Mercurial > games > semicongine
diff README.md @ 1367:0f3f2017b054
add: some reminders what we would like to do
author | sam <sam@basx.dev> |
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date | Sat, 23 Nov 2024 10:34:28 +0700 |
parents | 4f1c3994009d |
children |
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--- a/README.md Fri Nov 22 23:48:58 2024 +0700 +++ b/README.md Sat Nov 23 10:34:28 2024 +0700 @@ -33,6 +33,15 @@ collision detection, noise generation and texture packing, and a simple settings API with hot-reloading +## Wishlist + +[ ] Macro-based internal DSL to convert Nim code into GLSL/slang at compile time +[ ] Better memory management + - Simple buffer resizing + - Mechanism to mark unused buffers + - Use mapped GPU buffers without copying (implement seq with pointers to GPU memory) + - Do not keep copy of content for un-mapped buffers around (only pass data on creating or update) + ## Hello world example Attention, this project is not optimized for "hello world"-scenarios, so you