comparison tests/test_vulkan_wrapper.nim @ 784:fa39e67dded7

add: first complete working version of multiple materials and shaders per scene, yipie :)
author Sam <sam@basx.dev>
date Sat, 19 Aug 2023 22:24:06 +0700
parents 893ec0fbfd44
children cbfe96272205
comparison
equal deleted inserted replaced
783:893ec0fbfd44 784:fa39e67dded7
1 import std/tables 1 import std/tables
2 2
3 import semicongine 3 import semicongine
4 4
5 5
6 let sampler = Sampler( 6 let
7 sampler = Sampler(
7 magnification: VK_FILTER_NEAREST, 8 magnification: VK_FILTER_NEAREST,
8 minification: VK_FILTER_NEAREST, 9 minification: VK_FILTER_NEAREST,
9 wrapModeS: VK_SAMPLER_ADDRESS_MODE_REPEAT, 10 wrapModeS: VK_SAMPLER_ADDRESS_MODE_REPEAT,
10 wrapModeT: VK_SAMPLER_ADDRESS_MODE_REPEAT, 11 wrapModeT: VK_SAMPLER_ADDRESS_MODE_REPEAT,
11 ) 12 )
12 let (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8]) 13 (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8])
13 let mat = Material( 14 mat = Material(
15 name: "mat",
14 materialType: "my_material", 16 materialType: "my_material",
15 textures: { 17 textures: {
16 "my_little_texture": Texture(image: Image(width: 5, height: 5, imagedata: @[ 18 "my_little_texture": Texture(image: Image(width: 5, height: 5, imagedata: @[
17 R, R, R, R, R, 19 R, R, R, R, R,
18 R, R, W, R, R, 20 R, R, W, R, R,
20 R, R, W, R, R, 22 R, R, W, R, R,
21 R, R, R, R, R, 23 R, R, R, R, R,
22 ]), sampler: sampler) 24 ]), sampler: sampler)
23 }.toTable 25 }.toTable
24 ) 26 )
27 mat2 = Material(
28 name: "mat2",
29 materialType: "my_material",
30 textures: {
31 "my_little_texture": Texture(image: Image(width: 5, height: 5, imagedata: @[
32 R, W, R, W, R,
33 W, R, W, R, W,
34 R, W, R, W, R,
35 W, R, W, R, W,
36 R, W, R, W, R,
37 ]), sampler: sampler)
38 }.toTable
39 )
40 mat3 = Material(
41 name: "mat3",
42 materialType: "my_special_material",
43 constants: {
44 "colors": toGPUValue(newVec4f(0.5, 0.5, 0))
45 }.toTable
46 )
25 47
26 proc scene_different_mesh_types(): Entity = 48 proc scene_different_mesh_types(): Entity =
27 result = newEntity("root", [], 49 result = newEntity("root", [],
28 newEntity("triangle1", {"mesh": Component(newMesh( 50 newEntity("triangle1", {"mesh": Component(newMesh(
29 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], 51 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)],
37 ))}), 59 ))}),
38 newEntity("triangle2a", {"mesh": Component(newMesh( 60 newEntity("triangle2a", {"mesh": Component(newMesh(
39 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)], 61 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)],
40 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], 62 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
41 indices=[[0'u16, 2'u16, 1'u16]], 63 indices=[[0'u16, 2'u16, 1'u16]],
42 material=mat, 64 material=mat2,
43 ))}), 65 ))}),
44 newEntity("triangle2b", {"mesh": Component(newMesh( 66 newEntity("triangle2b", {"mesh": Component(newMesh(
45 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)], 67 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)],
46 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], 68 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
47 indices=[[0'u16, 2'u16, 1'u16]], 69 indices=[[0'u16, 2'u16, 1'u16]],
48 material=mat, 70 material=mat2,
49 ))}), 71 ))}),
50 newEntity("triangle3a", {"mesh": Component(newMesh( 72 newEntity("triangle3a", {"mesh": Component(newMesh(
51 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], 73 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)],
52 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], 74 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)],
53 indices=[[0'u32, 2'u32, 1'u32]], 75 indices=[[0'u32, 2'u32, 1'u32]],
54 autoResize=false, 76 autoResize=false,
55 material=mat, 77 material=mat2,
56 ))}), 78 ))}),
57 newEntity("triangle3b", {"mesh": Component(newMesh( 79 newEntity("triangle3b", {"mesh": Component(newMesh(
58 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], 80 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)],
59 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], 81 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)],
60 indices=[[0'u32, 2'u32, 1'u32]], 82 indices=[[0'u32, 2'u32, 1'u32]],
61 autoResize=false, 83 autoResize=false,
62 material=mat, 84 material=mat2,
63 ))}), 85 ))}),
64 ) 86 )
65 for mesh in allComponentsOfType[Mesh](result): 87 for mesh in allComponentsOfType[Mesh](result):
66 mesh.setInstanceData("translate", @[newVec3f()]) 88 mesh.setInstanceData("translate", @[newVec3f()])
89 result[0]["mesh", Mesh()].updateInstanceData("translate", @[newVec3f(-0.6, -0.6)])
90 result[1]["mesh", Mesh()].updateInstanceData("translate", @[newVec3f(-0.6, 0.6)])
91 result[2]["mesh", Mesh()].updateInstanceData("translate", @[newVec3f(0.6, -0.6)])
92 result[3]["mesh", Mesh()].updateInstanceData("translate", @[newVec3f(0.6, 0.6)])
67 93
68 proc scene_simple(): Entity = 94 proc scene_simple(): Entity =
69 var mymesh1 = newMesh( 95 var mymesh1 = newMesh(
70 positions=[newVec3f(0.0, -0.3), newVec3f(0.3, 0.3), newVec3f(-0.3, 0.3)], 96 positions=[newVec3f(0.0, -0.3), newVec3f(0.3, 0.3), newVec3f(-0.3, 0.3)],
71 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], 97 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
88 colors=[newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], 114 colors=[newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1)],
89 indices=[[0'u16, 1'u16, 2'u16]], 115 indices=[[0'u16, 1'u16, 2'u16]],
90 instanceCount=2, 116 instanceCount=2,
91 material=mat, 117 material=mat,
92 ) 118 )
93 mymesh1.setInstanceData("translate", @[newVec3f(0.3, 0.0)]) 119 mymesh1.setInstanceData("translate", @[newVec3f( 0.4, 0.4)])
94 mymesh2.setInstanceData("translate", @[newVec3f(0.0, 0.3)]) 120 mymesh2.setInstanceData("translate", @[newVec3f( 0.4, -0.4)])
95 mymesh3.setInstanceData("translate", @[newVec3f(-0.3, 0.0)]) 121 mymesh3.setInstanceData("translate", @[newVec3f(-0.4, -0.4)])
96 mymesh4.setInstanceData("translate", @[newVec3f(0.0, -0.3), newVec3f(0.0, 0.5)]) 122 mymesh4.setInstanceData("translate", @[newVec3f(-0.4, 0.4), newVec3f(0.0, 0.0)])
97 result = newEntity("root", [], newEntity("triangle", {"mesh1": Component(mymesh4), "mesh2": Component(mymesh3), "mesh3": Component(mymesh2), "mesh4": Component(mymesh1)})) 123 result = newEntity("root", [], newEntity("triangle", {"mesh1": Component(mymesh4), "mesh2": Component(mymesh3), "mesh3": Component(mymesh2), "mesh4": Component(mymesh1)}))
98 124
99 proc scene_primitives(): Entity = 125 proc scene_primitives(): Entity =
100 var r = rect(color="ff0000") 126 var r = rect(color="ff0000")
101 var t = tri(color="0000ff") 127 var t = tri(color="0000ff")
102 var c = circle(color="00ff00") 128 var c = circle(color="00ff00")
103 t.material = mat 129 r.material = mat
104 t.material = mat 130 t.material = mat
105 c.material = mat 131 c.material = mat
106 132
107 r.setInstanceData("translate", @[newVec3f(0.5, -0.3)]) 133 r.setInstanceData("translate", @[newVec3f(0.5, -0.3)])
108 t.setInstanceData("translate", @[newVec3f(0.3, 0.3)]) 134 t.setInstanceData("translate", @[newVec3f(0.3, 0.3)])
109 c.setInstanceData("translate", @[newVec3f(-0.3, 0.1)]) 135 c.setInstanceData("translate", @[newVec3f(-0.3, 0.1)])
110 result = newEntity("root", {"mesh1": Component(t), "mesh2": Component(r), "mesh3": Component(c)}) 136 result = newEntity("root", {"mesh1": Component(t), "mesh2": Component(r), "mesh3": Component(c)})
111 137
112 proc scene_flag(): Entity = 138 proc scene_flag(): Entity =
113 var r = rect(color="ff0000") 139 var r = rect(color="ffffff")
114 r.material = mat 140 r.material = mat
115 r.updateMeshData("color", @[newVec4f(0, 0), newVec4f(1, 0), newVec4f(1, 1), newVec4f(0, 1)])
116 result = newEntity("root", {"mesh": Component(r)}) 141 result = newEntity("root", {"mesh": Component(r)})
142
143 proc scene_multi_material(): Entity =
144 var
145 r1 = rect(color="ffffff")
146 r2 = rect(color="000000")
147 r1.material = mat
148 r2.material = mat3
149 r1.setInstanceData("translate", @[newVec3f(-0.5)])
150 r2.setInstanceData("translate", @[newVec3f(+0.5)])
151 result = newEntity("root", {"mesh1": Component(r1), "mesh2": Component(r2)})
117 152
118 proc main() = 153 proc main() =
119 var engine = initEngine("Test") 154 var engine = initEngine("Test")
120 155
121 # INIT RENDERER: 156 # INIT RENDERER:
122 const 157 const
123 shaderConfiguration = createShaderConfiguration( 158 shaderConfiguration = createShaderConfiguration(
124 inputs=[ 159 inputs=[
125 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), 160 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead),
126 attr[Vec4f]("color", memoryPerformanceHint=PreferFastWrite), 161 attr[Vec4f]("color", memoryPerformanceHint=PreferFastWrite),
127 attr[Vec3f]("translate", perInstance=true) 162 attr[Vec3f]("translate", perInstance=true),
163 attr[uint16]("materialIndex", perInstance=true),
128 ], 164 ],
129 intermediates=[attr[Vec4f]("outcolor")], 165 intermediates=[
166 attr[Vec4f]("outcolor"),
167 attr[uint16]("materialIndexOut", noInterpolation=true),
168 ],
130 outputs=[attr[Vec4f]("color")], 169 outputs=[attr[Vec4f]("color")],
131 uniforms=[attr[float32]("time")], 170 uniforms=[attr[float32]("time")],
132 samplers=[attr[Sampler2DType]("my_little_texture")], 171 samplers=[
133 vertexCode="""gl_Position = vec4(position + translate, 1.0); outcolor = color;""", 172 attr[Sampler2DType]("my_little_texture", arrayCount=2)
134 fragmentCode="color = texture(my_little_texture, outcolor.xy) * 0.5 + outcolor * 0.5;", 173 ],
174 vertexCode="""gl_Position = vec4(position + translate, 1.0); outcolor = color; materialIndexOut = materialIndex;""",
175 fragmentCode="color = texture(my_little_texture[materialIndexOut], outcolor.xy) * 0.5 + outcolor * 0.5;",
135 ) 176 )
136 engine.setRenderer({"my_material": shaderConfiguration}.toTable) 177 engine.initRenderer({
178 "my_material": shaderConfiguration,
179 "my_special_material": shaderConfiguration,
180 }.toTable)
137 181
138 # INIT SCENES 182 # INIT SCENES
139 var scenes = [ 183 var scenes = [
140 newScene("simple", scene_simple(), transformAttribute="", materialIndexAttribute=""), 184 newScene("simple", scene_simple(), transformAttribute=""),
141 newScene("different mesh types", scene_different_mesh_types(), transformAttribute="", materialIndexAttribute=""), 185 newScene("different mesh types", scene_different_mesh_types(), transformAttribute=""),
142 newScene("primitives", scene_primitives(), transformAttribute="", materialIndexAttribute=""), 186 newScene("primitives", scene_primitives(), transformAttribute=""),
143 newScene("flag", scene_flag(), transformAttribute="", materialIndexAttribute=""), 187 newScene("flag", scene_multi_material(), transformAttribute=""),
144 ] 188 ]
145 189
146 for scene in scenes.mitems: 190 for scene in scenes.mitems:
147 scene.addShaderGlobal("time", 0.0'f32) 191 scene.addShaderGlobal("time", 0.0'f32)
148 engine.addScene(scene) 192 engine.addScene(scene)