Mercurial > games > semicongine
diff tests/test_collision.nim @ 331:05fb85ba97dd
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 03 Sep 2023 17:34:29 +0700 |
parents | 69e18f69713b |
children | b83b3a1ccb05 |
line wrap: on
line diff
--- a/tests/test_collision.nim Sat Sep 02 23:51:02 2023 +0700 +++ b/tests/test_collision.nim Sun Sep 03 17:34:29 2023 +0700 @@ -5,9 +5,9 @@ proc main() = var scene = Scene(name: "main") - scene.meshes.add rect(color="f00f") - scene.meshes.add rect() - scene.meshes.add circle(color="0f0f") + scene.add rect(color="f00f") + scene.add rect() + scene.add circle(color="0f0f") scene.meshes[1].transform = scale(0.8, 0.8) scene.meshes[2].transform = scale(0.1, 0.1) scene.addShaderGlobal("perspective", Unit4F32)