Mercurial > games > semicongine
comparison tests/test_gltf.nim @ 1499:1f58458b7ef7 default tip main
did: fix a few issues with tests
| author | sam <sam@basx.dev> |
|---|---|
| date | Tue, 14 Oct 2025 00:27:28 +0700 |
| parents | 96753bec055c |
| children |
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| 1498:d3d667bbdda4 | 1499:1f58458b7ef7 |
|---|---|
| 122 Camera(view: Unit4, normal: Unit4, projection: Unit4), UniformBufferMapped | 122 Camera(view: Unit4, normal: Unit4, projection: Unit4), UniformBufferMapped |
| 123 ) | 123 ) |
| 124 ) | 124 ) |
| 125 ) | 125 ) |
| 126 for i in 0 ..< gltfData.materials.len: | 126 for i in 0 ..< gltfData.materials.len: |
| 127 descriptors.data.materials[i] = asGPUValue(gltfData.materials[i], UniformBuffer) | 127 for j in 0 ..< INFLIGHTFRAMES.int: |
| 128 descriptors.data[j].materials[i] = asGPUValue(gltfData.materials[i], UniformBuffer) | |
| 128 for mesh in mitems(gltfData.meshes): | 129 for mesh in mitems(gltfData.meshes): |
| 129 for primitive in mitems(mesh.primitives): | 130 for primitive in mitems(mesh.primitives): |
| 130 primitive.data.color = asGPUArray( | 131 primitive.data.color = asGPUArray( |
| 131 newSeqWith(primitive.data.position.data.len, vec4(1, 1, 1, 1)), VertexBuffer | 132 newSeqWith(primitive.data.position.data.len, vec4(1, 1, 1, 1)), VertexBuffer |
| 132 ) | 133 ) |
| 189 let camDirSide = camDir.cross(-Y).normalized | 190 let camDirSide = camDir.cross(-Y).normalized |
| 190 camPos += camDir * forward * dt | 191 camPos += camDir * forward * dt |
| 191 camPos += camDirSide * sideward * dt | 192 camPos += camDirSide * sideward * dt |
| 192 | 193 |
| 193 let view = rotate(-camPitch, X) * rotate(-camYaw, Y) * translate(-camPos) | 194 let view = rotate(-camPitch, X) * rotate(-camYaw, Y) * translate(-camPos) |
| 194 descriptors.data.camera.data.view = view | 195 descriptors.data[currentFiF()].camera.data.view = view |
| 195 descriptors.data.camera.data.normal = view | 196 descriptors.data[currentFiF()].camera.data.normal = view |
| 196 descriptors.data.camera.data.projection = | 197 descriptors.data[currentFiF()].camera.data.projection = |
| 197 projection(PI / 2, aspect = getAspectRatio(), zNear = 0.01, zFar = 20) | 198 projection(PI / 2, aspect = getAspectRatio(), zNear = 0.01, zFar = 20) |
| 198 | 199 |
| 199 updateGPUBuffer(descriptors.data.camera) | 200 updateGPUBuffer(descriptors.data[currentFiF()].camera, currentFiF()) |
| 200 | 201 |
| 201 withNextFrame(framebuffer, commandbuffer): | 202 withNextFrame(framebuffer, commandbuffer): |
| 202 withRenderPass( | 203 withRenderPass( |
| 203 renderPass, | 204 renderPass, |
| 204 framebuffer, | 205 framebuffer, |
| 227 initEngine("Test glTF") | 228 initEngine("Test glTF") |
| 228 | 229 |
| 229 var renderpass = createDirectPresentationRenderPass( | 230 var renderpass = createDirectPresentationRenderPass( |
| 230 depthBuffer = true, samples = VK_SAMPLE_COUNT_4_BIT | 231 depthBuffer = true, samples = VK_SAMPLE_COUNT_4_BIT |
| 231 ) | 232 ) |
| 232 setupSwapchain(renderpass = renderpass) | 233 setupSwapchain(renderpass = renderpass, vSync = false, tripleBuffering = true) |
| 233 lockMouse(true) | 234 lockMouse(true) |
| 234 # showSystemCursor(false) | 235 # showSystemCursor(false) |
| 235 | 236 |
| 236 # tests a simple triangle with minimalistic shader and vertex format | 237 # tests a simple triangle with minimalistic shader and vertex format |
| 237 test_gltf(time, renderpass) | 238 test_gltf(time, renderpass) |
