Mercurial > games > semicongine
diff tests/test_collision.nim @ 1138:02e1d2658ff5
did: more renaming
author | sam <sam@basx.dev> |
---|---|
date | Tue, 04 Jun 2024 22:08:48 +0700 |
parents | a4aa9f374d44 |
children | 114f395b9144 |
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--- a/tests/test_collision.nim Tue Jun 04 20:51:22 2024 +0700 +++ b/tests/test_collision.nim Tue Jun 04 22:08:48 2024 +0700 @@ -28,10 +28,10 @@ fragmentCode = """fragcolor = colorout;""", ) - var engine = initEngine("Test collisions") + var engine = InitEngine("Test collisions") - engine.initRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}) - engine.loadScene(scene) + engine.InitRenderer({VERTEX_COLORED_MATERIAL: shaderConfiguration}) + engine.LoadScene(scene) while engine.UpdateInputs() and not KeyIsDown(Escape): if WindowWasResized(): @@ -51,8 +51,8 @@ let hitbox = Collider(theType: Box, transform: scene.meshes[0].transform * Translate(-0.5, -0.5)) let hitsphere = Collider(theType: Sphere, transform: scene.meshes[2].transform, radius: 0.5) echo intersects(hitbox, hitsphere) - engine.renderScene(scene) - engine.destroy() + engine.RenderScene(scene) + engine.Destroy() when isMainModule: