Mercurial > games > semicongine
diff tests/test_materials.nim @ 1138:02e1d2658ff5
did: more renaming
author | sam <sam@basx.dev> |
---|---|
date | Tue, 04 Jun 2024 22:08:48 +0700 |
parents | a4aa9f374d44 |
children | 114f395b9144 |
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--- a/tests/test_materials.nim Tue Jun 04 20:51:22 2024 +0700 +++ b/tests/test_materials.nim Tue Jun 04 22:08:48 2024 +0700 @@ -37,7 +37,7 @@ var scene = Scene(name: "main", meshes: @[flag]) scene.addShaderGlobalArray("test2", @[NewVec4f(), NewVec4f()]) - var engine = initEngine("Test materials") + var engine = InitEngine("Test materials") const shaderConfiguration1 = createShaderConfiguration( @@ -63,16 +63,16 @@ color = texture(tex1, uvout) * (1 - d) + texture(tex2, uvout) * d; """, ) - engine.initRenderer({ + engine.InitRenderer({ doubleTextureMaterial: shaderConfiguration1, }) - engine.loadScene(scene) + engine.LoadScene(scene) var t = cpuTime() while engine.UpdateInputs() and not KeyIsDown(Escape): var d = float32(cpuTime() - t) setShaderGlobalArray(scene, "test2", @[NewVec4f(d), NewVec4f(d * 2)]) - engine.renderScene(scene) - engine.destroy() + engine.RenderScene(scene) + engine.Destroy() when isMainModule: