Mercurial > games > semicongine
diff tests/test_mesh.nim @ 1138:02e1d2658ff5
did: more renaming
author | sam <sam@basx.dev> |
---|---|
date | Tue, 04 Jun 2024 22:08:48 +0700 |
parents | a4aa9f374d44 |
children | 114f395b9144 |
line wrap: on
line diff
--- a/tests/test_mesh.nim Tue Jun 04 20:51:22 2024 +0700 +++ b/tests/test_mesh.nim Tue Jun 04 22:08:48 2024 +0700 @@ -16,7 +16,7 @@ Scene(name: "Donut", meshes: loadMeshes("donut.glb", MeshMaterial)[0].toSeq), ] - var engine = initEngine("Test meshes") + var engine = InitEngine("Test meshes") const shaderConfiguration = createShaderConfiguration( name = "default shader", @@ -46,12 +46,12 @@ """, fragmentCode = "color = texture(baseTexture[materialIndexOut], colorTexCoord) * vertexColor;" ) - engine.initRenderer({MeshMaterial: shaderConfiguration}) + engine.InitRenderer({MeshMaterial: shaderConfiguration}) for scene in scenes.mitems: scene.addShaderGlobal("projection", Unit4F32) scene.addShaderGlobal("view", Unit4F32) - engine.loadScene(scene) + engine.LoadScene(scene) var size = 1'f32 @@ -87,8 +87,8 @@ "view", Scale(size, size, size) * Rotate(elevation, NewVec3f(1, 0, 0)) * Rotate(azimut, Yf32) ) - engine.renderScene(scenes[currentScene]) - engine.destroy() + engine.RenderScene(scenes[currentScene]) + engine.Destroy() when isMainModule: main()