Mercurial > games > semicongine
diff tests/test_vulkan_wrapper.nim @ 1138:02e1d2658ff5
did: more renaming
author | sam <sam@basx.dev> |
---|---|
date | Tue, 04 Jun 2024 22:08:48 +0700 |
parents | a4aa9f374d44 |
children | 114f395b9144 |
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--- a/tests/test_vulkan_wrapper.nim Tue Jun 04 20:51:22 2024 +0700 +++ b/tests/test_vulkan_wrapper.nim Tue Jun 04 22:08:48 2024 +0700 @@ -183,7 +183,7 @@ result = @[r1, r2] proc main() = - var engine = initEngine("Test") + var engine = InitEngine("Test") # INIT RENDERER: const @@ -214,7 +214,7 @@ vertexCode = """gl_Position = vec4(position, 1.0) * transform; outcolor = Uniforms.color[0];""", fragmentCode = "color = outcolor;", ) - engine.initRenderer({ + engine.InitRenderer({ Mat1Type: shaderConfiguration1, Mat1Type: shaderConfiguration1, Mat2Type: shaderConfiguration1, @@ -231,7 +231,7 @@ ] for scene in scenes.mitems: - engine.loadScene(scene) + engine.LoadScene(scene) # MAINLOOP echo "Setup successfull, start rendering" @@ -240,13 +240,13 @@ echo "rendering scene ", scene.name for i in 0 ..< 1000: if not engine.UpdateInputs() or KeyIsDown(Escape): - engine.destroy() + engine.Destroy() return - engine.renderScene(scene) + engine.RenderScene(scene) # cleanup echo "Start cleanup" - engine.destroy() + engine.Destroy() when isMainModule: main()