Mercurial > games > semicongine
diff tests/test_vulkan_wrapper.nim @ 776:002d9c576756
did: preparations to refactor material system, still tons to do
author | Sam <sam@basx.dev> |
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date | Sun, 23 Jul 2023 19:53:10 +0700 |
parents | a4c757f5d17f |
children | b145a05c2459 |
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--- a/tests/test_vulkan_wrapper.nim Sun Jul 09 17:40:46 2023 +0700 +++ b/tests/test_vulkan_wrapper.nim Sun Jul 23 19:53:10 2023 +0700 @@ -126,14 +126,19 @@ for scene in scenes.mitems: scene.addShaderGlobal("time", 0.0'f32) let (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8]) - scene.addMaterial(Material(name: "my_material", textures: {"my_little_texture": Texture(image: Image(width: 5, height: 5, imagedata: @[ - R, R, R, R, R, - R, R, W, R, R, - R, W, W, W, R, - R, R, W, R, R, - R, R, R, R, R, - ]), sampler: sampler)}.toTable)) - engine.addScene(scene, vertexInput, samplers, transformAttribute="") + scene.addMaterial(Material( + name: "my_material", + textures: { + "my_little_texture": Texture(image: Image(width: 5, height: 5, imagedata: @[ + R, R, R, R, R, + R, R, W, R, R, + R, W, W, W, R, + R, R, W, R, R, + R, R, R, R, R, + ]), sampler: sampler) + }.toTable + )) + engine.addScene(scene, vertexInput, samplers, transformAttribute="", materialIndexAttribute="") # MAINLOOP echo "Setup successfull, start rendering"