVec3f(0.5, 0.5, 0.5)), UniformBuffer), | 169 material: asGPUValue(Material(baseColor: NewVec3f(0.5, 0.5, 0.5)), UniformBuffer), |
170 texture1: Texture[TVec3[uint8]](width: 2, height: 2, data: @[R, G, B, W]), | 170 texture1: Texture[TVec4[uint8]](width: 2, height: 2, data: @[R, G, B, W]), |
171 ) | 171 ) |
172 ) | 172 ) |
173 | 173 |
174 AssignBuffers(renderdata, quad) | 174 AssignBuffers(renderdata, quad) |
175 AssignBuffers(renderdata, uniforms1) | 175 AssignBuffers(renderdata, uniforms1) |
176 AssignBuffers(renderdata, uniforms2) | 176 AssignBuffers(renderdata, uniforms2) |
177 UploadTextures(renderdata, uniforms1) | 177 UploadTextures(renderdata, uniforms1) |
178 UploadTextures(renderdata, uniforms2) | 178 UploadTextures(renderdata, uniforms2) |
179 renderdata.FlushAllMemory() | 179 renderdata.FlushAllMemory() |
180 | 180 |
181 var pipeline = CreatePipeline[QuadShader](renderPass = mainRenderpass, samples = swapchain.samples) | 181 var pipeline = CreatePipeline[QuadShader](renderPass = renderPass, samples = samples) |
182 | 182 |
183 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1) | 183 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1) |
184 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms2) | 184 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms2) |
185 | 185 |
186 var c = 0 | 186 var c = 0 |
187 while UpdateInputs() and c < nFrames: | 187 while UpdateInputs() and c < nFrames: |
188 WithNextFrame(swapchain, framebuffer, commandbuffer): | 188 WithNextFrame(swapchain, framebuffer, commandbuffer): |
189 WithRenderPass(mainRenderpass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): | 189 WithRenderPass(renderPass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): |
190 WithPipeline(commandbuffer, pipeline): | 190 WithPipeline(commandbuffer, pipeline): |
191 WithBind(commandbuffer, (uniforms1, ), pipeline, swapchain.currentFiF): | 191 WithBind(commandbuffer, (uniforms1, ), pipeline, swapchain.currentFiF): |
192 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) | 192 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) |
193 WithBind(commandbuffer, (uniforms2, ), pipeline, swapchain.currentFiF): | 193 WithBind(commandbuffer, (uniforms2, ), pipeline, swapchain.currentFiF): |
194 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) | 194 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) |
197 # cleanup | 197 # cleanup |
198 checkVkResult vkDeviceWaitIdle(vulkan.device) | 198 checkVkResult vkDeviceWaitIdle(vulkan.device) |
199 DestroyPipeline(pipeline) | 199 DestroyPipeline(pipeline) |
200 DestroyRenderData(renderdata) | 200 DestroyRenderData(renderdata) |
201 | 201 |
202 proc test_04_multiple_descriptorsets(nFrames: int) = | 202 proc test_04_multiple_descriptorsets(nFrames: int, renderPass: VkRenderPass, samples = VK_SAMPLE_COUNT_1_BIT) = |
203 var renderdata = InitRenderData() | 203 var renderdata = InitRenderData() |
204 | 204 |
205 type | 205 type |
206 RenderSettings = object | 206 RenderSettings = object |
207 brigthness: float32 | 207 brigthness: float32 |
284 AssignBuffers(renderdata, otherset1) | 284 AssignBuffers(renderdata, otherset1) |
285 AssignBuffers(renderdata, otherset2) | 285 AssignBuffers(renderdata, otherset2) |
286 UploadTextures(renderdata, mainset) | 286 UploadTextures(renderdata, mainset) |
287 renderdata.FlushAllMemory() | 287 renderdata.FlushAllMemory() |
288 | 288 |
289 var pipeline = CreatePipeline[QuadShader](renderPass = mainRenderpass, samples = swapchain.samples) | 289 var pipeline = CreatePipeline[QuadShader](renderPass = renderPass, samples = samples) |
290 | 290 |
291 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], constset) | 291 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], constset) |
292 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[1], mainset) | 292 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[1], mainset) |
293 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset1) | 293 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset1) |
294 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset2) | 294 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset2) |
295 | 295 |
296 var c = 0 | 296 var c = 0 |
297 while UpdateInputs() and c < nFrames: | 297 while UpdateInputs() and c < nFrames: |
298 WithNextFrame(swapchain, framebuffer, commandbuffer): | 298 TimeAndLog: |
299 WithRenderPass(mainRenderpass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): | 299 WithNextFrame(swapchain, framebuffer, commandbuffer): |
300 WithPipeline(commandbuffer, pipeline): | 300 WithRenderPass(renderPass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): |
301 WithBind(commandbuffer, (constset, mainset, otherset1), pipeline, swapchain.currentFiF): | 301 WithPipeline(commandbuffer, pipeline): |
302 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) | 302 WithBind(commandbuffer, (constset, mainset, otherset1), pipeline, swapchain.currentFiF): |
303 WithBind(commandbuffer, (constset, mainset, otherset2), pipeline, swapchain.currentFiF): | 303 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) |
304 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) | 304 WithBind(commandbuffer, (constset, mainset, otherset2), pipeline, swapchain.currentFiF): |
305 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) | |
305 mainset.data.renderSettings.data.brigthness = (c.float32 / nFrames.float32) | 306 mainset.data.renderSettings.data.brigthness = (c.float32 / nFrames.float32) |
306 otherset1.data.objectSettings.data.scale = 0.5 + (c.float32 / nFrames.float32) | 307 otherset1.data.objectSettings.data.scale = 0.5 + (c.float32 / nFrames.float32) |
307 UpdateGPUBuffer(mainset.data.renderSettings) | 308 UpdateGPUBuffer(mainset.data.renderSettings) |
308 UpdateGPUBuffer(otherset1.data.objectSettings) | 309 UpdateGPUBuffer(otherset1.data.objectSettings) |
309 renderdata.FlushAllMemory() | 310 renderdata.FlushAllMemory() |
312 # cleanup | 313 # cleanup |
313 checkVkResult vkDeviceWaitIdle(vulkan.device) | 314 checkVkResult vkDeviceWaitIdle(vulkan.device) |
314 DestroyPipeline(pipeline) | 315 DestroyPipeline(pipeline) |
315 DestroyRenderData(renderdata) | 316 DestroyRenderData(renderdata) |
316 | 317 |
318 proc test_05_triangle_2pass(nFrames: int, samples = VK_SAMPLE_COUNT_1_BIT) = | |
319 var | |
320 (offscreenRP, presentRP) = CreateIndirectPresentationRenderPass() | |
321 swapchain = InitSwapchain(renderpass = presentRP).get() | |
322 | |
323 var renderdata = InitRenderData() | |
324 | |
325 type | |
326 Uniforms = object | |
327 frameTexture: Texture[TVec4[uint8]] | |
328 TriangleShader = object | |
329 position {.VertexAttribute.}: Vec3f | |
330 color {.VertexAttribute.}: Vec3f | |
331 fragmentColor {.Pass.}: Vec3f | |
332 outColor {.ShaderOutput.}: Vec4f | |
333 # code | |
334 vertexCode: string = """void main() { | |
335 fragmentColor = color; | |
336 gl_Position = vec4(position, 1);}""" | |
337 fragmentCode: string = """void main() { | |
338 outColor = vec4(fragmentColor, 1);}""" | |
339 PresentShader = object | |
340 position {.VertexAttribute.}: Vec2f | |
341 uv {.Pass.}: Vec2f | |
342 outColor {.ShaderOutput.}: Vec4f | |
343 descriptorSets {.DescriptorSets.}: (Uniforms, ) | |
344 # code | |
345 vertexCode: string = """void main() { | |
346 uv = ((position + 1) * 0.5) * vec2(1, -1); | |
347 gl_Position = vec4(position, 0, 1);}""" | |
348 fragmentCode: string = """void main() { | |
349 vec2 uv1 = uv + vec2(0.001, 0.001); | |
350 vec2 uv2 = uv + vec2(0.001, -0.001); | |
351 vec2 uv3 = uv + vec2(-0.001, 0.001); | |
352 vec2 uv4 = uv + vec2(-0.001, -0.001); | |
353 outColor = ( | |
354 texture(frameTexture, uv1) + | |
355 texture(frameTexture, uv2) + | |
356 texture(frameTexture, uv3) + | |
357 texture(frameTexture, uv4) | |
358 ) / 4; | |
359 }""" | |
360 TriangleMesh = object | |
361 position: GPUArray[Vec3f, VertexBuffer] | |
362 color: GPUArray[Vec3f, VertexBuffer] | |
363 QuadMesh = object | |
364 position: GPUArray[Vec2f, VertexBuffer] | |
365 indices: GPUArray[uint16, IndexBuffer] | |
366 var mesh = TriangleMesh( | |
367 position: asGPUArray([NewVec3f(-0.5, -0.5), NewVec3f(0, 0.5), NewVec3f(0.5, -0.5)], VertexBuffer), | |
368 color: asGPUArray([NewVec3f(0, 0, 1), NewVec3f(0, 1, 0), NewVec3f(1, 0, 0)], VertexBuffer), | |
369 ) | |
370 var quad = QuadMesh( | |
371 position: asGPUArray([NewVec2f(-1, -1), NewVec2f(-1, 1), NewVec2f(1, 1), NewVec2f(1, -1)], VertexBuffer), | |
372 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer), | |
373 ) | |
374 var uniforms1 = asDescriptorSet( | |
375 Uniforms( | |
376 frameTexture: Texture[TVec4[uint8]](width: swapchain.width, height: swapchain.height, isRenderTarget: true), | |
377 ) | |
378 ) | |
379 var uniforms2 = asDescriptorSet( | |
380 Uniforms( | |
381 frameTexture: Texture[TVec4[uint8]](width: swapchain.width, height: swapchain.height, isRenderTarget: true), | |
382 ) | |
383 ) | |
384 AssignBuffers(renderdata, mesh) | |
385 AssignBuffers(renderdata, quad) | |
386 UploadTextures(renderdata, uniforms1) | |
387 UploadTextures(renderdata, uniforms2) | |
388 renderdata.FlushAllMemory() | |
389 | |
390 var | |
391 drawPipeline = CreatePipeline[TriangleShader](renderPass = offscreenRP, samples = samples) | |
392 presentPipeline = CreatePipeline[PresentShader](renderPass = presentRP, samples = samples) | |
393 | |
394 InitDescriptorSet(renderdata, presentPipeline.descriptorSetLayouts[0], uniforms1) | |
395 InitDescriptorSet(renderdata, presentPipeline.descriptorSetLayouts[0], uniforms2) | |
396 | |
397 var offscreenFB = svkCreateFramebuffer(offscreenRP, swapchain.width, swapchain.height, [uniforms1.data.frameTexture.imageview]) | |
398 | |
399 var c = 0 | |
400 while UpdateInputs() and c < nFrames: | |
401 | |
402 TimeAndLog: | |
403 WithNextFrame(swapchain, framebuffer, commandbuffer): | |
404 | |
405 WithRenderPass(offscreenRP, offscreenFB, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): | |
406 WithPipeline(commandbuffer, drawPipeline): | |
407 Render(commandbuffer = commandbuffer, pipeline = drawPipeline, mesh = mesh) | |
408 | |
409 WithRenderPass(presentRP, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): | |
410 WithPipeline(commandbuffer, presentPipeline): | |
411 WithBind(commandbuffer, (uniforms1, ), presentPipeline, swapchain.currentFiF): | |
412 Render(commandbuffer = commandbuffer, pipeline = presentPipeline, mesh = quad) | |
413 inc c | |
414 | |
415 # cleanup | |
416 checkVkResult vkDeviceWaitIdle(vulkan.device) | |
417 DestroyPipeline(presentPipeline) | |
418 DestroyPipeline(drawPipeline) | |
419 DestroyRenderData(renderdata) | |
420 vkDestroyRenderPass(vulkan.device, offscreenRP, nil) | |
421 vkDestroyRenderPass(vulkan.device, presentRP, nil) | |
422 vkDestroyFramebuffer(vulkan.device, offscreenFB, nil) | |
423 DestroySwapchain(swapchain) | |
424 | |
317 when isMainModule: | 425 when isMainModule: |
318 var nFrames = 2000 | 426 var nFrames = 2000 |
319 InitVulkan() | 427 InitVulkan() |
320 | 428 |
429 | |
321 # test normal | 430 # test normal |
322 block: | 431 block: |
323 mainRenderpass = CreatePresentationRenderPass() | 432 mainRenderpass = CreateDirectPresentationRenderPass() |
324 swapchain = InitSwapchain(renderpass = mainRenderpass).get() | 433 swapchain = InitSwapchain(renderpass = mainRenderpass).get() |
325 | 434 |
326 # tests a simple triangle with minimalistic shader and vertex format | 435 # tests a simple triangle with minimalistic shader and vertex format |
327 test_01_triangle(nFrames) | 436 test_01_triangle(nFrames, renderPass = mainRenderpass) |
328 | 437 |
329 # tests instanced triangles and quads, mixing meshes and instances | 438 # tests instanced triangles and quads, mixing meshes and instances |
330 test_02_triangle_quad_instanced(nFrames) | 439 test_02_triangle_quad_instanced(nFrames, renderPass = mainRenderpass) |
331 | 440 |
332 # teste descriptor sets | 441 # teste descriptor sets |
333 test_03_simple_descriptorset(nFrames) | 442 test_03_simple_descriptorset(nFrames, renderPass = mainRenderpass) |
334 | 443 |
335 # tests multiple descriptor sets and arrays | 444 # tests multiple descriptor sets and arrays |
336 test_04_multiple_descriptorsets(nFrames) | 445 test_04_multiple_descriptorsets(nFrames, renderPass = mainRenderpass) |
337 | 446 |
338 checkVkResult vkDeviceWaitIdle(vulkan.device) | 447 checkVkResult vkDeviceWaitIdle(vulkan.device) |
339 vkDestroyRenderPass(vulkan.device, mainRenderpass, nil) | 448 vkDestroyRenderPass(vulkan.device, mainRenderpass, nil) |
340 DestroySwapchain(swapchain) | 449 DestroySwapchain(swapchain) |
341 | 450 |
342 # test MSAA | 451 # test MSAA |
343 block: | 452 block: |
344 mainRenderpass = CreatePresentationRenderPass(samples = VK_SAMPLE_COUNT_4_BIT) | 453 mainRenderpass = CreateDirectPresentationRenderPass(samples = VK_SAMPLE_COUNT_4_BIT) |
345 swapchain = InitSwapchain(renderpass = mainRenderpass, samples = VK_SAMPLE_COUNT_4_BIT).get() | 454 swapchain = InitSwapchain(renderpass = mainRenderpass, samples = VK_SAMPLE_COUNT_4_BIT).get() |
346 | 455 |
347 test_01_triangle(99999999) | 456 test_01_triangle(nFrames, renderPass = mainRenderpass, VK_SAMPLE_COUNT_4_BIT) |
348 | 457 |
349 checkVkResult vkDeviceWaitIdle(vulkan.device) | 458 checkVkResult vkDeviceWaitIdle(vulkan.device) |
350 vkDestroyRenderPass(vulkan.device, mainRenderpass, nil) | 459 vkDestroyRenderPass(vulkan.device, mainRenderpass, nil) |
351 DestroySwapchain(swapchain) | 460 DestroySwapchain(swapchain) |
352 | 461 |
462 # test multiple render passes | |
463 block: | |
464 test_05_triangle_2pass(999999999) | |
465 | |
353 DestroyVulkan() | 466 DestroyVulkan() |